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560d4f8140
- The net start pane is now given focus when it is created, so it can receive keyboard input. - Added playback of the "WeaponPickup" sound when a Hexen net game starts. - Separated the different startup screens into classes for better modularization (which I should have done in the first place). (Sorry, have not done it for Linux yet, so that won't compile as-is.) SVN r496 (trunk)
60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/*
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** st_start.h
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** Interface for the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** The startup screen interface is based on a mix of Heretic and Hexen.
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** Actual implementation is system-specific.
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*/
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class FStartupScreen
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{
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public:
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static FStartupScreen *CreateInstance(int max_progress);
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FStartupScreen(int max_progress);
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virtual ~FStartupScreen();
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virtual void Progress() = 0;
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virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only
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virtual void AppendStatusLine(const char *status); // Used by Heretic only
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virtual void NetInit(const char *message, int num_players) = 0;
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virtual void NetProgress(int count) = 0;
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virtual void NetMessage(const char *format, ...) = 0; // cover for printf
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virtual void NetDone() = 0;
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virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) = 0;
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protected:
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int MaxPos, CurPos, NotchPos;
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};
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extern FStartupScreen *StartScreen;
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extern void ST_Endoom();
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