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Elaborate on 64 bit windows builds
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27
README
27
README
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@ -182,7 +182,7 @@ recommended) or by compiling the source with MinGW.
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Yamagi Quake II should run on Windows XP or higher, older versions are not
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supported. You'll need a graphics card with support for at least OpenGL 1.1
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(OpenGL 1.4 is recommended). Both x86 and x86_64 Windows installations are
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supported.
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supported, but x86 is much more tested.
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2.2 Retail Version
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------------------
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@ -242,15 +242,18 @@ use the github version or want to develop on Windows. If you really want to
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compile Yamagi Quake II by yourself follow these steps:
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1. Grab a copy of Nuwens MinGW distribution from http://nuwen.net/mingw.html
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Our code is tested with version 11.0, newer version may work but we can not
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guarantee that. Extract the distribution to a directory of your choice.
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Our code is tested with version 10.0, newer version may work but we can not
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guarantee that. Please note, that Nuwen MinGW 11.0 and higher are creating
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64 bit binaries. Extract the distribution to a directory of your choice.
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2. Grab a copy of OpenAL Soft from http://kcat.strangesoft.net/openal.html
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(the binary release for Windows). Our code is tested with version 1.14.
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Extract it and put the include\AL directory into the include\ directory
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of the MinGW distribution.
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(the binary release for Windows). Our code is tested with version 1.14,
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but newer version should work. Extract it and put the include\AL directory
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into the include\ directory of the MinGW distribution.
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3. Open the command window of Nuwens MinGW distribution, navigate to your
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copy of the Yamagi Quake II source and type "make". This'll build the
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Windows binaries.
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Windows binaries. In some cases you'll need to tell make the name of your
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compiler, e.g. "make CC=gcc47". For a 64 bit build it's recommended -
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but not nececcarry - to override the ARCH string: "make ARCH=x86_64".
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After compiling, copy the following files from "release\" to your Quake II
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installation preserving the directory structure:
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@ -258,10 +261,12 @@ installation preserving the directory structure:
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- quake2.exe
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- baseq2\game.dll
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You'll need a "openal32.dll. You can use and rename the OpenAL DLL that
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came with OpenAL Soft. Known to be good DLLs can be found in the
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stuff/win32-libs directory of the source code distribution. The supplied
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SDL.dll is an SDL 1.2 build, required if you're still using SDL 1.2.
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You'll need an "openal32.dll". You can use and rename the OpenAL DLL that
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came with OpenAL Soft. Known to be good DLLs (32 bit only) can be found in the
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stuff/win32-libs directory of the source code distribution. Please note that
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the name of the DLL is always "openal32.dll", even if it's a 64 bit library.
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The supplied SDL.dll is an SDL 1.2 build, required if you're still using SDL
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1.2.
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2.7 Default Configuration
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-------------------------
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