Nuclide SDK - an idTech based game development framework
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Marco Hladik 3fa355069b Switch from memrealloc to memalloc for titles, so we count them manually now.
This is generally more reliable because lots of memcpy operations are annoying.
An entry will also now only get allocated when braces are fully enclosed.
This will fix crashes with Counter-Strike and other mods with faulty titles.txt files.
2019-09-02 15:52:01 +02:00
cstrike Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
src Switch from memrealloc to memalloc for titles, so we count them manually now. 2019-09-02 15:52:01 +02:00
tfc Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
valve Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
.gitignore GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00