Nuclide SDK - an idTech based game development framework
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Marco Hladik 22763a61ff Fixed HORRIBLE Damage_Radius behaviour.
Basically the damage value from the parameter was modified which resulted
in every entity found that's damaged taking damage away from every entity
that's potentially affected by the radius damage.

In Half-Life the armor skip would also be ignored, resulting that the
command 'kill' would not do much when wearing a fully charged HEV suit.
2019-09-03 05:01:35 +02:00
cstrike Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
src Fixed HORRIBLE Damage_Radius behaviour. 2019-09-03 05:01:35 +02:00
tfc Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
valve Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
.gitignore GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00