d6aab4b1be
Tripmine: This looks better
aaf15ea8cf
More updates to cut monsters.
844f53d648
Add back some of the cut monsters, especially with some new community documentation on them
b8f1ef07a9
WeaponDef fixes, some WIP
443be34b46
EntityDef attempt at making TH specific monster additions work
eb6ff7beff
MDL, MDX, and MD2: Parse the Model Events after Framegroups instead otherwise the events won't load
433781b401
ReadMe updated and remove old cfg
805a996c8e
All weapons and monsters now use entityDef, removed all custom code. The enhancements are more or less default and can't be switched off now unless you mess with maptweaks.
13d42fe95e
Fix slot placement on some weapons, made sure classes spawn with the right weapons, sound fix for the supernail gun