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Add a new FAQ regarding the FOV
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README
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README
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@ -731,4 +731,12 @@ Why isn't there an "underwater sound effect" when playing under OS X?
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- That's a limitation of OS X. Apples OpenAL implementation doesn't
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support sound effects.
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Why is the FOV different than in id Softwares client?
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- id Softwares client was designed to work an 4:3 screens only. Setting
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the FOV kept the aspect ratio, resulting in minor distortion. Since
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version 5.10 Yamagi Quake II calculates the horizontal and vertical
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FOV based on the current aspect ratio, avoid distortion. You can
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archive the old and wrong behavior by selecting an aspect ration other
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than "auto" in the video menu or setting the "horplus" cvar to "0".
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==============================================================================
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