trigger_autosave: Will now print the game saved text to the screen.
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@ -26,6 +26,16 @@ void trigger_autosave::touch(void)
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{
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eActivator = other;
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/* saved text */
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_MESSAGE);
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WriteString(MSG_MULTICAST, "GAMESAVED");
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WriteString(MSG_MULTICAST, "common/menu2.wav");
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WriteFloat(MSG_MULTICAST, 1.0);
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WriteByte(MSG_MULTICAST, ATTN_NONE);
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msg_entity = this;
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multicast(origin, MULTICAST_ALL);
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localcmd("save autosave");
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Hide();
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