Nuclide SDK - an idTech based game development framework
Basically the damage value from the parameter was modified which resulted in every entity found that's damaged taking damage away from every entity that's potentially affected by the radius damage. In Half-Life the armor skip would also be ignored, resulting that the command 'kill' would not do much when wearing a fully charged HEV suit. |
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cstrike | ||
rewolf | ||
scihunt | ||
src | ||
tfc | ||
valve | ||
.gitignore | ||
default.fmf |