Slight update to weaponDef and moved them to decels
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9cea5fa609
commit
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12 changed files with 31 additions and 30 deletions
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@ -1,17 +1,21 @@
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exec skill_valve.cfg
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set sk_plr_hammer1 "50"
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set sk_plr_hammer2 "50"
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set sk_plr_hammer3 "50"
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set sk_plr_hammeralt1 "200"
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set sk_plr_hammeralt2 "200"
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set sk_plr_hammeralt3 "200"
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set sk_plr_chainsaw1 "10"
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set sk_plr_chainsaw2 "10"
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set sk_plr_chainsaw3 "10"
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set sk_plr_hammer1 "50"
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set sk_plr_hammer2 "50"
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set sk_plr_hammer3 "50"
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set sk_plr_hammer_alt1 "200"
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set sk_plr_hammer_alt2 "200"
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set sk_plr_hammer_alt3 "200"
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set sk_plr_handcannon1 "5"
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set sk_plr_handcannon2 "5"
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set sk_plr_handcannon3 "5"
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set sk_plr_needle1 "5"
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set sk_plr_needle2 "5"
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set sk_plr_needle3 "5"
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@ -12,6 +12,8 @@ entityDef weapon_chainsaw
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"snd_idle" "weapon_chainsaw.idle"
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"snd_start" "weapon_chainsaw.start"
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"snd_stop" "weapon_chainsaw.stop"
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// weapon specific
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"def_melee" "damage_chainsaw"
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@ -11,7 +11,6 @@ entityDef weapon_hammer
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"model_view" "models/v_hammer.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"snd_idle" "weapon_hammer.idle"
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"snd_hit" "weapon_hammer.hit"
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"snd_miss" "weapon_hammer.miss"
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@ -22,16 +21,10 @@ entityDef weapon_hammer
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"inv_name" "Hammer"
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"ammoType" ""
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"ammoRequired" "0"
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"clipSize" "0"
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"meleeRateMiss" "1.0"
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"meleeRateHit" "1.0"
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"actIdle" "0,5,6"
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"actDraw" "1"
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"actHolster" "2,7,8"
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"actMeleeMiss" "3"
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"actMeleeHit" "3"
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// HLWeapon specific
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"hudSlot" "0"
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@ -51,13 +44,19 @@ entityDef damage_hammer
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"push" "20000"
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"gib" "0"
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"meleeRateMiss" "1.0"
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"meleeRateHit" "1.0"
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"actMeleeMiss" "3"
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"actMeleeHit" "3"
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}
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// TODO
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entityDef damage_hammerWindup
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{
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"damage" "skill:plr_hammeralt"
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"damage" "skill:plr_hammer_alt"
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"gib" "1"
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"meleeRateMiss" "0.75"
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"meleeRateHit" "0.75"
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"actMeleeMiss" "4"
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@ -17,8 +17,7 @@ entityDef weapon_needle
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"clipSize" "0"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.25"
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"meleeRateHit" "0.5"
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// HLWeapon specific
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"hudSlot" "0"
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@ -26,16 +25,13 @@ entityDef weapon_needle
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"weight" "0"
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"crosshair" "none"
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"ammoIcon" "none"
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"icon" "none"
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"iconSelected" "none"
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}
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// TODO needs infection
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entityDef damage_needle
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{
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"damage" "skill:plr_needle"
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// "kickDir" "-1 0 0"
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// "knockback" "20"
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// "push" "20000"
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"gib" "0"
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"snd_hit" "weapon_needle.hit"
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"snd_miss" "weapon_needle.miss"
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}
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@ -3,11 +3,6 @@ weapon_handcannon.shoot
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sample cannon/fire.wav
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}
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weapon_chainsaw.attack
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{
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sample sh/chainsaw_idle2.wav
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}
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weapon_chainsaw.draw
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{
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sample sh/chainsaw_pullout.wav
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@ -30,7 +25,12 @@ weapon_chainsaw.idle
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sample sh/chainsaw_idle.wav
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}
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weapon_chainsaw.startup
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weapon_chainsaw.miss
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{
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sample sh/chainsaw_idle2.wav
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}
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weapon_chainsaw.start
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{
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sample sh/chainsaw_startup.wav
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}
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