Fnished weapon defs I should've forwarded earlier

This commit is contained in:
Xylemon 2024-10-16 23:25:55 -07:00
parent 78096dc2a8
commit 8fe765aa0a
20 changed files with 136 additions and 108 deletions

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@ -10,6 +10,7 @@ entityDef player_scout
"health" "75"
"armor" "25"
"maxarmor" "50"
"pm_walkspeed" "400" // 450 in QWTF
"ammo_shells" "17"
"ammo_nails" "100"
"max_ammo_shells" "50"
@ -27,6 +28,7 @@ entityDef player_sniper
"health" "90"
"armor" "0"
"maxarmor" "50"
"pm_walkspeed" "300"
"ammo_shells" "60"
"ammo_nails" "50"
"max_ammo_shells" "75"
@ -44,6 +46,7 @@ entityDef player_soldier
"health" "100"
"armor" "100"
"maxarmor" "200"
"pm_walkspeed" "240"
"ammo_shells" "26"
"ammo_rockets" "6"
"max_ammo_shells" "100"
@ -61,6 +64,7 @@ entityDef player_demo
"health" "90"
"armor" "50"
"maxarmor" "100"
"pm_walkspeed" "280"
"ammo_shells" "22"
"ammo_rockets" "14"
"max_ammo_shells" "75"
@ -78,6 +82,7 @@ entityDef player_medic
"health" "90"
"armor" "50"
"maxarmor" "100"
"pm_walkspeed" "320"
"ammo_shells" "26"
"ammo_nails" "50"
"max_ammo_shells" "75"
@ -95,6 +100,7 @@ entityDef player_heavy
"health" "100"
"armor" "150"
"maxarmor" "300"
"pm_walkspeed" "228"
"ammo_shells" "176"
"max_ammo_shells" "200"
"max_ammo_nails" "200"
@ -111,6 +117,7 @@ entityDef player_pyro
"health" "100"
"armor" "50"
"maxarmor" "150"
"pm_walkspeed" "300"
"ammo_shells" "12"
"ammo_cells" "120"
"ammo_rockets" "5"
@ -129,6 +136,7 @@ entityDef player_spy
"health" "90"
"armor" "25"
"maxarmor" "100"
"pm_walkspeed" "300"
"ammo_shells" "24"
"ammo_nails" "50"
"max_ammo_shells" "40"
@ -146,6 +154,7 @@ entityDef player_engineer
"health" "80"
"armor" "25"
"maxarmor" "50"
"pm_walkspeed" "300"
"ammo_shells" "4"
"ammo_nails" "25"
"ammo_cells" "100"
@ -156,3 +165,22 @@ entityDef player_engineer
"weapon" "tf_weapon_spanner,tf_weapon_railgun,tf_weapon_supershotgun"
"current_weapon" "1"
}
entityDef player_civilian
{
"inherit" "player"
"model" "models/player/civilian/civilian.mdl"
"health" "50"
"armor" "0"
"maxarmor" "0"
"pm_walkspeed" "300"
"ammo_shells" "0"
"ammo_nails" "0"
"ammo_cells" "0"
"max_ammo_shells" "0"
"max_ammo_nails" "0"
"max_ammo_cells" "0"
"max_ammo_rockets" "0"
"weapon" "tf_weapon_umbrella"
"current_weapon" "1"
}

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@ -21,11 +21,11 @@ entityDef tf_weapon_ac
"punchAngle" "-2 0 0"
"actLoop" "4"
"actHolster" "6"
"actDraw" "5"
"actFireStart" "2"
"actFireStop" "3"
"actIdle" "0,1"
"act_holster" "6"
"act_draw" "5"
"act_fireStart" "2"
"act_fireStop" "3"
"act_idle" "0,1"
"snd_fireStart" "Weapon_Minigun.WindUp"
"snd_fireLoop" "Weapon_Minigun.Fire"

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@ -21,10 +21,10 @@ entityDef tf_weapon_autorifle
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "6"
"actHolster" "8"
"actDraw" "7"
"actIdle" "5"
"act_fire" "6"
"act_holster" "8"
"act_draw" "7"
"act_idle" "5"
"snd_fire" "Weapon_SMG.Single"
"snd_empty" "Weapon_SMG.ClipEmpty"

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@ -24,11 +24,11 @@ entityDef tf_weapon_axe
"meleeRateMiss" "0.5"
"meleeRateHit" "0.5"
"actIdle" "0"
"actDraw" "1"
"actHolster" "2"
"actMeleeMiss" "4,5,7"
"actMeleeHit" "3,6,8"
"act_idle" "0"
"act_draw" "1"
"act_holster" "2"
"act_fireFailed" "4,5,7"
"act_fire" "3,6,8"
// HLWeapon specific
"hudSlot" "0"

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@ -18,10 +18,10 @@ entityDef tf_weapon_flamethrower
"ammoType" "ammo_cells"
"ammoRequired" "1"
"actFire" "5,6,7,8"
"actHolster" "10"
"actDraw" "9"
"actIdle" "0,1"
"act_fire" "5,6,7,8"
"act_holster" "10"
"act_draw" "9"
"act_idle" "0,1"
"snd_fire" "Weapon_FlameThrower.Fire"
"snd_empty" "Weapon_Pistol.ClipEmpty"
@ -38,7 +38,7 @@ entityDef fireInfo_tfFlameThrower
"ammoPerShot" "2"
"fireRate" ".2"
"punchAngle" "-2 0 0"
"actFire" "5,6"
"act_fire" "5,6"
"model_flash" "sprites/muzzleflash2.spr"
}

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@ -21,13 +21,13 @@ entityDef tf_weapon_gl
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "2"
"actHolster" "10"
"actReloadStart" "4"
"actReload" "4"
"actReloadEnd" "5"
"actDraw" "8"
"actIdle" "0"
"act_fire" "2"
"act_holster" "10"
"act_reloadStart" "4"
"act_reload" "4"
"act_reloadEnd" "5"
"act_draw" "8"
"act_idle" "0"
"snd_fire" "Weapon_GrenadeLauncher.Single"
"snd_empty" "Weapon_Pistol.ClipEmpty"

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@ -20,16 +20,16 @@ entityDef tf_weapon_ic
"ammoPerShot" "1"
"punchAngle" "-4 0 0"
"actIdle" "0,1"
"actIdleEmpty" "10,11"
"actDraw" "4"
"actDrawEmpty" "6"
"actHolster" "3"
"actHolsterEmpty" "5"
"actReloadStart" "7"
"actReload" "8"
"actReloadEnd" "9"
"actFire" "2"
"act_idle" "0,1"
"act_idleEmpty" "10,11"
"act_draw" "4"
"act_drawEmpty" "6"
"act_holster" "3"
"act_holsterEmpty" "5"
"act_reloadStart" "7"
"act_reload" "8"
"act_reloadEnd" "9"
"act_fire" "2"
"snd_fire" "Weapon_FlameThrower.FireRocket"
"snd_empty" "Weapon_Pistol.ClipEmpty"

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@ -24,11 +24,11 @@ entityDef tf_weapon_knife
"meleeRateMiss" "0.35"
"meleeRateHit" "0.35"
"actIdle" "0,1"
"actDraw" "4"
"actHolster" "5"
"actMeleeMiss" "2"
"actMeleeHit" "3"
"act_idle" "0,1"
"act_draw" "4"
"act_holster" "5"
"act_fireFailed" "2"
"act_fire" "3"
// HLWeapon specific
"hudSlot" "0"

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@ -24,11 +24,11 @@ entityDef tf_weapon_medikit
"meleeRateMiss" "0.35"
"meleeRateHit" "0.35"
"actIdle" "0,1"
"actDraw" "5"
"actHolster" "4"
"actMeleeMiss" "3"
"actMeleeHit" "2"
"act_idle" "0,1"
"act_draw" "5"
"act_holster" "4"
"act_fireFailed" "3"
"act_fire" "2"
// HLWeapon specific
"hudSlot" "0"

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@ -19,9 +19,9 @@ entityDef tf_weapon_ng
"ammoType" "ammo_nails"
"ammoRequired" "1"
"ammoPerShot" "1"
"actIdle" "0,1"
"actDraw" "4"
"actFire" "5,6,7"
"act_idle" "0,1"
"act_draw" "4"
"act_fire" "5,6,7"
"snd_fire" "Weapon_NailGun.Single"
"snd_empty" "Weapon_NailGun.ClipEmpty"

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@ -22,13 +22,13 @@ entityDef tf_weapon_pl
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "3"
"actHolster" "11"
"actReloadStart" "6"
"actReload" "6"
"actReloadEnd" "7"
"actDraw" "9"
"actIdle" "1"
"act_fire" "3"
"act_holster" "11"
"act_reloadStart" "6"
"act_reload" "6"
"act_reloadEnd" "7"
"act_draw" "9"
"act_idle" "1"
"snd_fire" "Weapon_StickyBombLauncher.Single"
"snd_empty" "Weapon_Pistol.ClipEmpty"

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@ -21,11 +21,11 @@ entityDef tf_weapon_railgun
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "1"
"act_fire" "1"
// "actAltFire" "1"
"actHolster" "3"
"actDraw" "2"
"actIdle" "0"
"act_holster" "3"
"act_draw" "2"
"act_idle" "0"
"snd_fire" "Weapon_Railgun.Single"
"snd_altfire" "Weapon_Railgun.WindUp"

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@ -20,16 +20,16 @@ entityDef tf_weapon_rpg
"inv_ammo_rockets" "1"
"fireRate" "2.5"
"actIdle" "0,1"
"actIdleEmpty" "10,11"
"actDraw" "4"
"actDrawEmpty" "6"
"actHolster" "3"
"actHolsterEmpty" "5"
"actReloadStart" "7"
"actReload" "8"
"actReloadEnd" "9"
"actFire" "2"
"act_idle" "0,1"
"act_idleEmpty" "10,11"
"act_draw" "4"
"act_drawEmpty" "6"
"act_holster" "3"
"act_holsterEmpty" "5"
"act_reloadStart" "7"
"act_reload" "8"
"act_reloadEnd" "9"
"act_fire" "2"
"snd_fire" "Weapon_RPG.Single"
"snd_empty" "Weapon_Pistol.ClipEmpty"

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@ -20,13 +20,13 @@ entityDef tf_weapon_shotgun
"ammoRequired" "1"
"clipSize" "8"
"actFire" "1"
"actHolster" "7"
"actReloadStart" "5"
"actReload" "3"
"actReloadEnd" "4"
"actDraw" "6"
"actIdle" "0,8,9"
"act_fire" "1"
"act_holster" "7"
"act_reloadStart" "5"
"act_reload" "3"
"act_reloadEnd" "4"
"act_draw" "6"
"act_idle" "0,8,9"
//TODO Fast Reload

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@ -21,10 +21,10 @@ entityDef tf_weapon_sniperrifle
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "6"
"actHolster" "8"
"actDraw" "7"
"actIdle" "5"
"act_fire" "6"
"act_holster" "8"
"act_draw" "7"
"act_idle" "5"
"snd_fire" "Weapon_SniperRifle.Single"
"snd_empty" "Weapon_SniperRifle.ClipEmpty"

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@ -22,11 +22,11 @@ entityDef tf_weapon_spanner
"punchAngle" "0 0 0"
"silent_fire" "1"
"actIdle" "0"
"actDraw" "4"
"actHolster" "5"
"actMeleeMiss" "1,2"
"actMeleeHit" "3"
"act_idle" "0"
"act_draw" "4"
"act_holster" "5"
"act_fireFailed" "1,2"
"act_fire" "3"
// HLWeapon specific
"hudSlot" "0"

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@ -18,9 +18,9 @@ entityDef tf_weapon_superng
"inv_ammo_nails" "50"
"ammoType" "ammo_nails"
"ammoRequired" "1"
"actIdle" "0,1"
"actDraw" "4"
"actFire" "5,6,7"
"act_idle" "0,1"
"act_draw" "4"
"act_fire" "5,6,7"
"snd_fire" "Weapon_SyringeGun.Single"
"snd_empty" "Weapon_SyringeGun.ClipEmpty"

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@ -20,13 +20,13 @@ entityDef tf_weapon_supershotgun
"ammoRequired" "2"
"clipSize" "16"
"actFire" "1"
"actHolster" "7"
"actReloadStart" "5"
"actReload" "3"
"actReloadEnd" "4"
"actDraw" "6"
"actIdle" "0,8,9"
"act_fire" "1"
"act_holster" "7"
"act_reloadStart" "5"
"act_reload" "3"
"act_reloadEnd" "4"
"act_draw" "6"
"act_idle" "0,8,9"
"snd_fire" "Weapon_SuperShotgun.Single"
"snd_empty" "Weapon_Shotgun.Empty"

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@ -20,15 +20,15 @@ entityDef tf_weapon_tranq
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "3"
"act_fire" "3"
"actAltFire" "3"
"actFireLast" "4"
"act_fireLast" "4"
"actAltFireLast" "4"
"actHolster" "8"
"actReload" "6"
"actReloadEmpty" "5"
"actDraw" "7"
"actIdle" "0,1,2"
"act_holster" "8"
"act_reload" "6"
"act_reloadEmpty" "5"
"act_draw" "7"
"act_idle" "0,1,2"
"view_geomset" "geomset 2 2\n"
"snd_fire" "Weapon_Tranq.Single"

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@ -24,11 +24,11 @@ entityDef tf_weapon_umbrella
"meleeRateMiss" "0.5"
"meleeRateHit" "0.5"
"actIdle" "0"
"actDraw" "1"
"actHolster" "2"
"actMeleeMiss" "4,5,7"
"actMeleeHit" "3,6,8"
"act_idle" "0"
"act_draw" "1"
"act_holster" "2"
"act_fireFailed" "4,5,7"
"act_fire" "3,6,8"
// HLWeapon specific
"hudSlot" "0"