5ddd040f9d
Added src/mk_mapdef.sh to generate Radiant compatible entity definition
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files.
2019-09-07 05:51:12 +02:00
27707e37b6
Move things from the root src/ dir into the src/shared folder, as that
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makes the most sense.
2019-09-07 05:50:44 +02:00
f4ced97ad0
Started documenting map entities via QUAKED style comments.
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Use the mk_mapdef.sh script to generate a radiant compatible entities.def
file.
2019-09-07 05:37:06 +02:00
98e7bdef03
Spraylogos: Illuminate them with getlight()
2019-09-05 18:11:01 +02:00
396e811850
Scientist Hunt: Fixed weapon kill icon info.
2019-09-05 04:47:43 +02:00
cf795010b9
Turn down the camera roll a litte.
2019-09-05 03:46:39 +02:00
5aa167d4af
Added graphical obituaries for HL/SH.
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The way the weapon is chosen is not yet final. I'm just tired and don't
feel like engineering the damage stuff right now.
2019-09-04 18:11:55 +02:00
53a12821e1
Cleaned up the damage routines to prepare for a bunch of new changes
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related to obituaries etc.
Also added support for headshots. Right now they'll explode scientists'
heads so that's hilarious.
2019-09-04 10:38:39 +02:00
9f68bc97e1
Scientist Hunt: Tweak the chainsaw for a bit animation wise.
2019-09-04 04:40:05 +02:00
0841eb65f0
Scientist Hunt: Set the double barrel muzzle flash.
2019-09-04 04:39:46 +02:00
bc4bd0580d
Scientist Hunt: Tweak the Hammer to not violate our precious ears
2019-09-04 04:39:16 +02:00
a7c2c04651
Delete v_cambob, as that never really worked well anymore to begin with.
2019-09-04 04:02:20 +02:00
50c1aced6e
Handle muzzleflashes differently.
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Originally I thought that the model event calls would decide which
muzzleflash to use. It WORKED close enough for CS afterall. It turns out
that the numbers must relate to size or something else which I have yet
to figure out. Either way this unbreaks muzzleflashes in Half-Life and soon
when I port the weapons from CS' system over to the predicted weapon system
from FreeHL, they'll get it too.
2019-09-04 03:57:06 +02:00
205cd5856f
Made it so camera roll is only calculated when the player movetype is MOVETYPE_WALK
2019-09-04 03:14:41 +02:00
9726d25eaf
trigger_autosave: Will now print the game saved text to the screen.
2019-09-04 02:52:13 +02:00
b34bd0298d
Added cvar v_camroll.
2019-09-04 02:51:49 +02:00
d577f378e2
Menu: Error checking for strings.lst parsing, as some mods (The Ship) can't
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do access out-of-bounds string indices.
2019-09-03 10:41:13 +02:00
22763a61ff
Fixed HORRIBLE Damage_Radius behaviour.
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Basically the damage value from the parameter was modified which resulted
in every entity found that's damaged taking damage away from every entity
that's potentially affected by the radius damage.
In Half-Life the armor skip would also be ignored, resulting that the
command 'kill' would not do much when wearing a fully charged HEV suit.
2019-09-03 05:01:35 +02:00
b70eb4b7ce
Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version.
2019-09-03 04:58:49 +02:00
e23dc04d26
Menu: Stop mod print spamming for now. It's solid as it is.
2019-09-02 15:53:13 +02:00
3fa355069b
Switch from memrealloc to memalloc for titles, so we count them manually now.
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This is generally more reliable because lots of memcpy operations are annoying.
An entry will also now only get allocated when braces are fully enclosed.
This will fix crashes with Counter-Strike and other mods with faulty titles.txt files.
2019-09-02 15:52:01 +02:00
0f3cc9c5f5
Initial support for scripted_sentence and sentences.txt. It doesn't do anything fancy yet.
2019-09-02 06:29:18 +02:00
13f4044481
removed redundant check for the titles file.
2019-09-02 04:38:06 +02:00
b4113b82d2
Move titles.txt parsing into its own file.
2019-09-02 04:26:48 +02:00
7a34587038
Set some debugging hulls for the player spawns.
2019-09-02 04:20:09 +02:00
978a0dd865
Added initial func_guntarget and trigger_autosave.
2019-09-01 22:39:56 +02:00
57e28231c1
Tweaked game message fading a bit.
2019-09-01 13:46:05 +02:00
78429997aa
Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions.
2019-09-01 13:34:11 +02:00
f4ae48b1b5
Initial titles.txt support. Only env_message works with it right now.
2019-09-01 11:45:42 +02:00
7cc9a73cbd
Scientist Hunt: Adopt 'valve' chat parsing that was more reliable.
2019-09-01 10:37:20 +02:00
0e70bc0ab6
Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades
2019-09-01 10:09:49 +02:00
3dee62271f
Half-Life: Let items trigger targets. Required for Hazard Course at least.
2019-09-01 10:08:59 +02:00
afa60a0482
Half-Life: Start with suit in deathmatch.
2019-09-01 10:08:31 +02:00
05980cfb3e
Half-Life: Only use flashlight when ITEM_SUIT is present.
2019-09-01 10:08:17 +02:00
7541db9f63
Half-Life: Only draw HUD when ITEM_SUIT is present.
2019-09-01 10:07:58 +02:00
106604661b
Tweaking footsteps sound sensitivity a little.
2019-09-01 08:00:01 +02:00
15181308f8
Counter-Strike: Add item_suit, so that the training works again.
2019-09-01 06:59:09 +02:00
0968ee7756
Counter-Strike: Don't open VGUI in singleplayer upon start.
2019-09-01 06:20:00 +02:00
97aa368f67
got rid of redundant path data in gs-entbase .src files
2019-09-01 05:24:28 +02:00
dee8eb2fd8
Updated progs.src file paths.
2019-09-01 05:23:24 +02:00
b3acf9b715
Moving game specifics .src files into their own dirs.
2019-09-01 05:06:43 +02:00
a6c53e9a7c
vid_reload/restart will now refresh decal shaders.
2019-09-01 04:52:49 +02:00
0456322d28
Removed cstrike's player.cpp as it's unused.
2019-09-01 04:38:35 +02:00
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00
22b74bf4b0
Removed crosshair.h as it's useless.
2019-09-01 04:18:48 +02:00
7c1846c044
Saturday cleanup operation.
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- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
f9b9df168a
Added initial weapon HUD icons for mod: 'scihunt'
2019-08-31 05:51:30 +02:00
da693c9999
Added initial weapon HUD icons for mod: 'valve'
2019-08-31 05:48:54 +02:00
3cd56b57af
Menu: Fix the mod-type not displaying properly
2019-08-31 01:59:08 +02:00
0843a79c7f
Remove old readme file.
2019-08-31 01:49:40 +02:00