Rad-Therapy. Port of Half-Life (1998) to Nuclide.
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2025-02-24 18:14:11 -08:00
.forgejo/workflows workflows/pk4.yaml: seems actor_id is empty and may be causing issues, so let's not use it for now. 2025-02-24 18:14:11 -08:00
.github Create FUNDING.yml 2021-03-08 15:36:04 +01:00
cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
data Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
decls Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
fonts Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
gfx Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
glsl Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
img deathmatch: override item respawn time 2025-02-11 01:44:58 -08:00
lights Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
maps Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
models Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
particles Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
scripts Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
sound Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
src workflows/pk4.yaml: change the tag name 2025-02-24 17:13:39 -08:00
textures Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
.dir.tiff Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
.gitignore Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
coop.config Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
COPYING Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
deathmatch.config Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
default_controls.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
default_cvar.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
default_valve.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
default_video.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
engine.h Fix gamerules against latest Nuclide, lay out some more typeInfo 2024-11-05 20:33:46 -08:00
eukara.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
icon.tga Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
install_from_cd.sh install_from_cd.sh: Add CD audio ripping functionality 2021-08-29 15:43:25 +02:00
install_from_cd_goty.sh install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine 2023-05-08 11:14:18 -07:00
install_from_cd_goty.sha256 install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine 2023-05-08 11:14:18 -07:00
install_from_steam.sh Added install scripts for CD/Steam data 2021-03-25 19:46:11 +01:00
invasion.config Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
menu.dat.default.po Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
motd.txt Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
PAK_COPYRIGHT Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
PAK_NAME deathmatch: override item respawn time 2025-02-11 01:44:58 -08:00
PLUGINS Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
postproc_dull.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
postproc_none.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
postproc_software.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
postproc_unreal.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
postproc_voodoo.cfg Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
PROJECT Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
quake.rc Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
README.md Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00

Rad-Therapy

This is a port of the 1998 game 'Half-Life' to Quake(World). Powered by Nuclide and the FTE Engine.

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Installing/Running

To run it, all you need is FTE and the latest release .pk3 file, which you save into Half-Life/valve/.

That's about it.

You can install updates through the Configuration > Updates menu.

As this is Quake, there is no native game code. This is CPU architecture independent. You only need to build from source if you plan on making changes.

Building from Source

Clone the repository into the Nuclide-SDK and build it like so:

$ cd nuclide
$ git clone https://code.idtech.space/fn/valve valve
$ make game GAME=valve

Notes

The engine should automatically detect Half-Life when placed within the game directory, however you may need to pass -halflife just in case you have one massive directory with multiple FTE-supported games in it for example.

You can also launch mods like this: fteqw -halflife -game cstrike

Community

Matrix

If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more! https://matrix.to/#/#nuclide:matrix.org

IRC

Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues and other such things. It's bridged with the Matrix room of the same name!

Others

We've had people ask in the oddest of places for help, please don't do that.

Special Thanks

  • Spike for FTEQW and for being the most helpful person all around!
  • Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
  • Theuaredead`, preston22, dqus for various patches
  • To my supporters on Patreon, who are always eager to follow what I do.
  • Any and all people trying it, tinkering with it etc. :)

License

ISC License

Copyright (c) 2016-2025 Marco "eukara" Cawthorne marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.