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- Added a NULL skins[] check to AActor::SetState().
SVN r2846 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -547,7 +547,7 @@ bool AActor::SetState (FState *newstate, bool nofunction)
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// for Dehacked, I would move sprite changing out of the states
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// altogether, since actors rarely change their sprites after
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// spawning.
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if (player != NULL)
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if (player != NULL && skins != NULL)
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{
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sprite = skins[player->userinfo.skin].sprite;
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}
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