mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
- added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
This commit is contained in:
parent
610ff3956e
commit
ec0b07b5e2
2 changed files with 14 additions and 6 deletions
|
@ -1940,12 +1940,20 @@ void AM_drawWalls (bool allmap)
|
|||
|
||||
void AM_rotate(fixed_t *xp, fixed_t *yp, angle_t a)
|
||||
{
|
||||
static angle_t angle_saved = 0;
|
||||
static double sinrot = 0;
|
||||
static double cosrot = 1;
|
||||
|
||||
if (angle_saved != a)
|
||||
{
|
||||
angle_saved = a;
|
||||
double rot = (double)a / (double)(1u << 31) * (double)M_PI;
|
||||
sinrot = sin(rot);
|
||||
cosrot = cos(rot);
|
||||
}
|
||||
|
||||
double x = FIXED2FLOAT(*xp);
|
||||
double y = FIXED2FLOAT(*yp);
|
||||
double rot = (double)a / (double)(1u << 31) * (double)M_PI;
|
||||
double sinrot = sin(rot);
|
||||
double cosrot = cos(rot);
|
||||
|
||||
double tmpx = (x * cosrot) - (y * sinrot);
|
||||
y = (x * sinrot) + (y * cosrot);
|
||||
x = tmpx;
|
||||
|
|
|
@ -3311,8 +3311,8 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
|
|||
quad->NumTris = npoints - 2;
|
||||
|
||||
yoffs = GatheringWipeScreen ? 0 : LBOffset;
|
||||
uscale = float(1.f / (texture->GetWidth() * scalex));
|
||||
vscale = float(1.f / (texture->GetHeight() * scaley));
|
||||
uscale = float(1.f / (texture->GetScaledWidth() * scalex));
|
||||
vscale = float(1.f / (texture->GetScaledHeight() * scaley));
|
||||
ox = float(originx);
|
||||
oy = float(originy);
|
||||
|
||||
|
|
Loading…
Reference in a new issue