Nuclide SDK - an idTech based game development framework
Originally I thought that the model event calls would decide which muzzleflash to use. It WORKED close enough for CS afterall. It turns out that the numbers must relate to size or something else which I have yet to figure out. Either way this unbreaks muzzleflashes in Half-Life and soon when I port the weapons from CS' system over to the predicted weapon system from FreeHL, they'll get it too. |
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cstrike | ||
rewolf | ||
scihunt | ||
src | ||
tfc | ||
valve | ||
.gitignore | ||
default.fmf |