Magnus Norddahl
adb65ce72a
Remove TriDrawVariant
2016-12-16 00:35:45 +01:00
Christoph Oelckers
9ef551b84a
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
2016-12-16 00:28:16 +01:00
Magnus Norddahl
99435f5018
Remove TriDrawVariant from LLVM codegen
2016-12-15 23:29:31 +01:00
Rachael Alexanderson
8fede44c3d
- fixed: Some RenderStyles would crash ZDoom.
2016-12-15 18:55:20 +01:00
Rachael Alexanderson
e556fb16bd
Merge https://github.com/rheit/zdoom
2016-12-15 03:42:58 -05:00
Magnus Norddahl
c3cb9d20fb
Fix uncleared buffer when upscaling the cursor
2016-12-15 09:30:45 +01:00
Magnus Norddahl
c643238b86
Rewrote the LLVM triangle drawer to use the data from the triangle setup function
2016-12-15 01:33:26 +01:00
Magnus Norddahl
145c0a6d9e
Prepare triangle setup to be used by LLVM drawers
2016-12-13 19:26:13 +01:00
Magnus Norddahl
be357e1c98
Triangle setup function for subsector based drawing
2016-12-13 12:57:04 +01:00
Rachael Alexanderson
dfc43bcb83
Merge https://github.com/rheit/zdoom
2016-12-12 20:22:55 -05:00
Magnus Norddahl
c1e2c25907
Stencil close
2016-12-13 02:13:48 +01:00
Magnus Norddahl
022368d349
Stencil write
2016-12-13 00:55:29 +01:00
Magnus Norddahl
5277d4ae28
Diminishing light test
2016-12-12 22:42:42 +01:00
Magnus Norddahl
9cfee05102
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-12 21:34:29 +01:00
Magnus Norddahl
afb946d586
Added texturing
2016-12-12 21:34:22 +01:00
Rachael Alexanderson
5e171824ac
- "myinfo" - executes info on oneself
...
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Rachael Alexanderson
b50ff986a6
Merge https://github.com/rheit/zdoom
2016-12-12 08:26:19 -05:00
Magnus Norddahl
79ad5d2a2a
Write out subsector info
2016-12-12 12:39:25 +01:00
Magnus Norddahl
e016a96efe
Use less triangles for the sky
2016-12-12 12:38:46 +01:00
Christoph Oelckers
56a42a26b2
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
2016-12-12 12:32:48 +01:00
Magnus Norddahl
bee363d79a
Add stencil testing
2016-12-12 10:44:34 +01:00
Magnus Norddahl
b0f3686bc6
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-12 01:34:00 +01:00
Magnus Norddahl
b2bed88092
SSE speed test
2016-12-12 01:33:51 +01:00
Rachael Alexanderson
1a111f48bc
Merge https://github.com/rheit/zdoom
2016-12-11 16:46:08 -05:00
Christoph Oelckers
77d9978b27
- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
2016-12-11 21:39:35 +01:00
Christoph Oelckers
e61ae9a1f9
- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
2016-12-11 21:32:19 +01:00
Magnus Norddahl
2af95965ef
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-11 17:41:07 +01:00
Magnus Norddahl
21341b92a5
Experiment with splitting triangle block coverage from block drawing
2016-12-11 17:39:44 +01:00
Christoph Oelckers
71fd949f26
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
Christoph Oelckers
b43609c701
- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
2016-12-11 14:45:20 +01:00
Christoph Oelckers
40355f6298
- allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label.
2016-12-11 13:07:25 +01:00
Christoph Oelckers
aa758159c9
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
Christoph Oelckers
d2d960672c
Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
...
This reverts commit b17bd65279
.
This would break too many existing mods.
2016-12-11 11:39:46 +01:00
Rachael Alexanderson
4eef1d99ee
Merge https://github.com/rheit/zdoom
2016-12-10 15:46:35 -05:00
Christoph Oelckers
952e47cfe4
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
Rachael Alexanderson
c48b528824
Merge https://github.com/rheit/zdoom
2016-12-10 08:04:51 -05:00
Edoardo Prezioso
d92a814e8c
- Fixed wrong argument format in voxeldef parser code.
...
It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
8036719f45
- Add GCCPRINTF to ZScript compiler code.
...
This will help spotting errors in code using ZCCCompiler::{Warn,Error}.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
810c632beb
- Added missing GCCPRINTF to FileWriter::Printf.
...
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
45e5e5c6ee
- Add missing GCCPRINTF to FraggleScript script_error function.
...
This will help spotting errors inside FraggleScript.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
d4a674740e
- Add missing GCCPRINTF to timidity cmsg function.
...
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
b78b8662dc
- Add missing GCCPRINTF in scanner code.
...
This will help spotting erroneous usage of FScanner::{ScriptError,ScriptMessage} and FScriptPosition::Message.
2016-12-10 14:02:12 +01:00
Christoph Oelckers
7d4a5898ac
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
...
That only leaves the Scale function which is still being used in a few places and which would create considerably worse code without assembly on 32 bit platforms. This is also far too primitive (2 or 3 assembly instructions) to claim any copyright on it, so I think m_fixed.h can now be considered free of Build-related issues. The deficated inline headers have been removed because that sole remaining function could be easily moved into m_fixed.h.
2016-12-10 13:58:18 +01:00
Christoph Oelckers
3563718049
- removed all fixed point inlines that aren't used anywhere. Note that most of the rest are only being used in one single function: R_DrawVoxel.
2016-12-10 12:12:29 +01:00
Christoph Oelckers
6c86a33f5d
- fixed compilation of cursor scaling code. This reported 'std::vector' not defined, so now it just uses TArray, like the rest of ZDoom.
2016-12-10 12:05:46 +01:00
WilliamFeely
0e448a6450
Change DPI Awareness to per-monitor on Windows8.1+
2016-12-10 10:30:23 +01:00
Magnus Norddahl
54759782b3
Fix cursor size
2016-12-10 10:29:43 +01:00
Magnus Norddahl
c4ca70101d
Fix console window geometry size
2016-12-10 10:29:43 +01:00
Christoph Oelckers
a7c80ae858
- fixed: The message for invalid class extensions did not pass the class name to the error function.
2016-12-10 10:22:13 +01:00
Magnus Norddahl
7376414607
Added some missing static statements
2016-12-10 00:17:18 +01:00
Magnus Norddahl
012565228d
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Christoph Oelckers
902a4b839c
- fixed: Type determination of multi-dimensional arrays failed, apparently because ZCCCompiler::Simplify is too broken to leave the node's ring list intact.
...
Instead of trying to fix Simplify, which seems to be a lost cause, the ring list now gets unraveled into an array which is immune from this type of problem.
2016-12-09 23:01:12 +01:00
Major Cooke
b17bd65279
Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards.
2016-12-09 16:27:29 +01:00
Rachael Alexanderson
d1379e26f5
Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."
...
This reverts commit 15cf9d36a9
.
2016-12-09 09:14:01 -05:00
Christoph Oelckers
c7cddcac0b
- removed Build notice from r_segs.cpp because there is no Build code left in this file.
2016-12-09 15:12:16 +01:00
Magnus Norddahl
6806b498f8
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 15:07:49 +01:00
Christoph Oelckers
5da9f71589
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
Christoph Oelckers
56f37185b2
- let's be a bit clearer and not name non-Build stuff with Build terms.
...
(cherry picked from commit f3389ff5b7
)
2016-12-09 08:42:35 -05:00
Rachael Alexanderson
2b5f9eebba
- Correctly redid commit 34d551fe1f
.
2016-12-09 08:41:59 -05:00
Christoph Oelckers
15cf9d36a9
- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
...
(cherry picked from commit 34d551fe1f
)
# Conflicts:
# src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers
356e55f0a2
- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
...
- renamed all functions in r_walldraw.cpp to give them names more in line with Doom's naming conventions. Since this is not Build code anymore it also shouldn't use Build names to avoid giving a false impression.
2016-12-09 14:25:51 +01:00
Christoph Oelckers
1ea559dea4
- removed several unused fixed point math functions from the inlines headers.
...
(cherry picked from commit 86909ecdb2
)
2016-12-09 08:13:33 -05:00
Christoph Oelckers
cfd6bcec5e
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
...
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
(cherry picked from commit eab06ef086
)
2016-12-09 08:13:22 -05:00
Christoph Oelckers
c61f30a627
- got rid of clearbuf.
...
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
(cherry picked from commit 12a99c3f3c
)
2016-12-09 08:13:08 -05:00
Christoph Oelckers
695b08ed4b
- removed some unused functions from m_fixed.h.
...
- removed the Build license note from r_bsp.cpp.
This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.
(cherry picked from commit 8748b9ef6d
)
2016-12-09 08:11:57 -05:00
Christoph Oelckers
5d210c64e0
- got rid of ksgn.
...
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.
(cherry picked from commit 5536184bee
)
2016-12-09 08:11:45 -05:00
Christoph Oelckers
b709db3fd3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-09 13:32:05 +01:00
Christoph Oelckers
86909ecdb2
- removed several unused fixed point math functions from the inlines headers.
2016-12-09 13:27:30 +01:00
Christoph Oelckers
eab06ef086
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
...
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
2016-12-09 13:04:53 +01:00
Christoph Oelckers
12a99c3f3c
- got rid of clearbuf.
...
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
2016-12-09 12:48:10 +01:00
Christoph Oelckers
f3389ff5b7
- let's be a bit clearer and not name non-Build stuff with Build terms.
2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f
- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
2016-12-09 11:49:18 +01:00
Magnus Norddahl
b7d5110a49
Merge remote-tracking branch 'origin/rt_drawer_crashfix' into qzdoom
2016-12-09 10:36:19 +01:00
Christoph Oelckers
8748b9ef6d
- removed some unused functions from m_fixed.h.
...
- removed the Build license note from r_bsp.cpp.
This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.
2016-12-09 10:31:17 +01:00
Magnus Norddahl
6609403fbe
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 10:27:18 +01:00
Rachael Alexanderson
c53030d550
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-09 03:00:05 -05:00
Rachael Alexanderson
c109ebf7cb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-09 03:00:02 -05:00
Magnus Norddahl
f1df400cc7
Add some portal segment culling and disable sector portals for now
2016-12-09 03:17:35 +01:00
Christoph Oelckers
5536184bee
- got rid of ksgn.
...
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.
2016-12-09 00:43:54 +01:00
Edoardo Prezioso
67b2e2f52e
- Remove valgrind code, now that the assembly stuff is gone.
2016-12-08 22:44:23 +01:00
Christoph Oelckers
8a6d3b8e7b
- sprites.cpp
2016-12-08 21:05:53 +01:00
Christoph Oelckers
3fbe41957d
- removed GZDoom call.
2016-12-08 21:05:31 +01:00
Christoph Oelckers
6c628c9584
- changed sprite setup to work without global work variables.
2016-12-08 19:27:49 +01:00
Christoph Oelckers
ee09219c08
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-08 19:08:25 +01:00
Christoph Oelckers
d46ceafd35
- fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.)
2016-12-08 19:07:50 +01:00
Christoph Oelckers
14400c41b6
Merge branch 'zmaster'
2016-12-08 17:53:41 +01:00
Christoph Oelckers
a4d2468d34
- disable weapon interpolation for offset changes.
...
This has been causing far too many problems so now it will only be done if a A_Weaponoffset is either used with WOF_ADD or WOF_INTERPOLATE.
2016-12-08 17:52:59 +01:00
Christoph Oelckers
8f45664089
- fixed: Fog boundaries were not drawn on line portals.
...
There's two restrictions, though:
* on one-sided-line portals fog boundaries will not be drawn.
* the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here.
2016-12-08 17:00:15 +01:00
Magnus Norddahl
fb4e34d178
Fix crash reporter for 64 bit
2016-12-08 14:36:17 +01:00
Rachael Alexanderson
dc07c2075f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-08 07:47:33 -05:00
Magnus Norddahl
2854e1fe03
Fix crash reporter for 64 bit
...
(cherry picked from commit 3a0de8b0c714507823edaa24875bc97b39c76ab6)
2016-12-08 07:47:31 -05:00
Christoph Oelckers
715bdd69af
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-08 12:50:57 +01:00
Christoph Oelckers
3558b2234c
- fixed: The dynamic light setup for walls did not portal-translate the light's coordinate.
...
- changed ADynamicLight::CollectWithinRadius to work iteratively to avoid the high stack overhead of 64 bit code.
2016-12-08 12:50:45 +01:00
Christoph Oelckers
d741e0eb26
- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
2016-12-08 11:23:08 +01:00
Magnus Norddahl
dc82c19901
Fix sprites/translucent stuff being occluded by portal walls
2016-12-08 10:35:51 +01:00
Magnus Norddahl
a1bb6e6b23
Only render line portals once
2016-12-08 10:29:52 +01:00
Christoph Oelckers
0720dd9816
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/p_map.cpp
2016-12-08 10:17:12 +01:00
Christoph Oelckers
66d287ea81
- fixed: Stepping through a ceiling portal on a two-sided line did not work.
...
- fixed: Stepping up an actor checked against the sector's own ceiling, even if it was a crossable portal.
2016-12-08 10:16:22 +01:00
Rachael Alexanderson
40b68bfea0
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-12-07 23:12:42 -05:00
Christoph Oelckers
12f0b56036
- fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
...
- fixed: The portal collector set bad flags for collected lower portals.
2016-12-08 00:59:04 +01:00
Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
Christoph Oelckers
aa939ef17a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-07 22:53:06 +01:00
Christoph Oelckers
f547daccc8
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Rachael Alexanderson
d12b92e926
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-07 16:49:44 -05:00
Magnus Norddahl
066158be69
Fix mirror
2016-12-07 22:26:18 +01:00
Magnus Norddahl
480b22c50e
Add more checks for FTexture::TEX_Null
2016-12-07 18:59:48 +01:00
Christoph Oelckers
6adcba3c4b
- fixed linkage for fuzzviewheight
...
- fixed naming conflict with GCC's virtual table.
2016-12-07 18:39:09 +01:00
Magnus Norddahl
9ed02a6aec
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/doomtype.h
# src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
e3e90e1a08
Merge TC handling back into r_draw
2016-12-07 18:28:06 +01:00
Magnus Norddahl
beb70d7dfa
Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/r_3dfloors.cpp
# src/r_bsp.cpp
# src/r_bsp.h
# src/r_draw.h
# src/r_main.cpp
# src/r_main.h
# src/r_plane.cpp
# src/r_plane.h
# src/r_segs.cpp
# src/r_segs.h
# src/r_swrenderer.cpp
# src/r_things.cpp
# src/r_things.h
# src/r_thread.cpp
# src/r_thread.h
# src/v_draw.cpp
# src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Edoardo Prezioso
e4c208602d
- Fixed GCC/Clang warning/error.
2016-12-07 16:07:25 +01:00
Christoph Oelckers
2677976cae
- r_drawt.cpp is no longer needed.
2016-12-07 15:44:25 +01:00
Christoph Oelckers
a118903e3e
- complete removal of assembly stuff. Nothing of this gets used anymore.
2016-12-07 14:41:21 +01:00
Christoph Oelckers
ed141943e1
- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
2016-12-07 14:40:19 +01:00
Christoph Oelckers
5910067c44
- discontinue using the MMX assembly version of DoBlending.
...
Some benchmarking shows that on SSE systems it only harms performance and compared to the intrinsics version the gains are too marginal for something this infrequently called.
Doing 100000 calls of DoBlending results in a 5 ms decrease of using assembly vs intrinsics on a 3.4 GHz Core i7, meaning that even on a computer that is 10x slower you can still do 1000 or so blends per frame without a speed hit.
2016-12-07 14:40:18 +01:00
Rachael Alexanderson
2200f6eda3
- fixed: compile error with SDLGLVideo class macro
2016-12-07 13:21:28 +01:00
Christoph Oelckers
42346c58d3
- disabled assembly entirely to make the MT drawer submission compile.
...
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Christoph Oelckers
1e42c6f227
- added copyright headers to two files missing them.
2016-12-07 11:40:59 +01:00
Magnus Norddahl
3ff91807b8
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
Christoph Oelckers
56f67726f0
- seems a Linux file was missed when refactoring the IMPLEMENT_CLASS macros.
2016-12-07 00:54:40 +01:00
Rachael Alexanderson
c04e0d0df3
- fixed: Whoops. One of those danged macros got away. ;)
2016-12-06 18:44:59 -05:00
Rachael Alexanderson
8a23befd4d
- Fixed abstract class macro in SDLGLFB class.
2016-12-06 18:22:36 -05:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Rachael Alexanderson
3fd4d00a77
- 1.2pre tag
2016-12-06 18:13:41 -05:00
Christoph Oelckers
6271ecf2af
Merge remote-tracking branch 'remotes/zdoom/master'
2016-12-06 22:47:53 +01:00
Christoph Oelckers
c3fb43db3a
Merge branch 'gz-zscript'
2016-12-06 22:47:37 +01:00
Christoph Oelckers
52645afb4b
- for the time being, make ZScript command line switch locked so that everybody understands that it's not ready for use in released mods yet.
2016-12-06 22:42:10 +01:00
Magnus Norddahl
0083c3c5f0
Fix some typos
2016-12-06 21:41:41 +01:00
Rachael Alexanderson
af330e1c41
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-06 13:55:46 -05:00
Magnus Norddahl
7441521a96
Remove comment about Build code as it is no longer correct (there's no build code left in that file)
2016-12-06 19:44:56 +01:00
Magnus Norddahl
30ddcfbc8f
Add tilted plane drawer
2016-12-06 19:44:28 +01:00
Christoph Oelckers
a3ae05299b
- fixed: glPolygonOffset was not called for flat sprites.
2016-12-06 19:17:02 +01:00
Magnus Norddahl
bec5d39ca8
ColoredSpan and FogBoundary drawers
2016-12-06 18:58:39 +01:00
Christoph Oelckers
c115c0a5b2
- fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large.
2016-12-06 18:35:34 +01:00
Magnus Norddahl
d8f805ddc9
Added DrawSlabPalCommand and rewrote the actual for loop so nobody can say it came from build..
2016-12-06 18:31:26 +01:00
Magnus Norddahl
6054db0d86
Make puzzy pinky fuzzywuzzy about threads
2016-12-06 15:29:04 +01:00
Magnus Norddahl
c16506bf59
Add thread awareness to the rt family of drawers
2016-12-06 15:13:43 +01:00
Christoph Oelckers
d04c37101e
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-06 12:59:03 +01:00
Christoph Oelckers
17698467d7
- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
2016-12-06 12:58:45 +01:00
Christoph Oelckers
fb7b49bba1
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-06 12:35:22 +01:00
Christoph Oelckers
e41e404143
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-12-06 12:33:52 +01:00
Christoph Oelckers
b2d1b0d7a6
- fixed: FTranslatedLineTarget::angleFromSource returned the attack angle, not the angle between actors when returned from P_LineAttack.
...
For most attack functions this is wrong, it's only the Hexen fighter attack needing this particular value, so it has been split up into two return values now.
2016-12-06 11:04:54 +01:00
Magnus Norddahl
6a3ae2ce45
Add Rt drawers
2016-12-06 07:23:55 +01:00
Magnus Norddahl
f4172782ed
Fix compile error in debug builds
2016-12-06 06:22:58 +01:00
Magnus Norddahl
bd8b05e10a
Fix compile error
2016-12-06 05:07:37 +01:00
Christoph Oelckers
daaa6e7831
- fixed bad parameter in AActor::ModifyDamage.
2016-12-06 00:00:56 +01:00
Rachael Alexanderson
ba723f5296
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-05 17:07:27 -05:00
Rachael Alexanderson
824705eaca
- Fixed compile errors with maxviewpitch update
2016-12-05 22:32:18 +01:00
Rachael Alexanderson
c53a20aea6
- Notify gamesim of maxviewpitch change.
2016-12-05 22:32:18 +01:00
Rachael Alexanderson
caa0deec10
- r_polyrenderer now notifies the gamesim on change of new pitch limits.
2016-12-05 16:05:33 -05:00
Christoph Oelckers
092461ed34
- make dynamic object casts a dedicated VM instruction instead of a builtin function.
...
This can see some heavy use in iterators where saving several hundreds of function calls can be achieved. In these cases, using a function to do the job will become a significant time waster.
2016-12-05 14:52:34 +01:00
Magnus Norddahl
6122d982b7
Thread awareness to column drawers
2016-12-05 13:47:30 +01:00
Christoph Oelckers
f722967abe
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
2016-12-05 13:24:42 +01:00
Magnus Norddahl
836c7a5351
Make sky drawers thread aware
2016-12-05 13:23:30 +01:00
Magnus Norddahl
246d1625e5
Make wall drawers thread aware
2016-12-05 13:05:05 +01:00
Magnus Norddahl
d8a3174330
Thread awareness to the span drawers
2016-12-05 12:47:43 +01:00
Magnus Norddahl
2ca0238e2f
Add column drawers
2016-12-05 12:41:16 +01:00
Magnus Norddahl
bc66682860
Add sky drawers
2016-12-05 12:16:10 +01:00
Christoph Oelckers
67bdac5227
Merge branch 'master' into zscript
2016-12-05 12:03:59 +01:00
Magnus Norddahl
b755f489a3
Fix types
2016-12-05 12:01:03 +01:00
Magnus Norddahl
3b2d4fcff2
Added span drawers
2016-12-05 11:59:48 +01:00
Magnus Norddahl
645aed62d1
Add wall drawers
2016-12-05 11:38:21 +01:00
Magnus Norddahl
dfbd7fd2ad
Add drawer commands for pal mode
2016-12-05 10:44:24 +01:00
Magnus Norddahl
7ffab207cb
Move rgba drawers to be dispatched by r_draw_tc
2016-12-05 09:22:45 +01:00
Magnus Norddahl
8a12d040de
Merge remote-tracking branch 'zdoom/master' into qzdoom
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# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
2f3a6da295
Fix buffer overrun
2016-12-05 04:05:55 +01:00
Christoph Oelckers
c0a622eb54
- removed pointless assignment.
2016-12-05 02:08:26 +01:00
Rachael Alexanderson
659abc9451
- Removed vestigial prototype.
2016-12-04 19:18:13 -05:00
Christoph Oelckers
28f9216e7b
- fixed a few prototypes.
2016-12-04 19:16:40 -05:00
Christoph Oelckers
f6fb27b683
- deleted rt_copy*col and rt_map*col assembly versions after running benchmarks that show inferior performance to the C++ versions on both older and newer CPUs.
2016-12-05 00:46:58 +01:00
Christoph Oelckers
86fcc3fd21
- added a heavily optimized version of vlinec4 for x64. The original loaded everything from the global variables. While this is acceptable in 32 bit code because it has an immediate register load instruction, for 64 bit this does not exist. Accessing these variables from the stack or a register doubles the execution speed of this function and on a Core i7-3770 from 2012 is even faster than the assembly version. Right now the assembly version is still there, pending a benchmark run on an older 64 bit system.
2016-12-04 23:53:36 +01:00
Christoph Oelckers
f4454d2e00
- minor, but very effective optimization for R_DrawSpanMasked: Do not store the texel value in a byte. Store it in a local int variable. This allows the compiler to read it with a zero extending instruction instead of using a byte reading instruction and then later having it to convert to an int anyway. This removes one instruction from the loop which results in a 10% performance increase on 32 bit.
2016-12-04 19:32:54 +01:00
Christoph Oelckers
c9caaf08c8
- removed asm version of R_DrawFuzzColumn, because even on my 9 year old laptop this was significantly slower than the C version.
2016-12-04 18:38:38 +01:00
Christoph Oelckers
13efb34964
- removed the asm version of R_DrawColumn because it doesn't provide any significant benefit.
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On modern systems it is actually slower than the C version, only on old ones it is marginally faster - but the overall execution time for this function is so low that even in the worst case scenario the minor loss of performance on older systems is still not relevant.
2016-12-04 18:05:34 +01:00
Christoph Oelckers
8fd03bc4a3
- fixed a few prototypes.
2016-12-04 16:57:10 +01:00
Rachael Alexanderson
c59925085c
- Removal of the ASM functions resulted in failed compile when NO_ASM is set.
2016-12-04 10:05:01 -05:00
Rachael Alexanderson
4196a4d055
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-04 09:34:49 -05:00
Rachael Alexanderson
7f86a5148c
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/r_draw.cpp
2016-12-04 09:33:06 -05:00
Christoph Oelckers
93163d12f1
- removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes.
2016-12-04 15:31:08 +01:00
Christoph Oelckers
d0cf34890c
- disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals.
2016-12-04 15:01:48 +01:00
Christoph Oelckers
bf0aedfd9c
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-12-04 14:29:24 +01:00
Christoph Oelckers
5a08768eaf
- removed unused label.
2016-12-04 14:29:03 +01:00
Magnus Norddahl
0ed0c47a45
Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid)
2016-12-04 14:28:13 +01:00
Christoph Oelckers
18b953dd50
- fixed: Blasted objects should also be subject to being checked with CanCollideWith.
2016-12-04 10:34:36 +01:00
Christoph Oelckers
71e8f09126
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-12-04 10:27:35 +01:00
Edoardo Prezioso
0cff443945
- Fixed missing linebreak in 'currentpos' error message.
2016-12-04 10:25:23 +01:00
Edoardo Prezioso
c99a051a2a
- Added lambda feature to FString::(Strip|Replace)Chars.
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Use it in the other (Strip|Replace)Chars methods to show how it would work.
2016-12-04 10:24:49 +01:00
Christoph Oelckers
94287518e0
- added a virtual CanCollideWith script method that can be overridden to do class specific collision checks.
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This will get called for both actors taking part in a collision, if one of the two calls returns false it will immediately abort PIT_CheckThing with no collision taking place at all.
2016-12-04 10:13:36 +01:00
Magnus Norddahl
36f168040e
Fix null pointer crash bug
2016-12-04 03:12:40 +01:00
Christoph Oelckers
daf1a40521
- allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order.
2016-12-03 20:09:25 +01:00
Christoph Oelckers
834802def3
- sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones.
2016-12-03 19:49:32 +01:00
Rachael Alexanderson
244eaa99b3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-03 13:23:28 -05:00
Christoph Oelckers
dc1f03ec13
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-12-03 19:14:39 +01:00
Christoph Oelckers
04f5be6249
- zcc_compile.cpp needs to include version.h for the DYNLIGHT #define.
2016-12-03 19:14:20 +01:00
Christoph Oelckers
5dd63a86cf
- removed excess arguments for IMPLEMENT_CLASS.
2016-12-03 18:59:28 +01:00
Christoph Oelckers
fbc8d0e83c
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers
34970c9b9c
- removed hexenglobal include from GL files.
2016-12-03 18:49:52 +01:00
Christoph Oelckers
71bda99c3b
- fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again.
2016-12-03 18:14:07 +01:00
Christoph Oelckers
21e3aba1c7
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
Christoph Oelckers
1fc90b1ba9
- fixed: A_Face* should not require the target to be non-null.
2016-12-03 15:59:02 +01:00
Christoph Oelckers
6a4f867c91
Merge branch 'master' into zscript
2016-12-03 15:54:18 +01:00
Christoph Oelckers
30cbce051e
- fixed: Custom automap colors were not invalidated on restart.
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- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
2016-12-03 15:44:46 +01:00
Magnus Norddahl
e09c7d239f
Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
2016-12-03 14:58:56 +01:00
Christoph Oelckers
5117b32431
- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
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- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
2016-12-03 14:42:06 +01:00
Christoph Oelckers
28604bad62
- fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject
2016-12-03 14:06:51 +01:00
Christoph Oelckers
0da233a664
changed ZScript include mechanism.
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* It will now use #include, just like most other definition formats and can be mixed with regular definitions. However, due to how the Lemon-generated parser works this will not recursively pull in all files, but store them in a list and process them sequentially. Functionally this shouldn't make a difference, because ZScript is mostly order-independent - the only thing where order is important is native classes, but these are completely internal to zdoom.pk3 where proper order is observed.
2016-12-03 13:16:09 +01:00
Christoph Oelckers
136e976b2a
- added an error check for duplicate local variable definitions.
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Note that this only applies if both are in the same block. Just like in C++, it is perfectly legal to have the same variable name in two different nested scopes.
2016-12-03 12:33:58 +01:00
Christoph Oelckers
b3783a3850
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
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The original implementation just printed a mostly information-free message and then went on as if nothing has happened, making it ridiculously easy to write broken code and release it. Changed it to:
* Any VMAbortException will now terminate the game session and go back to the console.
* It will also print a VM stack trace with all open functions, including source file and line numbers pointing to the problem spots. For this the relevant information had to be added to the VMScriptFunction class.
An interesting effect here was that just throwing the exception object increased the VM's Exec function's stack size from 900 bytes to 70kb, because the compiler allocates a separate local buffer for every single instance of the exception object.
The obvious solution was to put this part into a subfunction so that it won't pollute the Exec function's own stack frame. Interesting side effect of this: Exec's stack requirement went down from 900 bytes to 600 bytes. This is still on the high side but already a lot better.
2016-12-03 12:23:13 +01:00
Magnus Norddahl
dbacb75617
Capped sky rendering
2016-12-03 06:58:06 +01:00
Magnus Norddahl
ff063a33b5
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-03 05:02:42 +01:00
Magnus Norddahl
04e981dba0
Fix up/down culling issue
2016-12-03 05:02:34 +01:00
Rachael Alexanderson
c95372052c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-02 16:39:50 -05:00
Christoph Oelckers
d93b6e31d6
- fixed: The ammo and sister weapon type pointers were not properly declared as pointers to the type system.
2016-12-02 22:10:15 +01:00
Christoph Oelckers
211d9d92a1
Merge branch 'master' into zscript
2016-12-02 21:14:56 +01:00
Christoph Oelckers
60b1f5c25a
- fixed: FPNGTexture::fr could be left uninitialized.
2016-12-02 19:38:30 +01:00
Christoph Oelckers
91c3ddf692
- fixed: When a tentative class is being replaced, the old one should be removed entirely so that it cannot cause any problems later.
2016-12-02 19:30:58 +01:00
Christoph Oelckers
fbf8084999
- corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
...
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
Christoph Oelckers
1e01e6e4df
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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- throw a useful exception when a VM abort occurs, the simple enum was incapable of reporting anything more than the barest minimum, which at least for array index out of bounds errors was insufficient.
The current exception mechanism is still insufficient. It really has to report a proper crash location and print a stack trace to the maximum extent possible. Instead it just prints a message and happily goes on. This is not a good solution.
2016-12-02 17:36:29 +01:00
Christoph Oelckers
967f6c0269
- use a separate exception type for reporting errors from FraggleScript.
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CRecoverableError is used in other parts as well and it might create interference.
2016-12-02 16:56:50 +01:00
Edoardo Prezioso
9dbfa6d04e
- Fixed uninitialized line number info in thing map parsing.
2016-12-02 14:54:32 +01:00
Magnus Norddahl
ce6e1e1e47
Fully hook up sprite clipping by subsector
2016-12-02 13:24:53 +01:00
Magnus Norddahl
01008f0daa
Fix sprite bsp clipping bug and wall sorting bug
2016-12-02 13:06:16 +01:00
Christoph Oelckers
f9441cd9d9
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
2016-12-02 12:06:49 +01:00
Magnus Norddahl
71350f2c17
Sprite line clipping by subsector
2016-12-02 08:12:01 +01:00
Christoph Oelckers
05cc3dde72
- fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore.
2016-12-02 01:33:18 +01:00
Christoph Oelckers
4dd22d74dd
- partial optimization of chained comparisons.
2016-12-02 01:16:32 +01:00
Christoph Oelckers
fb7a8fb553
- branch optimization for for loops.
2016-12-02 00:56:54 +01:00
Christoph Oelckers
719be058e5
- use the immediate versions for loading integer constants when possible.
2016-12-02 00:54:40 +01:00
Christoph Oelckers
77192fa9dd
- branch optimization.
2016-12-02 00:51:29 +01:00
Christoph Oelckers
96df8f6729
- another typo...
2016-12-01 10:38:43 +01:00
Christoph Oelckers
44d7d0b5f6
- fixed a typo in the bool cast.
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- fixed a few places for unsigned values.
2016-12-01 09:44:52 +01:00
Magnus Norddahl
3890c80b1a
Fix compile error for msvc
2016-12-01 08:59:47 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
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any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers
7688e14bec
- added a boolean cast VM instruction.
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Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00
Magnus Norddahl
1bed6feadc
Detach poly renderer from r_main
2016-12-01 00:42:14 +01:00
Christoph Oelckers
87484950cf
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
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- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers
0233c21e33
- fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind.
2016-11-30 19:48:52 +01:00
Edoardo Prezioso
07c110d5f7
- Fixed GCC compilation error.
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It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers
1895feb185
- fixed two apparently bogus asserts with returning gloating point constants.
2016-11-30 19:22:56 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
83d7f63364
- missed these in the last commit.
2016-11-30 18:43:10 +01:00
Christoph Oelckers
86544086df
- allow the VM to run on one global stack per thread.
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It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.
- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers
8a50004f55
- cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
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- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers
b0f3121bec
- split up zscript/shared/inventory.txt.
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- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.
This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers
229c55ce61
- moved ammo to its own file, including the backpack.
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- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
78fa076079
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
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- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers
014e04ce82
- copied inventory files to their own folder.
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It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
b1910effd6
- remove debug code.
2016-11-30 09:54:37 +01:00
Christoph Oelckers
661692062d
- fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match.
2016-11-30 09:53:16 +01:00
Magnus Norddahl
34bf581957
Fix new blend mode
2016-11-30 08:51:39 +01:00
Magnus Norddahl
a7a779dd31
Fix race condition
2016-11-30 08:32:05 +01:00
Magnus Norddahl
03282c957b
Add a new blend mode for sprites
2016-11-30 07:49:04 +01:00
Christoph Oelckers
0cd6cec531
- scriptified the SectorFlagSetter.
2016-11-30 01:49:36 +01:00
Christoph Oelckers
fb3bde0e0d
- cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
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- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers
bbf62132d8
- added a larger batch of function exports.
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- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Magnus Norddahl
284a99f204
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211
Add bounds check to palette upload buffer size
2016-11-29 22:16:40 +01:00
Christoph Oelckers
4372a14479
- fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use.
2016-11-29 20:28:04 +01:00
Christoph Oelckers
9193466572
- scriptified ASecurityCamera and AAimingCamera.
...
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers
a13e23dbe6
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
Edoardo Prezioso
7474be6284
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:46:38 +01:00
Christoph Oelckers
0c969746d0
- scriptified Hexen's spike, which was the last remaining item in the game directories.
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- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers
f17f6c30c2
- scriptified the Heresiarch.
2016-11-29 17:17:10 +01:00
Christoph Oelckers
f5b3429274
- partial scriptification of the Heresiarch
2016-11-29 15:24:38 +01:00
Christoph Oelckers
e01f680b72
- scriptified the Mauler, completing Strife.
2016-11-29 14:32:49 +01:00
Christoph Oelckers
b625156df6
- scriptified Strife's flamethrower and grenade launcher.
2016-11-29 14:12:39 +01:00
Christoph Oelckers
5beebb83b7
- scriptified Strife's assault gun and missile launcher.
2016-11-29 13:28:43 +01:00
Christoph Oelckers
be5ba70ed2
- scriptified Strife's dagger and crossbow.
2016-11-29 13:00:07 +01:00
Christoph Oelckers
3af9232fca
- scriptified a_strifeitems.cpp and a_debris.cpp.
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- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Rachael Alexanderson
17c4c4a384
- Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :(
2016-11-28 20:29:57 -05:00
Rachael Alexanderson
37078f7fef
- Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error.
2016-11-28 19:48:44 -05:00
Christoph Oelckers
55b549c0c6
- converted the rest of a_strifestuff.cpp.
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- changed some very old A_Explode calls which passed all values as integer literals.
2016-11-29 00:16:30 +01:00
Magnus Norddahl
f808bcb8d2
Remove llvm_cpu cvar
2016-11-28 23:57:55 +01:00
Christoph Oelckers
edd8e51a69
- scriptified most of a_strifestuff.cpp.
2016-11-28 23:30:14 +01:00
Christoph Oelckers
caef5344b0
- scriptified a_thingstoblowup.cpp.
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- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers
dd5494d848
- scriptified Stalker and Sentinel.
2016-11-28 19:56:16 +01:00
Christoph Oelckers
360cbfba2a
- scriptified Oracle, Programmer and Rebels.
2016-11-28 19:42:26 +01:00
Christoph Oelckers
119bcb924d
- scriptified the Loremaster.
2016-11-28 18:59:57 +01:00
Christoph Oelckers
bf1c2a7e51
- scriptified the Inquisitor.
2016-11-28 18:49:25 +01:00
Christoph Oelckers
b8cf377d9e
- scriptified the Crusader.
2016-11-28 18:36:13 +01:00
Christoph Oelckers
9064a5b0ac
- scriptified Strife's coins.
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- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
Magnus Norddahl
09891291c2
Remove empty constructor
2016-11-28 17:34:32 +01:00
Magnus Norddahl
e9e7839133
Create drawergen tool
2016-11-28 17:31:56 +01:00
Christoph Oelckers
d2ce78fae7
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
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- use standard convention of prefacing localizable strings with "$" for C_MidPrint.
2016-11-28 16:19:01 +01:00
Christoph Oelckers
53318f4bde
- scriptified Reaver and Templar.
2016-11-28 15:51:07 +01:00
Christoph Oelckers
8551a4f6e1
- scriptified the Sigil. This isn't fully tested yet.
2016-11-28 14:39:25 +01:00
Christoph Oelckers
c9a4087c18
- scriptified a_entityboss.cpp.
2016-11-28 13:11:27 +01:00
Christoph Oelckers
dc9ee0727a
- scriptified a_spectral.cpp.
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- consolidated A_Tracer and A_Tracer2.
Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers
b171d6e21f
- scriptified a_alienspectres.cpp.
2016-11-28 11:52:03 +01:00
Christoph Oelckers
7ea9f60464
- scriptified the Acolyte.
2016-11-28 10:41:36 +01:00
Magnus Norddahl
ccafe27b22
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-11-28 02:33:41 +01:00
Magnus Norddahl
bea113a908
Fix tonemap texture filtering (black screen) regression
2016-11-28 02:32:57 +01:00
Christoph Oelckers
d4427e696d
- scriptified Hexen's Banishment Device.
2016-11-28 01:30:36 +01:00
Christoph Oelckers
ebd2c27e0a
- scriptified Hexen's Bloodscourge and Serpent.
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- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00
Christoph Oelckers
f9a1388066
- scriptified Hexen's lightning weapon.
2016-11-27 22:14:18 +01:00
Christoph Oelckers
7b5a589635
- scriptified Hexen's Frost shards.
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- scriptified all SpecialMissileHit methods.
2016-11-27 21:41:04 +01:00
Christoph Oelckers
5ce5466e18
- scriptified hexenspecialdecs.
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- made '->' a single token. Although ZScript does not use it, the parser tends to get confused and fatally chokes on leftover arrows so this ensures more robust error handling.
2016-11-27 20:14:43 +01:00
Christoph Oelckers
de6969997a
- scriptified Hexen's flies.
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A few notes:
* this accesses the lines array in sector_t which effectively is a pointer to an array of pointers - a type the parser can not represent. The compiler has no problems with it, so for now it is defined internally.
* array sizes were limited to 65536 entries because the 'bound' instruction only existed as an immediate version with no provisions for larger values. For the static map arrays 65536 is not sufficient so now there are alternative instructions for these cases.
* despite the above, at the moment there is no proper bounds checking for arrays that have no fixed size. To do this, a lot more work is needed. The type system as-is is not prepared for such a scenario.
2016-11-27 18:52:24 +01:00
Rachael Alexanderson
dcd389f696
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-27 11:55:05 -05:00
Christoph Oelckers
aab304c0cf
- fixed: Lemon includes ParseTrace only in debug builds so the option to use it must be #ifdef'd.
2016-11-27 17:43:11 +01:00