Add a new FAQ regarding the FOV

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Yamagi Burmeister 2012-10-28 11:05:46 +01:00
parent 77e51b01a8
commit 01e262eb35
1 changed files with 8 additions and 0 deletions

8
README
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@ -731,4 +731,12 @@ Why isn't there an "underwater sound effect" when playing under OS X?
- That's a limitation of OS X. Apples OpenAL implementation doesn't
support sound effects.
Why is the FOV different than in id Softwares client?
- id Softwares client was designed to work an 4:3 screens only. Setting
the FOV kept the aspect ratio, resulting in minor distortion. Since
version 5.10 Yamagi Quake II calculates the horizontal and vertical
FOV based on the current aspect ratio, avoid distortion. You can
archive the old and wrong behavior by selecting an aspect ration other
than "auto" in the video menu or setting the "horplus" cvar to "0".
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