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Mention the hrtf sound filter
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8
README
8
README
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@ -569,7 +569,7 @@ and even surround support.
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------------------------------
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This is the original sound implementation, as used in the first release of Quake
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II in 1997. It featured stereo calculations for most samples. It's disabled by
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default and can be reenables by setting "s_openal" to "0", followed by
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default and can be reenabled by setting "s_openal" to "0", followed by
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"snd_restart. Common problems with the classic sound system are:
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- The earthquake sound sample is distorted
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@ -618,6 +618,10 @@ vary). The most important options (tested with OpenAL Soft 1.14) are:
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several hard to resamples sound effects. Especially the earthquake sound can
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distort if a low quality resampler is employed!
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- hrtf = true -> When playing with headphones this gives a much better surround
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experience, even with only two channels. But playback will sound "broken" on
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normal speakers.
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If the sound is distorted and cracking, most likely the ingame volume is set too
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high. Lower it by setting the "s_volume" CVAR to 0.3 or even less and use the
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system mixer instead! If everything failes set s_openal_maxgain to a lower value
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@ -638,7 +642,7 @@ stdout.txt on Windows).
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But first, read this little FAQ:
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My sound is not working!
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My SDL sound is not working!
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- Most reported sound problems exist between keyboard and chair. Please make
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sure, the the correct SDL sound backend is installed and configured!
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Does the sound work in other SDL games? Does your setup support at least five
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