Add back some of the cut monsters, especially with some new community documentation on them

This commit is contained in:
Xylemon 2024-11-01 19:30:19 -07:00
parent e9c0ab3fc8
commit 844f53d648
9 changed files with 168 additions and 7 deletions

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@ -2,6 +2,7 @@
#include "monsters/alien_grunt.def"
#include "monsters/alien_slave.def"
#include "monsters/apache.def"
#include "monsters/archerfish.def"
#include "monsters/babycrab.def"
#include "monsters/barnacle.def"
#include "monsters/barney.def"
@ -9,7 +10,9 @@
#include "monsters/bigmomma.def"
#include "monsters/bloater.def"
#include "monsters/bullchicken.def"
#include "monsters/chumtoad.def"
#include "monsters/cockroach.def"
#include "monsters/floater.def"
#include "monsters/flyer_flock.def"
#include "monsters/gargantua.def"
#include "monsters/gman.def"
@ -18,10 +21,13 @@
#include "monsters/hgrunt_dead.def"
#include "monsters/houndeye.def"
#include "monsters/human_assassin.def"
#include "monsters/human_assault.def"
#include "monsters/human_grunt.def"
#include "monsters/ichthyosaur.def"
#include "monsters/kingpin.def"
#include "monsters/leech.def"
#include "monsters/miniturret.def"
#include "monsters/mrfriendly.def"
#include "monsters/nihilanth.def"
#include "monsters/osprey.def"
#include "monsters/rat.def"
@ -30,6 +36,7 @@
#include "monsters/sentry.def"
#include "monsters/sitting_scientist.def"
#include "monsters/skeleton_dead.def"
#include "monsters/stukabat.def"
#include "monsters/tentacle.def"
#include "monsters/tripmine.def"
#include "monsters/turret.def"

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@ -0,0 +1,17 @@
entityDef monster_archerfish
{
"spawnclass" "NSMonster"
"model" "models/archer.mdl"
"netname" "Archer Fish"
"health" "10"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "32"
"team" "2"
"propdata" "actor_alien"
"flying" "1"
"fly_offset" "32"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -0,0 +1,15 @@
entityDef monster_chumtoad
{
"spawnclass" "NSMonster"
"model" "models/chumtaod.mdl"
"netname" "Chumtoad"
"health" "10"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "12"
"team" "0"
"propdata" "actor_alien"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -0,0 +1,17 @@
entityDef monster_floater
{
"spawnclass" "NSMonster"
"model" "models/floater.mdl"
"netname" "Floater"
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"flying" "1"
"fly_offset" "32"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -0,0 +1,58 @@
entityDef monster_human_assault
{
"spawnclass" "NSSquadMonster"
"model" "models/hassault.mdl"
"netname" "Grunt"
"health" "skill:hgrunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "1"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"
// melee attack
"def_attack_melee" "melee_hassault_kick"
"attack_melee_range" "96"
"snd_melee_attack" "monster_human_grunt.kick"
// primary ranged attack
"def_attack_ranged" "ranged_hassault_20mm"
"snd_ranged_attack" "Weapon_MP5.Single"
"attack_ranged_range" "1024"
"reload_count" "30"
"snd_idle" "monster_human_grunt.idle"
"snd_pain" "HGrunt.Pain"
"snd_death" "HGrunt.Die"
"snd_reload" "HGrunt.Reload"
"squad_leader" "1" // Intended to be the squad leader whenever present
}
entityDef melee_hassault_kick
{
"spawnclass" "NSProjectile"
"is_bullet" "1"
"damage" "skill:hgrunt_kick"
"delay" "0.25"
"range" "64"
}
entityDef ranged_hassault_20mm
{
"inherit" "projectile_bullet_base"
"damage" "skill:hgrunt_pellets"
"burst" "3"
"burst_delay" "0.5"
"delay" "0.1"
}
entityDef ranged_hassault_shot
{
"inherit" "projectile_bullet_base"
"damage" "skill:hgrunt_pellets"
"delay" "1.0"
}

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@ -0,0 +1,15 @@
entityDef monster_kingpin
{
"spawnclass" "NSMonster"
"model" "models/kingpin.mdl"
"netname" "Kingpin"
"health" "200"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "96"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -0,0 +1,15 @@
entityDef monster_mrfriendly
{
"spawnclass" "NSMonster"
"model" "models/friendly.mdl"
"netname" "Mr. Friendly"
"health" "100"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -1,16 +1,16 @@
entityDef monster_nihilanth
{
"spawnclass" "NSTalkMonster"
"model" "models/nihilanth.mdl"
"spawnclass" "NSTalkMonster"
"model" "models/nihilanth.mdl"
"netname" "Nihilanth"
"health" "0"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "2"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "0"
"speed_walk" "0"
"speed_run" "0"
"flying" "1"
}

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@ -0,0 +1,17 @@
entityDef monster_stukabat
{
"spawnclass" "NSMonster"
"model" "models/stukabat.mdl"
"netname" "Floater"
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"flying" "1"
"fly_offset" "32"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}