Yamagi Burmeister
83a9e20fa2
Preserve the old README as stuff/README.old
2016-06-25 10:07:59 +02:00
Daniel Gibson
1894165737
README: don't pretend we provide OSX binaries (missed things)
2016-05-20 01:30:54 +02:00
Daniel Gibson
ae2ebab17e
README: don't pretend we provide OSX binaries
2016-05-20 01:27:54 +02:00
Yamagi Burmeister
eaee1d71d5
Rename cl_stereo* cvars to gl_stereo*.
...
They're renderer cvars, not client cvars.
2016-04-07 17:01:09 +02:00
Valery Guskov
e9dcf8d09e
added 3d crosshair model
2016-04-04 23:53:16 +03:00
Valery Guskov
6ed4843257
too long line in readme
2016-04-04 23:49:36 +03:00
Valery Guskov
71255bde57
fixed spacing in readme
2016-04-04 23:48:47 +03:00
Valery Guskov
c168e501de
added stereo support info to readme
2016-04-04 23:48:08 +03:00
Yamagi Burmeister
efe138cad2
A small grammar fix
...
Noticed by Manuel-K
2015-10-24 13:09:36 +02:00
sdfdfhgh
0a8d332da2
Update README to fix wording and clarify instructions
2015-10-19 18:21:20 +02:00
Daniel Gibson
1a9c8704c7
README: It's called m_filter, not in_filter
...
should fix #69
2015-05-09 00:37:19 +02:00
Daniel Gibson
9265dc8cbe
Update README
...
* remove link to our debian packages, we don't do that anymore
-> mention debian/ubuntu packages instead
* remove references to libjpeg, we don't use that anymore
* Link to retex pack was broken, replace with our mirror, mention that
the ones in models.zip suck
* Fix some typos
2015-04-12 17:56:18 +02:00
jarvik7
89a7d9d163
Revert OS X removal from README and update
2015-03-29 13:15:43 +09:00
Yamagi Burmeister
533fbb7016
Update doku after OS X removal
2015-03-20 17:33:46 +01:00
Yamagi Burmeister
08c0b8e56a
Mention gl_modulate
2015-01-03 11:21:32 +01:00
Yamagi Burmeister
924cad6bdf
Typos
2014-07-30 21:49:35 +02:00
Yamagi Burmeister
72dfb27ef7
Mention openal32.dll.
2014-07-26 11:49:07 +02:00
Yamagi Burmeister
c7d557a7a9
Document the 2D artwork scaling
2014-06-25 16:05:15 +02:00
Yamagi Burmeister
869ce24922
Hide console scaling behin gl_consolescale
...
With this change it's possible to scale the HUD but not the console.
And vice versa.
2014-06-21 18:54:57 +02:00
Daniel Gibson
7ace8c9116
Implementing gl_hudscale cvar to scale the HUD
...
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
a84fd4af10
Update the "Compiling on Windows" section
2014-01-28 17:23:31 +01:00
Yamagi Burmeister
85ee926dd6
Mention the relative mode fallback in the CHANGELOG and remove the FAQ
2014-01-25 19:14:35 +01:00
Yamagi Burmeister
950c31d4ee
Elaborate on 64 bit windows builds
2013-12-31 09:55:18 +01:00
Yamagi Burmeister
1aff869393
Add a FAQ regarding XInput 2.2 or higher needed by SDL 2.0
2013-11-09 13:19:37 +01:00
Yamagi Burmeister
67e3355aa5
Mention that OS X is unsupported
...
I neither have a Mac nor the time to maintain this platform. SDL 2.0
requires some more complex changes than the usual "two lines to track
Unix and Windows" so suspend OS X support until someone steps up.
2013-10-12 12:30:01 +02:00
Yamagi Burmeister
bffc43ea53
Clarify SDL stuff in the README, mention vsync bug with SDL 1.2
2013-10-12 12:27:47 +02:00
svdijk
444e20ba12
Add OpenAL to the dependency list in README
2013-05-25 21:57:38 +02:00
Yamagi Burmeister
073b5c5823
Mention the hrtf sound filter
2013-05-01 09:51:04 +02:00
Yamagi Burmeister
d394102712
Mention that gl_showtris needs gl_ext_multitexturing set to 0
2013-04-06 17:40:18 +02:00
Yamagi Burmeister
bc5c308684
Add a cvar "s_openal_maxgain" to clamp AL_GAIN
...
This cvar is a last resort if all other measures to prevent overdriven
preamplifation fail. Setting it to lower value than 1.0 limits the
overall dynamic range, so sound quality is lost. This is especially
hearable when low volume samples are encountered, like the shotgun
combined with the silencer.
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
1f5012aec3
Calculate the AL_GAIN by s_volume and don't set a global AL_GAIN
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
c6d3b4477c
Some clarifications of build under OS X
2012-11-18 10:53:27 +01:00
svdijk
247e2baa3a
More mouse grab/release tuning.
2012-11-14 21:08:07 +01:00
Yamagi Burmeister
c2f887c220
Documentation updates
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- Fully explain the OS X support
- Clarify some things
- Update some FAQs
2012-11-05 21:13:27 +01:00
Yamagi Burmeister
01e262eb35
Add a new FAQ regarding the FOV
2012-10-28 11:05:46 +01:00
Yamagi Burmeister
a9bea1ede8
Fix some typos (spotted by caedes)
2012-10-06 16:26:38 +02:00
Yamagi Burmeister
915e5ff716
OS X installation instructions
2012-10-06 09:35:16 +02:00
Yamagi Burmeister
55e1c95eac
Clarify some things in the README
...
- Mention OpenBSD
- Mention sparc64
- Point windows users to stdout.txt
- Refer to the windows configuration dir in a consistent manner
2012-08-22 17:52:12 +02:00
Yamagi Burmeister
6120963b62
Fix more README typos
2012-08-03 13:58:41 +02:00
Sander van Dijk
212cf49866
Fix README typo.
2012-08-03 08:06:50 +02:00
Yamagi Burmeister
dc9e06a13f
The aspect ratio can now be set via the menu
2012-08-02 15:35:23 +02:00
Yamagi Burmeister
c87e8b280a
Explain what yq2.cfg is for
2012-07-09 16:18:44 +02:00
Yamagi Burmeister
d70f510391
Spelling
2012-06-25 13:53:05 +02:00
Yamagi Burmeister
403c69d6c1
Center the header
2012-06-20 14:00:55 +02:00
Yamagi Burmeister
55c11e8475
Document the Windows support in the README
2012-06-06 12:39:53 +02:00
Yamagi Burmeister
6c0df994f1
Fix a typo
2012-06-03 01:15:27 +02:00
Yamagi Burmeister
a7a553f34e
Add joystick FAQ
2012-05-12 09:42:12 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
4520d53b26
Alter the README for github
...
This is the Yamagi Quake II subversion repo converted to git. The
history was preserved, bit the older parts are in german and crap.
Sorry for that. Each releases is referenced ba a "git tag".
2012-04-29 14:59:49 +02:00
Daniel Gibson
31f9af817f
Last fixes and cleanups for OpenAL support
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* New license header in snd_al.c
* README fixes
* Fix printing of used OpenAL device
* Cleanup in snd_al.c
2012-04-28 15:44:14 +00:00