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Document the 2D artwork scaling
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24
README
24
README
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@ -530,13 +530,23 @@ the most common questions are answered.
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followd by a vid_restart. Please note that very old graphic cards may not
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support antialiasing at all.
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- If you want to scale the HUD (e.g. for high resolutions), set the
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gl_hudscale cvar to -1. To specify the scale factor by hand, set the
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cvar to a value > 0.
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- If you want to scale the console (e.g. for high resolutions), set the
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gl_consolescale cvar to -1. To specify the scale factor by hand, set the
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cvar to a value > 0.
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- It's possible to upscale nearly all 2D artwork. This is especially usefull on
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high resolution displays were the cosole and HUD can become very small or even
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unreadable. Scaling support is devided into 3 parts which are controlled by
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cvars:
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- gl_consolescale: Scale the console and most in-game texts
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- gl_menuscale: Scales the menu. Please note that the menu was never ment to
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be scaled and slight disalignement (especially in the "Player
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Setup" menu) are unavoidable. That's not considered a bug.
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- gl_hudscale: Scales the in-game HUD
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All 3 cvars work the same way. They're set to the scale factor. A factor of 1
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(defaults) means no scaling at all. Values smaller than 1 but bigger than 0
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downscale the artwork, it becomes smaller. A value of 0 means no artwork at
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all. Values greater than 1 enlarge the artwork. Please note that full numbers
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will give best results. For example 1.7 will lead to small distortions while
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2 will not. Most users will set all 3 cvars to -1. In that case the game
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calculates a more or less optimal scaling factor, matching the artwork size
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at a resolution of 640x480.
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5.2 Input
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---------
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