Fnished weapon defs I should've forwarded earlier
This commit is contained in:
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78096dc2a8
commit
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20 changed files with 136 additions and 108 deletions
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@ -10,6 +10,7 @@ entityDef player_scout
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"health" "75"
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"armor" "25"
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"maxarmor" "50"
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"pm_walkspeed" "400" // 450 in QWTF
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"ammo_shells" "17"
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"ammo_nails" "100"
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"max_ammo_shells" "50"
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@ -27,6 +28,7 @@ entityDef player_sniper
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"health" "90"
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"armor" "0"
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"maxarmor" "50"
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"pm_walkspeed" "300"
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"ammo_shells" "60"
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"ammo_nails" "50"
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"max_ammo_shells" "75"
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@ -44,6 +46,7 @@ entityDef player_soldier
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"health" "100"
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"armor" "100"
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"maxarmor" "200"
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"pm_walkspeed" "240"
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"ammo_shells" "26"
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"ammo_rockets" "6"
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"max_ammo_shells" "100"
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@ -61,6 +64,7 @@ entityDef player_demo
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"health" "90"
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"armor" "50"
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"maxarmor" "100"
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"pm_walkspeed" "280"
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"ammo_shells" "22"
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"ammo_rockets" "14"
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"max_ammo_shells" "75"
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@ -78,6 +82,7 @@ entityDef player_medic
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"health" "90"
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"armor" "50"
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"maxarmor" "100"
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"pm_walkspeed" "320"
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"ammo_shells" "26"
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"ammo_nails" "50"
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"max_ammo_shells" "75"
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@ -95,6 +100,7 @@ entityDef player_heavy
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"health" "100"
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"armor" "150"
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"maxarmor" "300"
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"pm_walkspeed" "228"
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"ammo_shells" "176"
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"max_ammo_shells" "200"
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"max_ammo_nails" "200"
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@ -111,6 +117,7 @@ entityDef player_pyro
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"health" "100"
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"armor" "50"
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"maxarmor" "150"
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"pm_walkspeed" "300"
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"ammo_shells" "12"
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"ammo_cells" "120"
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"ammo_rockets" "5"
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@ -129,6 +136,7 @@ entityDef player_spy
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"health" "90"
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"armor" "25"
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"maxarmor" "100"
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"pm_walkspeed" "300"
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"ammo_shells" "24"
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"ammo_nails" "50"
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"max_ammo_shells" "40"
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@ -146,6 +154,7 @@ entityDef player_engineer
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"health" "80"
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"armor" "25"
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"maxarmor" "50"
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"pm_walkspeed" "300"
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"ammo_shells" "4"
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"ammo_nails" "25"
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"ammo_cells" "100"
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@ -156,3 +165,22 @@ entityDef player_engineer
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"weapon" "tf_weapon_spanner,tf_weapon_railgun,tf_weapon_supershotgun"
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"current_weapon" "1"
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}
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entityDef player_civilian
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{
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"inherit" "player"
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"model" "models/player/civilian/civilian.mdl"
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"health" "50"
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"armor" "0"
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"maxarmor" "0"
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"pm_walkspeed" "300"
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"ammo_shells" "0"
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"ammo_nails" "0"
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"ammo_cells" "0"
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"max_ammo_shells" "0"
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"max_ammo_nails" "0"
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"max_ammo_cells" "0"
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"max_ammo_rockets" "0"
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"weapon" "tf_weapon_umbrella"
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"current_weapon" "1"
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}
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@ -21,11 +21,11 @@ entityDef tf_weapon_ac
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"punchAngle" "-2 0 0"
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"actLoop" "4"
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"actHolster" "6"
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"actDraw" "5"
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"actFireStart" "2"
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"actFireStop" "3"
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"actIdle" "0,1"
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"act_holster" "6"
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"act_draw" "5"
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"act_fireStart" "2"
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"act_fireStop" "3"
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"act_idle" "0,1"
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"snd_fireStart" "Weapon_Minigun.WindUp"
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"snd_fireLoop" "Weapon_Minigun.Fire"
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@ -21,10 +21,10 @@ entityDef tf_weapon_autorifle
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "6"
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"actHolster" "8"
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"actDraw" "7"
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"actIdle" "5"
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"act_fire" "6"
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"act_holster" "8"
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"act_draw" "7"
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"act_idle" "5"
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"snd_fire" "Weapon_SMG.Single"
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"snd_empty" "Weapon_SMG.ClipEmpty"
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@ -24,11 +24,11 @@ entityDef tf_weapon_axe
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.5"
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"actIdle" "0"
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"actDraw" "1"
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"actHolster" "2"
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"actMeleeMiss" "4,5,7"
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"actMeleeHit" "3,6,8"
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"act_idle" "0"
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"act_draw" "1"
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"act_holster" "2"
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"act_fireFailed" "4,5,7"
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"act_fire" "3,6,8"
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// HLWeapon specific
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"hudSlot" "0"
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@ -18,10 +18,10 @@ entityDef tf_weapon_flamethrower
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"ammoType" "ammo_cells"
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"ammoRequired" "1"
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"actFire" "5,6,7,8"
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"actHolster" "10"
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"actDraw" "9"
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"actIdle" "0,1"
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"act_fire" "5,6,7,8"
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"act_holster" "10"
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"act_draw" "9"
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"act_idle" "0,1"
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"snd_fire" "Weapon_FlameThrower.Fire"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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@ -38,7 +38,7 @@ entityDef fireInfo_tfFlameThrower
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"ammoPerShot" "2"
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"fireRate" ".2"
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"punchAngle" "-2 0 0"
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"actFire" "5,6"
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"act_fire" "5,6"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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@ -21,13 +21,13 @@ entityDef tf_weapon_gl
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "2"
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"actHolster" "10"
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"actReloadStart" "4"
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"actReload" "4"
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"actReloadEnd" "5"
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"actDraw" "8"
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"actIdle" "0"
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"act_fire" "2"
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"act_holster" "10"
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"act_reloadStart" "4"
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"act_reload" "4"
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"act_reloadEnd" "5"
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"act_draw" "8"
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"act_idle" "0"
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"snd_fire" "Weapon_GrenadeLauncher.Single"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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@ -20,16 +20,16 @@ entityDef tf_weapon_ic
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"ammoPerShot" "1"
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"punchAngle" "-4 0 0"
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"actIdle" "0,1"
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"actIdleEmpty" "10,11"
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"actDraw" "4"
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"actDrawEmpty" "6"
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"actHolster" "3"
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"actHolsterEmpty" "5"
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"actReloadStart" "7"
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"actReload" "8"
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"actReloadEnd" "9"
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"actFire" "2"
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"act_idle" "0,1"
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"act_idleEmpty" "10,11"
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"act_draw" "4"
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"act_drawEmpty" "6"
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"act_holster" "3"
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"act_holsterEmpty" "5"
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"act_reloadStart" "7"
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"act_reload" "8"
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"act_reloadEnd" "9"
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"act_fire" "2"
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"snd_fire" "Weapon_FlameThrower.FireRocket"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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@ -24,11 +24,11 @@ entityDef tf_weapon_knife
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"meleeRateMiss" "0.35"
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"meleeRateHit" "0.35"
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"actIdle" "0,1"
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"actDraw" "4"
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"actHolster" "5"
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"actMeleeMiss" "2"
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"actMeleeHit" "3"
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"act_idle" "0,1"
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"act_draw" "4"
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"act_holster" "5"
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"act_fireFailed" "2"
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"act_fire" "3"
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// HLWeapon specific
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"hudSlot" "0"
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@ -24,11 +24,11 @@ entityDef tf_weapon_medikit
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"meleeRateMiss" "0.35"
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"meleeRateHit" "0.35"
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"actIdle" "0,1"
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"actDraw" "5"
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"actHolster" "4"
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"actMeleeMiss" "3"
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"actMeleeHit" "2"
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"act_idle" "0,1"
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"act_draw" "5"
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"act_holster" "4"
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"act_fireFailed" "3"
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"act_fire" "2"
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// HLWeapon specific
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"hudSlot" "0"
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@ -19,9 +19,9 @@ entityDef tf_weapon_ng
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"ammoType" "ammo_nails"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"actIdle" "0,1"
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"actDraw" "4"
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"actFire" "5,6,7"
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"act_idle" "0,1"
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"act_draw" "4"
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"act_fire" "5,6,7"
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"snd_fire" "Weapon_NailGun.Single"
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"snd_empty" "Weapon_NailGun.ClipEmpty"
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@ -22,13 +22,13 @@ entityDef tf_weapon_pl
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "3"
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"actHolster" "11"
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"actReloadStart" "6"
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"actReload" "6"
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"actReloadEnd" "7"
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"actDraw" "9"
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"actIdle" "1"
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"act_fire" "3"
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"act_holster" "11"
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"act_reloadStart" "6"
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"act_reload" "6"
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"act_reloadEnd" "7"
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"act_draw" "9"
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"act_idle" "1"
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"snd_fire" "Weapon_StickyBombLauncher.Single"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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@ -21,11 +21,11 @@ entityDef tf_weapon_railgun
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "1"
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"act_fire" "1"
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// "actAltFire" "1"
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"actHolster" "3"
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"actDraw" "2"
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"actIdle" "0"
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"act_holster" "3"
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"act_draw" "2"
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"act_idle" "0"
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"snd_fire" "Weapon_Railgun.Single"
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"snd_altfire" "Weapon_Railgun.WindUp"
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@ -20,16 +20,16 @@ entityDef tf_weapon_rpg
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"inv_ammo_rockets" "1"
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"fireRate" "2.5"
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"actIdle" "0,1"
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"actIdleEmpty" "10,11"
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"actDraw" "4"
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"actDrawEmpty" "6"
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"actHolster" "3"
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"actHolsterEmpty" "5"
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"actReloadStart" "7"
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"actReload" "8"
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"actReloadEnd" "9"
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"actFire" "2"
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"act_idle" "0,1"
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"act_idleEmpty" "10,11"
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"act_draw" "4"
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"act_drawEmpty" "6"
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"act_holster" "3"
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"act_holsterEmpty" "5"
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"act_reloadStart" "7"
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"act_reload" "8"
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"act_reloadEnd" "9"
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"act_fire" "2"
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"snd_fire" "Weapon_RPG.Single"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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@ -20,13 +20,13 @@ entityDef tf_weapon_shotgun
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"ammoRequired" "1"
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"clipSize" "8"
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"actFire" "1"
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"actHolster" "7"
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"actReloadStart" "5"
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"actReload" "3"
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"actReloadEnd" "4"
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"actDraw" "6"
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"actIdle" "0,8,9"
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"act_fire" "1"
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"act_holster" "7"
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"act_reloadStart" "5"
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"act_reload" "3"
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"act_reloadEnd" "4"
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"act_draw" "6"
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"act_idle" "0,8,9"
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//TODO Fast Reload
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@ -21,10 +21,10 @@ entityDef tf_weapon_sniperrifle
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "6"
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"actHolster" "8"
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"actDraw" "7"
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"actIdle" "5"
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"act_fire" "6"
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"act_holster" "8"
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"act_draw" "7"
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"act_idle" "5"
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"snd_fire" "Weapon_SniperRifle.Single"
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"snd_empty" "Weapon_SniperRifle.ClipEmpty"
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@ -22,11 +22,11 @@ entityDef tf_weapon_spanner
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"punchAngle" "0 0 0"
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"silent_fire" "1"
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"actIdle" "0"
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"actDraw" "4"
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"actHolster" "5"
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"actMeleeMiss" "1,2"
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"actMeleeHit" "3"
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"act_idle" "0"
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"act_draw" "4"
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"act_holster" "5"
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"act_fireFailed" "1,2"
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"act_fire" "3"
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// HLWeapon specific
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"hudSlot" "0"
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@ -18,9 +18,9 @@ entityDef tf_weapon_superng
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"inv_ammo_nails" "50"
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"ammoType" "ammo_nails"
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"ammoRequired" "1"
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"actIdle" "0,1"
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"actDraw" "4"
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"actFire" "5,6,7"
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"act_idle" "0,1"
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"act_draw" "4"
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"act_fire" "5,6,7"
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"snd_fire" "Weapon_SyringeGun.Single"
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"snd_empty" "Weapon_SyringeGun.ClipEmpty"
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@ -20,13 +20,13 @@ entityDef tf_weapon_supershotgun
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"ammoRequired" "2"
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"clipSize" "16"
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"actFire" "1"
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"actHolster" "7"
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"actReloadStart" "5"
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"actReload" "3"
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"actReloadEnd" "4"
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"actDraw" "6"
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"actIdle" "0,8,9"
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"act_fire" "1"
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"act_holster" "7"
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"act_reloadStart" "5"
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"act_reload" "3"
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"act_reloadEnd" "4"
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"act_draw" "6"
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"act_idle" "0,8,9"
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"snd_fire" "Weapon_SuperShotgun.Single"
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"snd_empty" "Weapon_Shotgun.Empty"
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@ -20,15 +20,15 @@ entityDef tf_weapon_tranq
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "3"
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"act_fire" "3"
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"actAltFire" "3"
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"actFireLast" "4"
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"act_fireLast" "4"
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"actAltFireLast" "4"
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"actHolster" "8"
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"actReload" "6"
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"actReloadEmpty" "5"
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"actDraw" "7"
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"actIdle" "0,1,2"
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"act_holster" "8"
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"act_reload" "6"
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"act_reloadEmpty" "5"
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"act_draw" "7"
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"act_idle" "0,1,2"
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"view_geomset" "geomset 2 2\n"
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"snd_fire" "Weapon_Tranq.Single"
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@ -24,11 +24,11 @@ entityDef tf_weapon_umbrella
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"meleeRateMiss" "0.5"
|
||||
"meleeRateHit" "0.5"
|
||||
|
||||
"actIdle" "0"
|
||||
"actDraw" "1"
|
||||
"actHolster" "2"
|
||||
"actMeleeMiss" "4,5,7"
|
||||
"actMeleeHit" "3,6,8"
|
||||
"act_idle" "0"
|
||||
"act_draw" "1"
|
||||
"act_holster" "2"
|
||||
"act_fireFailed" "4,5,7"
|
||||
"act_fire" "3,6,8"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
|
|
Loading…
Reference in a new issue