mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 07:34:36 +00:00
da99577cbf
- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data. SVN r2285 (trunk)
286 lines
6.9 KiB
C++
286 lines
6.9 KiB
C++
#include "p_local.h"
|
|
#include "c_dispatch.h"
|
|
#include "gi.h"
|
|
#include "w_wad.h"
|
|
#include "r_defs.h"
|
|
#include "m_swap.h"
|
|
#include "doomstat.h"
|
|
|
|
static int WriteTHINGS (FILE *file);
|
|
static int WriteLINEDEFS (FILE *file);
|
|
static int WriteSIDEDEFS (FILE *file);
|
|
static int WriteVERTEXES (FILE *file);
|
|
static int WriteSEGS (FILE *file);
|
|
static int WriteSSECTORS (FILE *file);
|
|
static int WriteNODES (FILE *file);
|
|
static int WriteSECTORS (FILE *file);
|
|
static int WriteREJECT (FILE *file);
|
|
static int WriteBLOCKMAP (FILE *file);
|
|
static int WriteBEHAVIOR (FILE *file);
|
|
|
|
#define APPEND(pos,name) \
|
|
lumps[pos].FilePos = LittleLong((int)ftell (file)); \
|
|
lumps[pos].Size = LittleLong(Write##name (file)); \
|
|
memcpy (lumps[pos].Name, #name, sizeof(#name)-1);
|
|
|
|
CCMD (dumpmap)
|
|
{
|
|
const char *mapname;
|
|
FILE *file;
|
|
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf ("Usage: dumpmap <wadname> [mapname]\n");
|
|
return;
|
|
}
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
Printf ("You can only dump a map when inside a level.\n");
|
|
return;
|
|
}
|
|
|
|
if (argv.argc() < 3)
|
|
{
|
|
if (gameinfo.flags & GI_MAPxx)
|
|
{
|
|
mapname = "MAP01";
|
|
}
|
|
else
|
|
{
|
|
mapname = "E1M1";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mapname = argv[2];
|
|
}
|
|
|
|
file = fopen (argv[1], "wb");
|
|
if (file == NULL)
|
|
{
|
|
Printf ("Cannot write %s\n", argv[1]);
|
|
return;
|
|
}
|
|
|
|
wadinfo_t header = { PWAD_ID, 12 };
|
|
wadlump_t lumps[12] = { {0} };
|
|
|
|
fseek (file, 12, SEEK_SET);
|
|
|
|
lumps[0].FilePos = LittleLong(12);
|
|
lumps[0].Size = 0;
|
|
uppercopy (lumps[0].Name, mapname);
|
|
|
|
APPEND(1, THINGS);
|
|
APPEND(2, LINEDEFS);
|
|
APPEND(3, SIDEDEFS);
|
|
APPEND(4, VERTEXES);
|
|
APPEND(5, SEGS);
|
|
APPEND(6, SSECTORS);
|
|
APPEND(7, NODES);
|
|
APPEND(8, SECTORS);
|
|
APPEND(9, REJECT);
|
|
APPEND(10, BLOCKMAP);
|
|
APPEND(11, BEHAVIOR);
|
|
|
|
header.InfoTableOfs = ftell (file);
|
|
|
|
fwrite (lumps, 16, 12, file);
|
|
fseek (file, 0, SEEK_SET);
|
|
fwrite (&header, 12, 1, file);
|
|
|
|
fclose (file);
|
|
}
|
|
|
|
static int WriteTHINGS (FILE *file)
|
|
{
|
|
mapthinghexen_t mt = { 0 };
|
|
AActor *mo = players[consoleplayer].mo;
|
|
|
|
mt.x = LittleShort(short(mo->x >> FRACBITS));
|
|
mt.y = LittleShort(short(mo->y >> FRACBITS));
|
|
mt.angle = LittleShort(short(MulScale32 (mo->angle >> ANGLETOFINESHIFT, 360)));
|
|
mt.type = LittleShort((short)1);
|
|
mt.flags = LittleShort((short)(7|224|MTF_SINGLE));
|
|
fwrite (&mt, sizeof(mt), 1, file);
|
|
return sizeof (mt);
|
|
}
|
|
|
|
static int WriteLINEDEFS (FILE *file)
|
|
{
|
|
maplinedef2_t mld;
|
|
|
|
for (int i = 0; i < numlines; ++i)
|
|
{
|
|
mld.v1 = LittleShort(short(lines[i].v1 - vertexes));
|
|
mld.v2 = LittleShort(short(lines[i].v2 - vertexes));
|
|
mld.flags = LittleShort(short(lines[i].flags));
|
|
mld.special = lines[i].special;
|
|
for (int j = 0; j < 5; ++j)
|
|
{
|
|
mld.args[j] = (BYTE)lines[i].args[j];
|
|
}
|
|
mld.sidenum[0] = LittleShort(WORD(lines[i].sidedef[0] - sides));
|
|
mld.sidenum[1] = LittleShort(WORD(lines[i].sidedef[1] - sides));
|
|
fwrite (&mld, sizeof(mld), 1, file);
|
|
}
|
|
return numlines * sizeof(mld);
|
|
}
|
|
|
|
static const char *GetTextureName (FTextureID texnum)
|
|
{
|
|
FTexture *tex = TexMan[texnum];
|
|
|
|
if (tex != NULL)
|
|
{
|
|
return tex->Name;
|
|
}
|
|
else
|
|
{
|
|
return "-";
|
|
}
|
|
}
|
|
|
|
static int WriteSIDEDEFS (FILE *file)
|
|
{
|
|
mapsidedef_t msd;
|
|
|
|
for (int i = 0; i < numsides; ++i)
|
|
{
|
|
msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid) >> FRACBITS));
|
|
msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid) >> FRACBITS));
|
|
msd.sector = LittleShort(short(sides[i].sector - sectors));
|
|
uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
|
|
uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
|
|
uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid)));
|
|
fwrite (&msd, sizeof(msd), 1, file);
|
|
}
|
|
return numsides * sizeof(msd);
|
|
}
|
|
|
|
static int WriteVERTEXES (FILE *file)
|
|
{
|
|
mapvertex_t mv;
|
|
|
|
for (int i = 0; i < numvertexes; ++i)
|
|
{
|
|
mv.x = LittleShort(short(vertexes[i].x >> FRACBITS));
|
|
mv.y = LittleShort(short(vertexes[i].y >> FRACBITS));
|
|
fwrite (&mv, sizeof(mv), 1, file);
|
|
}
|
|
return numvertexes * sizeof(mv);
|
|
}
|
|
|
|
|
|
static int WriteSEGS (FILE *file)
|
|
{
|
|
#if 0
|
|
mapseg_t ms;
|
|
|
|
ms.offset = 0; // unused by ZDoom, so just leave it 0
|
|
for (int i = 0; i < numsegs; ++i)
|
|
{
|
|
if (segs[i].linedef!=NULL)
|
|
{
|
|
ms.v1 = LittleShort(short(segs[i].v1 - vertexes));
|
|
ms.v2 = LittleShort(short(segs[i].v2 - vertexes));
|
|
ms.linedef = LittleShort(short(segs[i].linedef - lines));
|
|
ms.side = segs[i].sidedef == segs[i].linedef->sidedef[0] ? 0 : LittleShort((short)1);
|
|
ms.angle = LittleShort(short(R_PointToAngle2 (segs[i].v1->x, segs[i].v1->y, segs[i].v2->x, segs[i].v2->y)>>16));
|
|
fwrite (&ms, sizeof(ms), 1, file);
|
|
}
|
|
}
|
|
return numsegs * sizeof(ms);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int WriteSSECTORS (FILE *file)
|
|
{
|
|
#if 0
|
|
mapsubsector_t mss;
|
|
|
|
for (int i = 0; i < numsubsectors; ++i)
|
|
{
|
|
mss.firstseg = LittleShort((WORD)subsectors[i].firstline);
|
|
mss.numsegs = LittleShort((WORD)subsectors[i].numlines);
|
|
fwrite (&mss, sizeof(mss), 1, file);
|
|
}
|
|
return numsubsectors * sizeof(mss);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int WriteNODES (FILE *file)
|
|
{
|
|
#if 0
|
|
mapnode_t mn;
|
|
|
|
for (int i = 0; i < numnodes; ++i)
|
|
{
|
|
mn.x = LittleShort(short(nodes[i].x >> FRACBITS));
|
|
mn.y = LittleShort(short(nodes[i].y >> FRACBITS));
|
|
mn.dx = LittleShort(short(nodes[i].dx >> FRACBITS));
|
|
mn.dy = LittleShort(short(nodes[i].dy >> FRACBITS));
|
|
for (int j = 0; j < 2; ++j)
|
|
{
|
|
for (int k = 0; k < 4; ++k)
|
|
{
|
|
mn.bbox[j][k] = LittleShort(short(nodes[i].bbox[j][k] >> FRACBITS));
|
|
}
|
|
WORD child;
|
|
if ((size_t)nodes[i].children[j] & 1)
|
|
{
|
|
child = mapnode_t::NF_SUBSECTOR | WORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors);
|
|
}
|
|
else
|
|
{
|
|
child = WORD((node_t *)nodes[i].children[j] - nodes);
|
|
}
|
|
mn.children[j] = LittleShort(child);
|
|
}
|
|
fwrite (&mn, sizeof(mn), 1, file);
|
|
}
|
|
return numnodes * sizeof(mn);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int WriteSECTORS (FILE *file)
|
|
{
|
|
mapsector_t ms;
|
|
|
|
for (int i = 0; i < numsectors; ++i)
|
|
{
|
|
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS));
|
|
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS));
|
|
uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
|
|
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
|
|
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
|
|
ms.special = LittleShort(sectors[i].special);
|
|
ms.tag = LittleShort(sectors[i].tag);
|
|
fwrite (&ms, sizeof(ms), 1, file);
|
|
}
|
|
return numsectors * sizeof(ms);
|
|
}
|
|
|
|
static int WriteREJECT (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteBLOCKMAP (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteBEHAVIOR (FILE *file)
|
|
{
|
|
static const BYTE dummy[16] = { 'A', 'C', 'S', 0, 8 };
|
|
fwrite (dummy, 16, 1, file);
|
|
return 16;
|
|
}
|