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README: don't pretend we provide OSX binaries (missed things)
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19
README
19
README
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@ -47,9 +47,8 @@ Content of this file:
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3.2 Retail Version
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3.3 Demo Version
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3.4 Addons
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3.5 Binary Installation
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3.6 Compiling
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3.7 Default Configuration
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3.5 Compiling
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3.6 Default Configuration
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4. OGG/Vorbis playback
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4.1 Setup for the original soundtrack
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@ -282,7 +281,7 @@ Now you are ready to start your brand new Quake II. Have fun.
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=======================
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Yamagi Quake II has full support for Apple OS X. All features are
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supported, including the IPv6 network code and the OpenAL sound backend.
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Installation can be done by using the binary release or by compiling the source.
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As there currently is no binary release for OS X, you need to compile the source.
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3.1 Supported Systems
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---------------------
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@ -331,16 +330,8 @@ distributed separately. You can get them at http://www.yamagi.org/quake2,
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both contain installation instructions. But nevertheless you'll need an
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installation of the full Quake II game with our client for playing them.
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The same applies to the "ctf" capture the flag addon.
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3.5 Binary Installation
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-----------------------
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Extract the zip archive and right click on the app. Select "Show Contents",
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a new finder window will open. Navigate to Contents/Resources/baseq2 and
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copy the contents of the baseq2/ folder (created while preparing the game
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data, see above) into it. Close the finder windows. Yamagi Quake II is
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now ready.
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3.6 Compiling
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3.5 Compiling
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-------------
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If you want to compile Yamagi Quake II on OS X follow these steps:
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@ -366,7 +357,7 @@ In the latter case the game be started at the command line. Be aware that the ap
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support has to be deactivated in the Makefile, otherwise the game is unable to find it's
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libraries!
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3.7 Default Configuration
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3.6 Default Configuration
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-------------------------
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Quake II ships with an old and for today standards "insane" default
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configuration. This is no problem since you can alter everything. To make your
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