- Renamed plane flags from SECF_* to PLANEF_*.

- Changed Heretic's plat raise type to use a flag to block further sector movement
  instead of keeping the dead thinker around.


SVN r1853 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-17 10:40:38 +00:00
parent 555f41b0ba
commit f3f209160e
13 changed files with 49 additions and 27 deletions

View file

@ -1,3 +1,8 @@
September 17, 2009 (Changes by Graf Zahl)
- Renamed plane flags from SECF_* to PLANEF_*.
- Changed Heretic's plat raise type to use a flag to block further sector movement
instead of keeping the dead thinker around to block the sector.
September 16, 2009 (Changes by Graf Zahl)
- Fixed: A_LookEx did not work for monsters having the MF_NOSECTOR flag.
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
@ -16897,7 +16902,7 @@ November 14, 2000
into c_cvars.cpp. Virtual inline functions are not inlined and cause the
function to be generated for every source file the class is used in.
- Fixed bug with Transfer_CeilingLight special. I was or'ing CeilingLight
with SECF_ABSLIGHTING instead of CeilingFlags.
with PLANEF_ABSLIGHTING instead of CeilingFlags.
November 11, 2000
- Slopes don't work in mirrors. :-(

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@ -381,7 +381,7 @@ static void LoadSectors (sectortype *bsec)
sec->SetXOffset(sector_t::floor, (bsec->floorxpanning << FRACBITS) + (32 << FRACBITS));
sec->SetYOffset(sector_t::floor, bsec->floorypanning << FRACBITS);
sec->SetPlaneLight(sector_t::floor, SHADE2LIGHT (bsec->floorshade));
sec->ChangeFlags(sector_t::floor, 0, SECF_ABSLIGHTING);
sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
sec->SetPlaneTexZ(sector_t::ceiling, -(LittleLong(bsec->ceilingz) << 8));
sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling);
@ -399,7 +399,7 @@ static void LoadSectors (sectortype *bsec)
sec->SetXOffset(sector_t::ceiling, (bsec->ceilingxpanning << FRACBITS) + (32 << FRACBITS));
sec->SetYOffset(sector_t::ceiling, bsec->ceilingypanning << FRACBITS);
sec->SetPlaneLight(sector_t::ceiling, SHADE2LIGHT (bsec->ceilingshade));
sec->ChangeFlags(sector_t::ceiling, 0, SECF_ABSLIGHTING);
sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
sec->lightlevel = (sec->GetPlaneLight(sector_t::floor) + sec->GetPlaneLight(sector_t::ceiling)) / 2;

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@ -232,7 +232,7 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
sec = &sectors[secnum];
manual_ceiling:
// if ceiling already moving, don't start a second function on it
if (sec->ceilingdata)
if (sec->PlaneMoving(sector_t::ceiling))
{
if (!manual)
continue;

View file

@ -394,7 +394,7 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
secnum = int(sec-sectors);
// if door already has a thinker, use it
if (sec->ceilingdata)
if (sec->PlaneMoving(sector_t::ceiling))
{
if (sec->ceilingdata->IsKindOf (RUNTIME_CLASS(DDoor)))
{
@ -447,7 +447,7 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
{
sec = &sectors[secnum];
// if the ceiling already moving, don't start the door action
if (sec->ceilingdata)
if (sec->PlaneMoving(sector_t::ceiling))
continue;
if (new DDoor (sec, type, speed, delay, lightTag))

View file

@ -377,7 +377,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
manual_floor:
// ALREADY MOVING? IF SO, KEEP GOING...
if (sec->floordata)
if (sec->PlaneMoving(sector_t::floor))
{
if (manual)
continue;
@ -748,7 +748,7 @@ manual_stair:
// ALREADY MOVING? IF SO, KEEP GOING...
//jff 2/26/98 add special lockout condition to wait for entire
//staircase to build before retriggering
if (sec->floordata || sec->stairlock)
if (sec->PlaneMoving(sector_t::floor) || sec->stairlock)
{
if (!manual)
continue;
@ -800,7 +800,7 @@ manual_stair:
// if sector's floor already moving, look for another
//jff 2/26/98 special lockout condition for retriggering
if (tsec->floordata || tsec->stairlock)
if (tsec->PlaneMoving(sector_t::floor) || tsec->stairlock)
{
prev = sec;
sec = tsec;
@ -833,7 +833,7 @@ manual_stair:
// if sector's floor already moving, look for another
//jff 2/26/98 special lockout condition for retriggering
if (tsec->floordata || tsec->stairlock)
if (tsec->PlaneMoving(sector_t::floor) || tsec->stairlock)
continue;
ok = true;
@ -917,7 +917,7 @@ bool EV_DoDonut (int tag, fixed_t pillarspeed, fixed_t slimespeed)
s1 = &sectors[secnum]; // s1 is pillar's sector
// ALREADY MOVING? IF SO, KEEP GOING...
if (s1->floordata)
if (s1->PlaneMoving(sector_t::floor))
continue;
rtn = true;
@ -925,7 +925,7 @@ bool EV_DoDonut (int tag, fixed_t pillarspeed, fixed_t slimespeed)
if (!s2) // note lowest numbered line around
continue; // pillar must be two-sided
if (s2->floordata)
if (s2->PlaneMoving(sector_t::floor))
continue;
for (i = 0; i < s2->linecount; i++)
@ -1007,7 +1007,7 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
sec = &sectors[secnum];
// If either floor or ceiling is already activated, skip it
if (sec->floordata || sec->ceilingdata) //jff 2/22/98
if (sec->PlaneMoving(sector_t::floor) || sec->ceilingdata) //jff 2/22/98
continue;
// create and initialize new elevator thinker
@ -1225,7 +1225,8 @@ bool EV_StartWaggle (int tag, int height, int speed, int offset,
while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
{
sector = &sectors[sectorIndex];
if ((!ceiling && sector->floordata) || (ceiling && sector->ceilingdata))
if ((!ceiling && sector->PlaneMoving(sector_t::floor)) ||
(ceiling && sector->PlaneMoving(sector_t::ceiling)))
{ // Already busy with another thinker
continue;
}

View file

@ -300,7 +300,8 @@ bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype)
int param = movetype;
// can't be done if the control sector is moving.
if ((ceiling && control->ceilingdata) || (!ceiling && control->floordata)) return false;
if ((ceiling && control->PlaneMoving(sector_t::ceiling)) ||
(!ceiling && control->PlaneMoving(sector_t::floor))) return false;
// Make sure we have only valid combinations
movetype &= LINK_FLAGMASK;

View file

@ -205,7 +205,7 @@ bool EV_DoPillar (DPillar::EPillar type, int tag, fixed_t speed, fixed_t height,
{
sector_t *sec = &sectors[secnum];
if (sec->floordata || sec->ceilingdata)
if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling))
continue;
fixed_t flor, ceil;

View file

@ -91,7 +91,10 @@ void DPlat::Tick ()
switch (m_Type)
{
case platRaiseAndStayLockout:
break;
// Instead of keeping the dead thinker like Heretic did let's
// better use a flag to avoid problems elsewhere. For example,
// keeping the thinker would make tagwait wait indefinitely.
m_Sector->planes[sector_t::floor].Flags |= PLANEF_BLOCKED;
case platRaiseAndStay:
case platDownByValue:
case platDownWaitUpStay:
@ -236,7 +239,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
sec = &sectors[secnum];
manual_plat:
if (sec->floordata)
if (sec->PlaneMoving(sector_t::floor))
{
if (!manual)
continue;

View file

@ -761,3 +761,12 @@ void sector_t::ClosestPoint(fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy) co
ox = fixed_t(bestx);
oy = fixed_t(besty);
}
bool sector_t::PlaneMoving(int pos)
{
if (pos == floor)
return (floordata != NULL || (planes[floor].Flags & PLANEF_BLOCKED));
else
return (ceilingdata != NULL || (planes[ceiling].Flags & PLANEF_BLOCKED));
}

View file

@ -692,12 +692,12 @@ DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
if (copyFloor)
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].ChangeFlags(sector_t::floor, 0, SECF_ABSLIGHTING);
sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
}
else
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].ChangeFlags(sector_t::ceiling, 0, SECF_ABSLIGHTING);
sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
}
ChangeStatNum (STAT_LIGHTTRANSFER);
}

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@ -1125,13 +1125,13 @@ struct UDMFParser
continue;
case NAME_Lightfloorabsolute:
if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, SECF_ABSLIGHTING);
else sec->ChangeFlags(sector_t::floor, SECF_ABSLIGHTING, 0);
if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
else sec->ChangeFlags(sector_t::floor, PLANEF_ABSLIGHTING, 0);
continue;
case NAME_Lightceilingabsolute:
if (CheckBool(key)) sec->ChangeFlags(sector_t::ceiling, 0, SECF_ABSLIGHTING);
else sec->ChangeFlags(sector_t::ceiling, SECF_ABSLIGHTING, 0);
if (CheckBool(key)) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
else sec->ChangeFlags(sector_t::ceiling, PLANEF_ABSLIGHTING, 0);
continue;
case NAME_Gravity:

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@ -270,7 +270,7 @@ void R_ClearClipSegs (short left, short right)
int GetFloorLight (const sector_t *sec)
{
if (sec->GetFlags(sector_t::floor) & SECF_ABSLIGHTING)
if (sec->GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
{
return sec->GetPlaneLight(sector_t::floor);
}
@ -282,7 +282,7 @@ int GetFloorLight (const sector_t *sec)
int GetCeilingLight (const sector_t *sec)
{
if (sec->GetFlags(sector_t::ceiling) & SECF_ABSLIGHTING)
if (sec->GetFlags(sector_t::ceiling) & PLANEF_ABSLIGHTING)
{
return sec->GetPlaneLight(sector_t::ceiling);
}

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@ -299,7 +299,8 @@ inline FArchive &operator<< (FArchive &arc, secplane_t &plane)
// Ceiling/floor flags
enum
{
SECF_ABSLIGHTING = 1 // floor/ceiling light is absolute, not relative
PLANEF_ABSLIGHTING = 1, // floor/ceiling light is absolute, not relative
PLANEF_BLOCKED = 2 // can not be moved anymore.
};
// Internal sector flags
@ -605,6 +606,8 @@ struct sector_t
return lightlevel;
}
bool PlaneMoving(int pos);
// Member variables
fixed_t CenterFloor () const { return floorplane.ZatPoint (soundorg[0], soundorg[1]); }