Commit graph

796 commits

Author SHA1 Message Date
978a0dd865 Added initial func_guntarget and trigger_autosave. 2019-09-01 22:39:56 +02:00
57e28231c1 Tweaked game message fading a bit. 2019-09-01 13:46:05 +02:00
78429997aa Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions. 2019-09-01 13:34:11 +02:00
f4ae48b1b5 Initial titles.txt support. Only env_message works with it right now. 2019-09-01 11:45:42 +02:00
7cc9a73cbd Scientist Hunt: Adopt 'valve' chat parsing that was more reliable. 2019-09-01 10:37:20 +02:00
0e70bc0ab6 Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades 2019-09-01 10:09:49 +02:00
3dee62271f Half-Life: Let items trigger targets. Required for Hazard Course at least. 2019-09-01 10:08:59 +02:00
afa60a0482 Half-Life: Start with suit in deathmatch. 2019-09-01 10:08:31 +02:00
05980cfb3e Half-Life: Only use flashlight when ITEM_SUIT is present. 2019-09-01 10:08:17 +02:00
7541db9f63 Half-Life: Only draw HUD when ITEM_SUIT is present. 2019-09-01 10:07:58 +02:00
106604661b Tweaking footsteps sound sensitivity a little. 2019-09-01 08:00:01 +02:00
15181308f8 Counter-Strike: Add item_suit, so that the training works again. 2019-09-01 06:59:09 +02:00
0968ee7756 Counter-Strike: Don't open VGUI in singleplayer upon start. 2019-09-01 06:20:00 +02:00
97aa368f67 got rid of redundant path data in gs-entbase .src files 2019-09-01 05:24:28 +02:00
dee8eb2fd8 Updated progs.src file paths. 2019-09-01 05:23:24 +02:00
b3acf9b715 Moving game specifics .src files into their own dirs. 2019-09-01 05:06:43 +02:00
a6c53e9a7c vid_reload/restart will now refresh decal shaders. 2019-09-01 04:52:49 +02:00
0456322d28 Removed cstrike's player.cpp as it's unused. 2019-09-01 04:38:35 +02:00
b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00
22b74bf4b0 Removed crosshair.h as it's useless. 2019-09-01 04:18:48 +02:00
7c1846c044 Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
f9b9df168a Added initial weapon HUD icons for mod: 'scihunt' 2019-08-31 05:51:30 +02:00
da693c9999 Added initial weapon HUD icons for mod: 'valve' 2019-08-31 05:48:54 +02:00
3cd56b57af Menu: Fix the mod-type not displaying properly 2019-08-31 01:59:08 +02:00
0843a79c7f Remove old readme file. 2019-08-31 01:49:40 +02:00
d228db5fa9 Added gl_ldr for test purposes 2019-08-28 09:02:44 +02:00
5af43d302b Fixed wrong multicast message type being used. 2019-08-23 01:16:34 -07:00
7ac8765af6 Counter-Strike radio menu implemented using the new VGUI stuff 2019-08-23 01:16:02 -07:00
0213fcbed8 Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign. 2019-08-22 23:31:28 -07:00
52149376a6 Fix Counter-Strike weapon animation conflicts 2019-08-22 22:38:52 -07:00
579fd6435b Fix some Bomb Defusal round logic ending the round prematurely 2019-08-22 21:18:51 -07:00
e7cf14e63f Added Team Fortress Classic modinfo.txt 2019-08-22 19:29:24 -07:00
929b7668e0 Fixed Scientist Hunt weapons to work with some of the new weapon base stuff 2019-08-21 16:06:14 -07:00
8fd19cddc0 Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
ffb5ca5ff1 More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
f8058ceeb0 Weapon prediction experiments 2019-08-20 08:53:57 -07:00
13d8f50df9 Disconnected player entities will now disappear, fixed 'kill' command 2019-08-19 18:39:04 -07:00
f9bfc2ffe8 Experimental Corpse stuff, will be ripped out tomorrow or so. 2019-08-19 03:27:24 -07:00
b5ce9a57bc Makefile: Create directories for mod prog output 2019-08-19 03:06:34 -07:00
4b1a859460 ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much 2019-08-19 02:46:43 -07:00
d207ad33de Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
a196e47cdb Added WEAPON_SHOTGUN shell loading and pumping sounds 2019-08-19 02:43:45 -07:00
549a5b32bf Networked ammo variables now predicted 2019-08-19 02:04:35 -07:00
356ca638b5 WEAPON_SNARK do 10 damage consistently. Figures. 2019-08-19 01:38:12 -07:00
e75e3a2904 WEAPON_SNARK gives 5 per pickup apparently. Fixed 2019-08-19 01:37:20 -07:00
ce19b6995d Added basic WEAPON_SNARK functionality 2019-08-19 00:22:31 -07:00
02e708ad90 func_recharger is now audible with 3 chilling sounds 2019-08-18 23:45:34 -07:00
775758c347 func_healthcharger is now audible with 3 soothing sounds 2019-08-18 23:44:13 -07:00
71b4a58910 Ammo logic implemented for WEAPON_SATCHEL 2019-08-18 23:41:20 -07:00
66e3faadc3 ITEM_LONGJUMP is now working. 2019-08-18 23:40:44 -07:00