Fix slot placement on some weapons, made sure classes spawn with the right weapons, sound fix for the supernail gun
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b34320333c
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13d42fe95e
11 changed files with 37 additions and 37 deletions
src/shared
zpak001.pk3dir/decls
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@ -527,7 +527,7 @@ TFPlayer::MakeClass(classtype_e class)
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break;
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case CLASS_DEMO:
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GiveItem("tf_weapon_axe");
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GiveItem("tf_weapon_supershotgun");
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GiveItem("tf_weapon_shotgun");
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GiveItem("tf_weapon_gl");
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GiveItem("tf_weapon_pl");
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GiveAmmo(atShells, 22i);
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@ -583,7 +583,7 @@ TFPlayer::MakeClass(classtype_e class)
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break;
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case CLASS_PYRO:
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GiveItem("tf_weapon_axe");
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GiveItem("tf_weapon_supershotgun");
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GiveItem("tf_weapon_shotgun");
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GiveItem("tf_weapon_flamethrower");
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GiveItem("tf_weapon_ic");
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GiveAmmo(atShells, 12i);
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@ -604,7 +604,7 @@ TFPlayer::MakeClass(classtype_e class)
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case CLASS_SPY:
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GiveItem("tf_weapon_knife");
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GiveItem("tf_weapon_tranq");
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GiveItem("tf_weapon_shotgun");
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GiveItem("tf_weapon_supershotgun");
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GiveItem("tf_weapon_ng");
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GiveAmmo(atShells, 24i); /* tranquil and dbs use shells */
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GiveAmmo(atNails, 50i);
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@ -623,7 +623,7 @@ TFPlayer::MakeClass(classtype_e class)
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case CLASS_ENGINEER:
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GiveItem("tf_weapon_spanner");
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GiveItem("tf_weapon_railgun");
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GiveItem("tf_weapon_shotgun");
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GiveItem("tf_weapon_supershotgun");
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GiveAmmo(atCells, 100i);
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GiveAmmo(atNails, 25i);
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GiveAmmo(atShells, 4i);
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@ -33,9 +33,9 @@ entityDef tf_weapon_ac
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"snd_empty" "Weapon_Minigun.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "4"
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"hudSlotPos" "0"
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"weight" "10"
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"weight" "30"
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}
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entityDef projectile_tfAssaultCannon
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@ -30,7 +30,7 @@ entityDef tf_weapon_autorifle
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"snd_empty" "Weapon_SMG.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "2"
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"hudSlotPos" "0"
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"weight" "10"
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}
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@ -29,7 +29,7 @@ entityDef tf_weapon_flamethrower
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// HLWeapon specific
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"hudSlot" "3"
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"hudSlotPos" "1"
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"weight" "20"
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"weight" "30"
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}
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entityDef fireInfo_tfFlameThrower
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@ -33,7 +33,7 @@ entityDef tf_weapon_gl
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "3"
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"hudSlotPos" "0"
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"weight" "10"
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}
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@ -35,9 +35,9 @@ entityDef tf_weapon_ic
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "4"
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"hudSlotPos" "0"
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"weight" "10"
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"weight" "20"
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}
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entityDef projectile_tfIncendiaryRocket
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@ -33,7 +33,7 @@ entityDef tf_weapon_medikit
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlotPos" "0"
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"weight" "0"
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"weight" "30"
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"crosshair" "none"
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"ammoIcon" "none"
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}
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@ -34,7 +34,7 @@ entityDef tf_weapon_pl
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "4"
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"hudSlotPos" "0"
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"weight" "10"
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}
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@ -32,7 +32,7 @@ entityDef tf_weapon_sniperrifle
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlotPos" "0"
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"weight" "10"
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"weight" "20"
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"zoomDuration" "0"
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"zoomFov" "20"
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@ -26,9 +26,9 @@ entityDef tf_weapon_superng
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"snd_empty" "Weapon_SyringeGun.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlot" "3"
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"hudSlotPos" "0"
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"weight" "10"
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"weight" "20"
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}
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entityDef projectile_tfSuperNail
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@ -102,26 +102,6 @@ Weapon_Minigun.WindUp
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sample weapons/asscan1.wav
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}
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Weapon_Shotgun.Single
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{
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sample weapons/sbarrel1.wav
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}
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Weapon_SuperShotgun.Single
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{
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sample weapons/shotgn2.wav
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}
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Weapon_Shotgun.Pump
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{
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sample weapons/scock1.wav
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}
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Weapon_Shotgun.Reload
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{
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sample weapons/reload3.wav
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}
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Weapon_Medikit.Overheal
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{
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pitch 1.5
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@ -164,6 +144,26 @@ Weapon_Railgun.WindUp
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sample weapons/railgun.wav
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}
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Weapon_Shotgun.Single
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{
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sample weapons/sbarrel1.wav
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}
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Weapon_SuperShotgun.Single
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{
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sample weapons/shotgn2.wav
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}
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Weapon_Shotgun.Pump
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{
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sample weapons/scock1.wav
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}
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Weapon_Shotgun.Reload
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{
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sample weapons/reload3.wav
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}
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Weapon_SMG.Single
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{
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sample weapons/sniper.wav
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@ -191,7 +191,7 @@ Weapon_StickyBombLauncher.Single
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Weapon_SyringeGun.Single
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{
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sample weapons/airgun_1.wav
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sample weapons/spike2.wav
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}
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Weapon_SyringeGun.ClipEmpty
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