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OS X installation instructions
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132
README
132
README
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@ -24,7 +24,7 @@ file for further information.
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Content of this file:
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--------------------
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1. Installation on (Free)BSD and Linux
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1. Installation on (Free|Open)BSD and Linux
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1.1 Supported Systems
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1.2 Retail Version
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1.3 Demo Version
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2.6 Compiling
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2.7 Default Configuration
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3. OGG/Vorbis playback
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3.1 Setup for the original soundtrack
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3.2 Setup for other music and playlists
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3.3 Manual control
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3.4 Console variables
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3. Installation on OS X
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3.1 Supported Systems
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3.2 Retail Version
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3.3 Demo Version
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3.4 Addons
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3.5 Binary Installation
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4. Configuration
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4.1 Video
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4.2 Input
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4.3 Sound
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4.3.1 The classic sound system
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4.3.2 The OpenAL sound system
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4. OGG/Vorbis playback
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4.1 Setup for the original soundtrack
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4.2 Setup for other music and playlists
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4.3 Manual control
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4.4 Console variables
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5. Bugreports
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5. Configuration
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5.1 Video
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5.2 Input
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5.3 Sound
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5.3.1 The classic sound system
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5.3.2 The OpenAL sound system
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6. FAQ
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6. Bugreports
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7. FAQ
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===============================================================================
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1. Installation on (Free)BSD and Linux
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=======================================
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1. Installation on (Free|Open)BSD and Linux
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===========================================
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Note: If you're using Debian Linux or a derived distribution like Ubuntu, you
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probably want to use the packages that are linked in the Download section at
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http://www.yamagi.org/quake2/debian.html They'll even assist you in installing
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@ -264,14 +271,77 @@ Now you are ready to start your brand new Quake II. Have fun.
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===============================================================================
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3. OGG/Vorbis playback
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3. Installation on OS X
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=======================
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Yamagi Quake II has full support for Microsoft Windows. All features are
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supported, including the IPv6 network code and the OpenAL sound backend.
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Installation can be done by using the binary release (this is highly
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recommended) or by compiling the source.
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3.1 Supported Systems
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---------------------
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Yamagi Quake II should run on every Mac with Intel CPU and OS X 10.6
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or higher.
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3.2 Retail Version
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------------------
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If you own Quake II, first get the official point release to Quake II 3.20:
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ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full-ctf.exe
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Use this and only this file! Unofficial pointreleases or something like
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that will not work and may crash your game!
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Extract the file into a new directory (we recommend quake2\) and remove
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the following files and directories:
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- 3.20_Changes.txt
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- quake2.exe
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- ref_gl.dll
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- ref_soft.dll
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- baseq2\gamex86.dll
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- baseq2\maps.lst
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- ctf\ctf2.ico
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- ctf\gamex86.dll
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- ctf\readme.txt
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- ctf\server.cfg
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- xatrix\gamex86.dll
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- rogue\gamex86.dll
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Now put the Quake II CD-ROM into your cd drive and cancel the installtion.
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Copy "pak0.pak" and the directory "video\" to the "baseq2\" directory of your
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installation.
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3.3 Demo Version
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----------------
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If you haven't got Quake II, try the demo version. Get it here:
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ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe
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Extract this file into a new directory and delete everything but
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"baseq2\pak0.pak" and the "baseq2\players\" directory. No patching
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is needed for the demo, in fact it would break it.
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3.4 Addons
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----------
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The addons are currently unsupported on OS X. The build but are crashing
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as soon as a map is loaded. Patches are welcome.
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3.5 Binary Installation
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-----------------------
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We highly recommend, that you use our binary release of Yamagi Quake 2.
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Extract the zip archive and right click on the app. Select "Show Contents",
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a new finder window will open. Navigate to Contents/Resources/baseq2 and
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copy the contents of the baseq2/ folder (created while preparing the game
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data, see above) into it. Close the finder windows. Yamagi Quake II is
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now ready.
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===============================================================================
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4. OGG/Vorbis playback
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======================
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Since most modern CD-ROM and DVD drives don't have an analog audio output and
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most sound codecs don't have the appropriate input header, it's not possible to
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use CD audio as background music on such systems. Therefore OGG/Vorbis music
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support has been added to Yamagi Quake II.
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3.1 Setup for the original soundtrack:
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4.1 Setup for the original soundtrack:
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--------------------------------------
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Put your Quake II CD-ROM into your drive, start your favorite CD extractor and
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rip the audiotracks into OGG/Vorbis files. These files must be named after their
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@ -284,7 +354,7 @@ Drop these files in "baseq2/music/", start Quake II, enter the "Options" menu
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and set "OGG music" to enabled. "CD music" will be automaticly disabled.
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Quake II will now play the OGG/Vorbis files instead of the Audio-CD.
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3.2 Setup for other music and playlists:
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4.2 Setup for other music and playlists:
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----------------------------------------
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You can put any OGG/Vorbis files into "baseq2/music/" or "your_mod/music/".
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If shuffle is enabled, Quake II will shuffle through all files, otherwise it
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@ -292,7 +362,7 @@ will loop through the track associated with the map.
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A playlist is also supported. Just put the filenames into music/playlist
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(a plain text file) and start the game.
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3.3 Manual control:
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4.3 Manual control:
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-------------------
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For manual control of ogg playback the following console commands are available:
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- ogg_status
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Display status ("playing a file", "paused", "stopped", etc).
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3.4 Console variables:
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4.4 Console variables:
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----------------------
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- ogg_enable {0 | 1}
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Enables the Ogg Vorbis subsystem if set to "1". Defaults to "0".
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===============================================================================
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4. Configuration
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5. Configuration
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================
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While configuring Quake II is straight forward some rough edges can arise.
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Before reporting bugs or mailing us please read this section all the hints
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covered in it!
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4.1 Video
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5.1 Video
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---------
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For most people the options in the "Video" menu are sufficent. But there
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are some things that can and in some cases must be tuned via cvars. Here
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"vid_restart" aftwards.
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4.2 Input
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5.2 Input
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---------
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Quake II had a rather simple input system, even back in 1997. It just mapped
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Windows 95 mouse directly on movements. That was a very acurate way to do it,
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impossible to add modern acceleration to Quake II since most of the needed data
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isn't available to the input backend.
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4.3 Sound
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5.3 Sound
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---------
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Quake II featured one of the best sound systems of it's time (for example it had
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support for realtime calculated stereo effects) but sadly it was totaly broken.
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featured an optional OpenAL sound system, enabling better stereo calculations
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and even surround support.
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4.3.1 The classic sound system
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5.3.1 The classic sound system
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------------------------------
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This is the original sound implementation, as used in the first release of Quake
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II in 1997. It featured stereo calculations for most samples. It's disabled by
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card 0
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}
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4.3.2 The OpenAL sound system
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5.3.2 The OpenAL sound system
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-----------------------------
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This is a sound system based upon the popular OpenAL audio library. It features
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surround playback which gives a huge improvement in sound quality and gameplay
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===============================================================================
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5. Bugreports
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6. Bugreports
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=============
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Something is not working as expected? An elevator is broken? An enemy doesn't
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move? Or the whole game is just crashing? Just open a new github issue at
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@ -552,7 +622,7 @@ Valgrind reports many, many memory leaks!
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===============================================================================
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6. FAQ
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7. FAQ
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======
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How do I open the console?
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decisions in the original defaults.cfg. Please do not alter it,
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unless you know what you're doing! It may beak the game!
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Why isn't there an "underwater sound effect" when playing under OS X?
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- That's a limitation of OS X. Apples OpenAL implementation doesn't
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support sound effects.
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==============================================================================
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