gzdoom/src
Christoph Oelckers 6014250f3a - fixed: Option menus with no selectable items crashed.
SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
..
asm_ia32 - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
g_doom - moved BFGSplash damage type to BFGExtra actor so that it can be replaced. 2010-09-17 13:22:39 +00:00
g_heretic - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
g_hexen - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
g_raven - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
g_shared - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( ) 2010-09-22 06:52:48 +00:00
g_strife - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
menu - fixed: Option menus with no selectable items crashed. 2010-09-28 16:28:44 +00:00
oplsynth - Merge the shared code for the softsynths into a common base class. 2010-08-20 04:21:53 +00:00
resourcefiles - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
sdl - added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled. 2010-09-15 16:50:08 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
textures - Fixed: GCC warnings. 2010-09-21 20:35:40 +00:00
thingdef - added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options. 2010-09-19 08:27:20 +00:00
timidity - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
win32 - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00
xlat - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
CMakeLists.txt - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
actionspecials.h - merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag. 2010-09-18 22:39:27 +00:00
actor.h - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
am_map.cpp - added Entryway's AM_Rotate optimization. 2010-09-10 13:49:08 +00:00
am_map.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_console.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cvars.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_dispatch.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
c_dispatch.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
cmdlib.cpp - Fixed: Compilation errors on Mac OS X. 2010-09-18 20:13:56 +00:00
cmdlib.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47. 2010-08-15 10:02:10 +00:00
compatibility.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option. 2010-09-26 06:53:40 +00:00
d_main.cpp - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00
d_main.h - allow setting the startup screen's title through GAMEINFO lump. 2010-09-24 14:27:52 +00:00
d_net.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Add blzut3's morphed status bar patch. 2010-04-17 02:06:26 +00:00
d_player.h - try to encapsulate access to the player class's display name for printing purposes. 2010-09-21 09:43:54 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Fixed crash when parsing invalid DECALDEF lumps. 2010-04-17 02:42:50 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Fix compilation with MinGW + w32api and clean up warnings. 2010-08-11 03:56:31 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
dobjtype.cpp - added: Let the kill CCMD also kill replacements of the monster that is specified. 2010-08-26 20:59:15 +00:00
dobjtype.h - added: Let the kill CCMD also kill replacements of the monster that is specified. 2010-08-26 20:59:15 +00:00
doomdata.h - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47. 2010-08-15 10:02:10 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - needed one more change... 2009-12-30 19:17:10 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Scan backwards for classes in FArchive::ReadClass(). 2009-11-24 01:37:54 +00:00
farchive.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
files.cpp - Don't call M_NotifyNewSave() before closing the new savegame. 2010-09-04 03:02:13 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
g_game.h - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time. 2010-09-28 15:14:53 +00:00
g_level.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
g_mapinfo.cpp - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
g_skill.cpp - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
gameconfigfile.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gi.cpp - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option. 2010-09-26 06:53:40 +00:00
gi.h - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option. 2010-09-26 06:53:40 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check 2010-05-14 03:37:44 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
info.h - removed FActorInfo::ConversationID which was development garbage of the USDF branch. 2010-08-22 17:49:28 +00:00
keysections.cpp - Fixed: GCC warnings. 2010-09-21 20:35:40 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp - Response file improvements: 2010-05-25 02:30:05 +00:00
m_argv.h - Response file improvements: 2010-05-25 02:30:05 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first. 2010-09-25 23:28:44 +00:00
nodebuild.cpp - Enable backpatching on non-Windows machines. 2010-08-13 04:11:21 +00:00
nodebuild.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - fixed: Extraction of partner segs was broken in the internal node builder. 2010-08-28 11:17:25 +00:00
nodebuild_gl.cpp - added PRINT_LOG option to all of the node builder's debug messages because outputting them 2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
p_3dfloors.cpp - backported some 3D floor changes from GZDoom. 2010-08-12 07:05:31 +00:00
p_3dfloors.h - backported some 3D floor changes from GZDoom. 2010-08-12 07:05:31 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle, 2010-09-23 01:51:00 +00:00
p_acs.h - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
p_buildmap.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_ceiling.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_conversation.cpp - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( ) 2010-09-22 06:52:48 +00:00
p_conversation.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
p_doors.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_effect.cpp - fixed: Rocket trail particle positioning only worked when the rocket was moving. 2010-01-30 14:49:15 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
p_enemy.h - assws PinkSilver's LOF_NOJUMP submission for A_LookEx. 2010-08-28 20:22:35 +00:00
p_floor.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_glnodes.cpp - Fixed: Compilation errors on Mac OS X. 2010-09-18 20:13:56 +00:00
p_interaction.cpp - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
p_lights.cpp - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.) 2010-05-29 07:07:39 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag. 2010-09-18 22:39:27 +00:00
p_lnspec.h - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps. 2010-08-29 12:20:35 +00:00
p_local.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_map.cpp - fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups. 2010-09-16 20:15:44 +00:00
p_maputl.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_mobj.cpp - Added a NULL skins[] check to AActor::SetState(). 2010-09-23 01:56:04 +00:00
p_pillar.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_plats.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_pspr.cpp - reverted r2783 because it was causing problems. 2010-09-16 06:51:42 +00:00
p_pspr.h - Extended state sprite/frame repetition to psprites. 2010-04-21 01:40:03 +00:00
p_saveg.cpp - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - allow setting the startup screen's title through GAMEINFO lump. 2010-09-24 14:27:52 +00:00
p_setup.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sight.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
p_slopes.cpp - added Gez's Plane_Copy submission with some extensions and improvements. 2010-01-30 22:53:37 +00:00
p_spec.cpp - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( ) 2010-09-22 06:52:48 +00:00
p_spec.h - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
p_states.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
p_switch.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN. 2010-05-28 21:07:45 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct. 2010-08-24 13:57:17 +00:00
p_user.cpp - try to encapsulate access to the player class's display name for printing purposes. 2010-09-21 09:43:54 +00:00
p_writemap.cpp - added support for loading DeepBSP's V4 nodes. 2010-04-17 08:53:32 +00:00
p_xlat.cpp - fixed an uninitialized variable in p_xlat.cpp . 2009-11-27 21:45:17 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be. 2010-08-28 16:51:41 +00:00
po_man.h - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47. 2010-08-15 10:02:10 +00:00
r_anim.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_bsp.h - fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs. 2010-08-10 08:13:23 +00:00
r_data.cpp - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer. 2010-07-28 21:48:24 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be. 2010-08-28 16:51:41 +00:00
r_draw.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
r_draw.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_drawt.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_interpolate.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - pr_hom shouldn't have a name, since we don't care about it for save games or network sync. 2010-08-08 00:59:40 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_plane.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_polymost.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fix compilation with MinGW + w32api and clean up warnings. 2010-08-11 03:56:31 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - fixed: The sky baseline position needs to take texture scaling into account. 2009-11-15 08:11:14 +00:00
r_sky.h November 12, 2009 2009-11-13 04:38:03 +00:00
r_state.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
r_things.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_translate.h - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
s_advsound.cpp - fixed the compatibility handler of AAmbientSound::Serialize. 2010-09-16 20:47:41 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp - added Edward-san's 'changemus' submission for printing the currently playing music track. 2010-09-15 13:49:11 +00:00
s_sound.h - added 'fluidsynth' option for $mididevice command. 2010-08-26 16:46:01 +00:00
sc_man.cpp - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statistics.cpp - Fixed: GCC warnings. 2010-09-21 20:35:40 +00:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
v_font.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
v_font.h - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
v_palette.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Fix some GCC warnings. 2010-03-18 00:30:45 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - try not to scale the option menu to more than 3/4 of the screen's width if doable. 2010-09-16 12:48:58 +00:00
v_video.h - fixed: GUI mouse events did not take letterboxing into account. 2010-09-15 21:53:12 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop. 2010-08-01 19:14:10 +00:00
version.h - Version bump to 2.5.0. 2010-08-11 04:01:26 +00:00
w_wad.cpp - added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch. 2010-08-28 17:19:48 +00:00
w_wad.h - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00