Railgun: Don't draw nail for projectile
This commit is contained in:
parent
13d42fe95e
commit
73b6749546
1 changed files with 2 additions and 2 deletions
|
@ -40,7 +40,7 @@ entityDef tf_weapon_railgun
|
|||
entityDef projectile_tfRailShot
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
"model" ""
|
||||
|
||||
"def_damage" "damage_tfRailDirect"
|
||||
|
||||
|
@ -71,7 +71,7 @@ entityDef projectile_tfRailShot
|
|||
entityDef projectile_tfRailChargedShot
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
"model" ""
|
||||
|
||||
"def_damage" "damage_tfRailChargeDirect"
|
||||
"def_splash_damage" "damage_tfTailChargedSplash"
|
||||
|
|
Loading…
Reference in a new issue