Giving some push to the weapons, more Source sound support
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parent
e04510fa50
commit
01923a51af
7 changed files with 28 additions and 21 deletions
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@ -1,7 +1,7 @@
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#include "items/suit.def"
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#include "items/airtank.def"
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#include "items/antidote.def"
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#include "items/battery.def"
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#include "items/healthkit.def"
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#include "items/longjump.def"
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#include "items/security.def"
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#include "items/suit.def"
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@ -1,14 +1,14 @@
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entityDef monster_alien_controller
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{
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"spawnclass" "NSTalkMonster"
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"model" "models/controller.mdl"
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"netname" "Alien Controller"
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"health" "skill:controller_health"
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"mins" "-32 -32 0"
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"maxs" "32 32 64"
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"eye_height" "64"
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"team" "2"
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"propdata" "actor_alien"
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"spawnclass" "NSTalkMonster"
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"model" "models/controller.mdl"
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"netname" "Alien Controller"
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"health" "skill:controller_health"
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"mins" "-32 -32 0"
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"maxs" "32 32 64"
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"eye_height" "64"
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"team" "2"
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"propdata" "actor_alien"
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"speed_walk" "100"
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"speed_run" "500"
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@ -16,15 +16,19 @@ entityDef monster_alien_controller
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"fly_offset" "128"
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"attack_ranged_range" "1024"
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"snd_alert" "Controller.Alert"
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"snd_idle" "Controller.Idle"
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"snd_die" "Controller.Die"
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"snd_pain" "Controller.Pain"
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events {
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// ranged attack
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2 "SpawnProjectileOffset" "ranged_controller_ball 0 0 36"
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3 "StartSoundDef" "Controller.Attack"
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3 "StartSoundDef" "Controller.Attack"
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}
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}
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entityDef ranged_controller_ball
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{
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"spawnclass" "NSProjectile"
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@ -19,11 +19,11 @@ entityDef monster_barney
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"speed_walk" "64"
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"speed_run" "364"
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"snd_pain" "monster_barney.pain"
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"snd_death" "monster_barney.die"
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"snd_ranged_attack" "weapon_glock.fire"
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"snd_reload" "monster_human_grunt.reload"
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"snd_thud" "monster_generic.thud"
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"snd_pain" "Barney.Pain"
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"snd_death" "Barney.Die"
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"snd_ranged_attack" "Barney.FirePistol"
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"snd_reload" "HGrunt.Reload"
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"snd_thud" "AI_BaseNPC.BodyDrop_Light"
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"talk_answer" "!BA_ANSWER"
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"talk_ask" "!BA_QUESTION"
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@ -4,8 +4,8 @@ entityDef monster_snark
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"model" "models/w_squeak.mdl"
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"netname" "Snark"
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"health" "skill:snark_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 32"
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"mins" "-4 -4 0"
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"maxs" "4 4 8"
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"eye_height" "12"
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"team" "3"
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"propdata" "actor_alien"
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@ -16,7 +16,7 @@ entityDef monster_snark
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"act_walk" "3"
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"act_run" "3"
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"attack_ranged_range" "96" // needs launch attack
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"attack_ranged_range" "96"
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"snd_idle" "monster_snark.idle"
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"snd_pain" "monster_snark.pain"
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@ -92,6 +92,7 @@ entityDef projectile_ARgrenade
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"def_damage" "damage_ARgrenadeDirect"
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"def_splash_damage" "damage_ARgrenadeSplash"
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"push" "10000"
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}
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entityDef damage_ARgrenadeDirect
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@ -115,7 +116,7 @@ entityDef projectile_9mmAR_mp
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entityDef fireInfo_9mmAR_mp
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{
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"def_onFire" "projectile_9mmAR_mp"
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"def_onFire" "projectile_9mmAR_mp"
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"ammoType" "ammo_9mm"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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@ -68,4 +68,5 @@ entityDef damage_handgrenadeSplash
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{
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"damage" "skill:plr_hand_grenade"
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"radius" "250"
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"push" "7500"
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}
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@ -95,6 +95,7 @@ entityDef damage_rocketSplash
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{
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"damage" "skill:plr_rpg"
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"radius" "250"
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"push" "10000"
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}
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entityDef fireInfo_rpg
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