gzdoom/src
2016-12-03 13:23:28 -05:00
..
asm_ia32 Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
asm_x86_64 Normalize line endings 2016-03-01 09:47:10 -06:00
fragglescript - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
g_doom - converted the basic savegame loader so that all remnant of FArchive have been removed now. 2016-09-22 00:18:31 +02:00
g_heretic - another batch. 2016-09-19 19:58:04 +02:00
g_hexen - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_raven - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_shared Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
g_strife Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
gl Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
rapidjson - variable was in the wrong scope. 2016-10-02 18:56:04 +02:00
resourcefiles Fixed endianness issue with saved games 2016-11-19 16:42:16 +01:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound - Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too. 2016-11-24 09:26:39 +01:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-02 16:39:50 -05:00
thingdef - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
zscript Change VM to increment PC after each instruction rather than before 2016-10-21 22:11:23 -05:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h Merge http://github.com/rheit/zdoom 2016-10-02 23:10:28 -04:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
b_bot.h - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - fixed: Degeneration should use the same base health value as all the rest of the engine. 2016-11-04 11:32:57 +01:00
basicinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
basictypes.h Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
c_console.cpp active_con_scale should respect uiscale 2016-11-16 19:49:46 +01:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_cvars.h Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_dispatch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Add con_scale for scaling just the console 2016-09-08 00:39:52 +02:00
d_dehacked.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
d_dehacked.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp Revert "Allows loading directories as IWADs using "-iwad" command line parameter." 2016-10-26 12:13:57 +02:00
d_main.cpp - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp Fixed crash on early fatal error exit 2016-10-02 10:13:45 +03:00
dobject.h Add OF_Transient flag for objects that shouldn't be written to disk 2016-10-15 20:57:56 -05:00
dobjgc.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobjtype.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
dobjtype.h - do not declare PNamedType::Outer as DObject. 2016-10-07 13:59:29 +02:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT. 2016-09-25 09:43:17 +02:00
dsectoreffect.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
dthinker.cpp - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
dthinker.h - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp Minor code cleanup 2016-06-14 23:05:20 +02:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp - fixed: Turbo messages were printed, even when no turbo mode was active. 2016-11-04 12:43:23 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
g_level.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_mapinfo.cpp - ensure that the MAPINFO parser never mixes HexenHack parsing with the new format. 2016-11-23 14:38:45 +01:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gccinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
info.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mscinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
p_acs.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - Fixed missing newlines to the conversation error message. 2016-11-23 10:19:52 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h Missing include guard 2016-11-17 01:28:51 +01:00
p_enemy.cpp - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
p_enemy.h - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
p_floor.cpp - removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor. 2016-09-28 08:06:15 +02:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp - fixed: When trying to calculate the damage for a blasted actor hitting another one, the velocity checks used the signed values, causing totally random damaging effects depending on the direction the objects were moving. This bug had been present in the original Hexen source as well. 2016-11-27 16:26:31 +01:00
p_maputl.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF. 2016-11-23 14:32:18 +01:00
p_pillar.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_plats.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp - reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side. 2016-10-31 18:53:28 +01:00
p_pspr.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
p_pusher.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
p_saveg.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
p_scroll.cpp - fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid. 2016-09-28 11:58:12 +02:00
p_sectors.cpp - another batch. 2016-09-19 19:58:04 +02:00
p_setup.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly. 2016-12-03 14:42:06 +01:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-24 00:40:15 +02:00
p_spec.h - let DWaggleBase use the interpolation pointer of its parent instead of defining its own one. 2016-09-23 22:03:44 +02:00
p_states.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
p_switch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp - Fixed uninitialized line number info in thing map parsing. 2016-12-02 14:54:32 +01:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - added UDMF portal flags. Names are identical with Eternity for compatibility reasons. 2016-10-02 00:31:25 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject 2016-12-03 14:06:51 +01:00
po_man.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
portal.cpp - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_3dfloors.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_bsp.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_bsp.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_defs.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_draw.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_draw.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_draw_rgba.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_draw_rgba.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_drawers.cpp Capped sky rendering 2016-12-03 06:58:06 +01:00
r_drawers.h Capped sky rendering 2016-12-03 06:58:06 +01:00
r_drawt.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_drawt_rgba.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_main.h Fix compile error for msvc 2016-12-01 08:59:47 +01:00
r_plane.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_plane.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly.h Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_cull.cpp Fix up/down culling issue 2016-12-03 05:02:34 +01:00
r_poly_cull.h Fix up/down culling issue 2016-12-03 05:02:34 +01:00
r_poly_decal.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_decal.h Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
r_poly_intersection.cpp Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
r_poly_intersection.h Add portal plane clipping 2016-11-26 09:01:58 +01:00
r_poly_particle.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_particle.h Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
r_poly_plane.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_plane.h Plane texturing adjustments 2016-11-27 04:39:33 +01:00
r_poly_playersprite.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_playersprite.h Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
r_poly_portal.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_portal.h Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_scene.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_scene.h Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_sky.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_poly_sky.h Capped sky rendering 2016-12-03 06:58:06 +01:00
r_poly_sprite.cpp Fully hook up sprite clipping by subsector 2016-12-02 13:24:53 +01:00
r_poly_sprite.h Fully hook up sprite clipping by subsector 2016-12-02 13:24:53 +01:00
r_poly_triangle.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_triangle.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_wall.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_wall.h Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
r_poly_wallsprite.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_poly_wallsprite.h Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_segs.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_sky.cpp - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_swrenderer.cpp Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
r_swrenderer.h Request GL BSP instead of requiring automap texturing to be on 2016-11-09 12:07:07 +01:00
r_things.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_things.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_thread.cpp Added missing copyrights 2016-11-01 21:44:33 +01:00
r_thread.h Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
r_utility.h - some preparations for converting the player serialization code. 2016-09-20 23:13:12 +02:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp Fixed compilation with GCC or Clang 2016-10-01 12:17:15 +03:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp Fixed serialization of DSeqPolyNode class objects 2016-10-14 23:05:02 +02:00
s_sndseq.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
s_sound.cpp Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
sc_man.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
sc_man.h - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man_scanner.re - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
sc_man_tokens.h - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
serializer.cpp - Fixed GCC/Clang warnings with serializer Unicode parser. 2016-11-12 13:35:10 +01:00
serializer.h - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
statistics.cpp - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - Backported blood_fade_scalar from Skulltag 2016-10-07 00:35:06 -04:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp Move software renderer into its own namespace to isolate its globals and make 2016-12-01 02:38:32 +01:00
v_font.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 01:43:12 -05:00
v_video.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 08:11:04 -05:00
valgrind.inc
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - Next "pre" tag. 2016-10-29 22:49:34 -04:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Fixed junk character(s) left after removing portion of string 2016-11-27 16:33:25 +01:00
zstring.h Fix console input not scrolling when you hit the side of the screen 2016-11-12 00:34:07 -06:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00