Slight update to weaponDef and moved them to decels

This commit is contained in:
Xylemon 2024-08-28 04:07:58 -07:00
parent 9cea5fa609
commit bd884cb6c9
12 changed files with 31 additions and 30 deletions

View file

@ -1,17 +1,21 @@
exec skill_valve.cfg
set sk_plr_hammer1 "50"
set sk_plr_hammer2 "50"
set sk_plr_hammer3 "50"
set sk_plr_hammeralt1 "200"
set sk_plr_hammeralt2 "200"
set sk_plr_hammeralt3 "200"
set sk_plr_chainsaw1 "10"
set sk_plr_chainsaw2 "10"
set sk_plr_chainsaw3 "10"
set sk_plr_hammer1 "50"
set sk_plr_hammer2 "50"
set sk_plr_hammer3 "50"
set sk_plr_hammer_alt1 "200"
set sk_plr_hammer_alt2 "200"
set sk_plr_hammer_alt3 "200"
set sk_plr_handcannon1 "5"
set sk_plr_handcannon2 "5"
set sk_plr_handcannon3 "5"
set sk_plr_needle1 "5"
set sk_plr_needle2 "5"
set sk_plr_needle3 "5"

View file

@ -12,6 +12,8 @@ entityDef weapon_chainsaw
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
"snd_idle" "weapon_chainsaw.idle"
"snd_start" "weapon_chainsaw.start"
"snd_stop" "weapon_chainsaw.stop"
// weapon specific
"def_melee" "damage_chainsaw"

View file

@ -11,7 +11,6 @@ entityDef weapon_hammer
"model_view" "models/v_hammer.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
"snd_idle" "weapon_hammer.idle"
"snd_hit" "weapon_hammer.hit"
"snd_miss" "weapon_hammer.miss"
@ -22,16 +21,10 @@ entityDef weapon_hammer
"inv_name" "Hammer"
"ammoType" ""
"ammoRequired" "0"
"clipSize" "0"
"meleeRateMiss" "1.0"
"meleeRateHit" "1.0"
"actIdle" "0,5,6"
"actDraw" "1"
"actHolster" "2,7,8"
"actMeleeMiss" "3"
"actMeleeHit" "3"
// HLWeapon specific
"hudSlot" "0"
@ -51,13 +44,19 @@ entityDef damage_hammer
"push" "20000"
"gib" "0"
"meleeRateMiss" "1.0"
"meleeRateHit" "1.0"
"actMeleeMiss" "3"
"actMeleeHit" "3"
}
// TODO
entityDef damage_hammerWindup
{
"damage" "skill:plr_hammeralt"
"damage" "skill:plr_hammer_alt"
"gib" "1"
"meleeRateMiss" "0.75"
"meleeRateHit" "0.75"
"actMeleeMiss" "4"

View file

@ -17,8 +17,7 @@ entityDef weapon_needle
"clipSize" "0"
"meleeRateMiss" "0.5"
"meleeRateHit" "0.25"
"meleeRateHit" "0.5"
// HLWeapon specific
"hudSlot" "0"
@ -26,16 +25,13 @@ entityDef weapon_needle
"weight" "0"
"crosshair" "none"
"ammoIcon" "none"
"icon" "none"
"iconSelected" "none"
}
// TODO needs infection
entityDef damage_needle
{
"damage" "skill:plr_needle"
// "kickDir" "-1 0 0"
// "knockback" "20"
// "push" "20000"
"gib" "0"
"snd_hit" "weapon_needle.hit"
"snd_miss" "weapon_needle.miss"
}

View file

@ -3,11 +3,6 @@ weapon_handcannon.shoot
sample cannon/fire.wav
}
weapon_chainsaw.attack
{
sample sh/chainsaw_idle2.wav
}
weapon_chainsaw.draw
{
sample sh/chainsaw_pullout.wav
@ -30,7 +25,12 @@ weapon_chainsaw.idle
sample sh/chainsaw_idle.wav
}
weapon_chainsaw.startup
weapon_chainsaw.miss
{
sample sh/chainsaw_idle2.wav
}
weapon_chainsaw.start
{
sample sh/chainsaw_startup.wav
}