• Joined on 2023-05-16
xylemon pushed to Develop at fn/valve 2024-11-06 04:39:30 +00:00
22d2c4b36b NPCs are now using HL:S sound shader names
xylemon pushed to Develop at fn/valve 2024-11-03 09:00:43 +00:00
01923a51af Giving some push to the weapons, more Source sound support
xylemon pushed to Develop at fn/valve 2024-11-02 09:50:19 +00:00
bac98f2f4e Fix Battery
xylemon pushed to Develop at fn/valve 2024-11-02 04:25:40 +00:00
3dea668df8 Some fixes for the cut entities
xylemon pushed to Develop at fn/valve 2024-11-02 04:04:35 +00:00
7dea893064 More cut entity stubs
xylemon pushed to Develop at fn/valve 2024-11-02 03:32:59 +00:00
d6aab4b1be Tripmine: This looks better
aaf15ea8cf More updates to cut monsters.
844f53d648 Add back some of the cut monsters, especially with some new community documentation on them
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xylemon pushed to master at fn/poke646 2024-10-17 10:46:06 +00:00
f961ae78ba - Now uses decls folder
xylemon pushed to Develop at fn/dmc 2024-10-17 09:14:44 +00:00
58fd4fb5f5 Give weapon glowshell effects, make them spin, add ThreeWave CTF runes
xylemon pushed to Develop at fn/hunger 2024-10-17 08:54:04 +00:00
b8f1ef07a9 WeaponDef fixes, some WIP
443be34b46 EntityDef attempt at making TH specific monster additions work
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xylemon pushed to Develop at fn/scihunt 2024-10-17 07:17:44 +00:00
2aa2e39ff9 Updates to the weapons
xylemon pushed to Develop at fn/tfc 2024-10-17 06:27:34 +00:00
8fe765aa0a Fnished weapon defs I should've forwarded earlier
xylemon pushed to master at fte/fteqw 2024-10-05 05:09:30 +00:00
eb6ff7beff MDL, MDX, and MD2: Parse the Model Events after Framegroups instead otherwise the events won't load
xylemon created branch Develop in fn/hunger 2024-08-28 19:39:33 +00:00
xylemon pushed to Develop at fn/hunger 2024-08-28 19:39:33 +00:00
433781b401 ReadMe updated and remove old cfg
805a996c8e All weapons and monsters now use entityDef, removed all custom code. The enhancements are more or less default and can't be switched off now unless you mess with maptweaks.
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xylemon pushed to Develop at fn/scihunt 2024-08-28 11:09:03 +00:00
bd884cb6c9 Slight update to weaponDef and moved them to decels
xylemon pushed to Develop at fn/dmc 2024-08-27 09:01:19 +00:00
9e72ac330f Stubs the last of the power ups for CTF along with the Mission Packs.
xylemon pushed to Develop at fn/dmc 2024-08-27 06:15:08 +00:00
a29d442e3c All weapons and id1 items are now weaponDef
xylemon pushed to Develop at fn/dmc 2024-08-17 03:16:41 +00:00
882b185ebb All weapons now fully use weapon def
xylemon pushed to Develop at fn/tfc 2024-08-15 01:02:45 +00:00
73b6749546 Railgun: Don't draw nail for projectile
xylemon pushed to Develop at fn/tfc 2024-08-15 00:57:36 +00:00
13d42fe95e Fix slot placement on some weapons, made sure classes spawn with the right weapons, sound fix for the supernail gun