Elaborate on 64 bit windows builds

This commit is contained in:
Yamagi Burmeister 2013-12-31 09:27:27 +01:00
parent 3afe57b8f2
commit 950c31d4ee

27
README
View file

@ -182,7 +182,7 @@ recommended) or by compiling the source with MinGW.
Yamagi Quake II should run on Windows XP or higher, older versions are not
supported. You'll need a graphics card with support for at least OpenGL 1.1
(OpenGL 1.4 is recommended). Both x86 and x86_64 Windows installations are
supported.
supported, but x86 is much more tested.
2.2 Retail Version
------------------
@ -242,15 +242,18 @@ use the github version or want to develop on Windows. If you really want to
compile Yamagi Quake II by yourself follow these steps:
1. Grab a copy of Nuwens MinGW distribution from http://nuwen.net/mingw.html
Our code is tested with version 11.0, newer version may work but we can not
guarantee that. Extract the distribution to a directory of your choice.
Our code is tested with version 10.0, newer version may work but we can not
guarantee that. Please note, that Nuwen MinGW 11.0 and higher are creating
64 bit binaries. Extract the distribution to a directory of your choice.
2. Grab a copy of OpenAL Soft from http://kcat.strangesoft.net/openal.html
(the binary release for Windows). Our code is tested with version 1.14.
Extract it and put the include\AL directory into the include\ directory
of the MinGW distribution.
(the binary release for Windows). Our code is tested with version 1.14,
but newer version should work. Extract it and put the include\AL directory
into the include\ directory of the MinGW distribution.
3. Open the command window of Nuwens MinGW distribution, navigate to your
copy of the Yamagi Quake II source and type "make". This'll build the
Windows binaries.
Windows binaries. In some cases you'll need to tell make the name of your
compiler, e.g. "make CC=gcc47". For a 64 bit build it's recommended -
but not nececcarry - to override the ARCH string: "make ARCH=x86_64".
After compiling, copy the following files from "release\" to your Quake II
installation preserving the directory structure:
@ -258,10 +261,12 @@ installation preserving the directory structure:
- quake2.exe
- baseq2\game.dll
You'll need a "openal32.dll. You can use and rename the OpenAL DLL that
came with OpenAL Soft. Known to be good DLLs can be found in the
stuff/win32-libs directory of the source code distribution. The supplied
SDL.dll is an SDL 1.2 build, required if you're still using SDL 1.2.
You'll need an "openal32.dll". You can use and rename the OpenAL DLL that
came with OpenAL Soft. Known to be good DLLs (32 bit only) can be found in the
stuff/win32-libs directory of the source code distribution. Please note that
the name of the DLL is always "openal32.dll", even if it's a 64 bit library.
The supplied SDL.dll is an SDL 1.2 build, required if you're still using SDL
1.2.
2.7 Default Configuration
-------------------------