4d32bf91a8
Updated .fmf files...
2020-04-06 10:57:07 +02:00
1f0e93d35a
Precaching CS weapon sounds via sound-shaders...
2020-04-06 10:53:26 +02:00
755eecfc34
A bunch of mod changes contributed to by Xylemon, mixed together with
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some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
07a3b329df
Starting to clean up a lot of pmove.c
2020-04-04 13:02:30 +02:00
e1b38f008a
Adjusting spawn-angle to match spawnpoints.
2020-04-04 00:52:45 +02:00
5e936559ea
Menu now can scan for non .bmp sprays.
2020-04-04 00:18:05 +02:00
a159183b3d
Footsteps: Ladder sound fix
2020-04-03 15:29:24 +02:00
ab1338bab6
Moved the music-switching logic into the menu, for good reasons.
2020-04-03 15:01:55 +02:00
639097249a
Some CSTRIKE and REWOLF soundshader stuff
2020-04-03 14:42:39 +02:00
7f2f32efb1
Menu/Manifests: Allow games to execute commands for the button reserved
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for training. Gunman uses this to play a Smacker/Bink video file.
2020-04-03 14:09:17 +02:00
5055fc8879
Fixed some small warnings.
2020-04-03 13:37:26 +02:00
5ba72a224c
Menu: Filter through the gameinfo defined types to clean up the mess
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other people like to put in it.
2020-04-03 13:36:42 +02:00
4de7182c10
Moved decal spawning for impacts into the client-side
2020-04-03 12:46:54 +02:00
a7fc08f857
Footsteps are more unified across BSP versions, can easily be extended
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and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
7c22d66c17
Valve: Converted more monsters to use sound shaders!
2020-04-03 09:22:22 +02:00
45c18f6a7f
Valve: Skill system now affects the weapons as it should. Didn't do it on
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the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
e6ff9520a1
Valve: MONSTER_ZOMBIE now uses sound shaders.
2020-04-03 00:40:54 +02:00
c113cc1994
Valve: Fixed WEAPON_HANDGRENADE bounce sound
2020-04-02 23:44:28 +02:00
2ceb72c9e4
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
4f44d96be9
Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
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sounds.
2020-04-02 22:43:37 +02:00
47f8e41185
Gearbox: ammo_spore should behave like it is meant to. WEAPON_SPORELAUNCHER
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got some changes to support its alt-fire and yellow blood decals on impact
2020-04-02 22:42:30 +02:00
79ddd3228c
PMove: Player gets pulled at a different speed than we may have thought.
2020-04-02 22:40:49 +02:00
9e9765d02e
GLSL: Minor work to support dynamic shadows or something.
2020-04-02 22:40:27 +02:00
24f2d9d824
Gearbox: Added cl_tonguemode cvar for WEAPON_GRAPPLE and adjusted
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speeds. We're kinda winging it but the timings should be O.K.
2020-04-02 22:39:57 +02:00
18fe40f2e0
More cleanup/shoving around of decal code, improved infodecal by adding
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its Trigger() method
2020-04-02 06:23:18 +02:00
c03f3fce72
Spawn a bit fewer particles on blood bits
2020-04-01 22:10:49 +02:00
ec819cf4e4
Shuffled a lot of Decal code around so gibs can now spawn blood, etc.
2020-04-01 20:55:05 +02:00
479048bda8
monstermaker: Make sure limits only get respected when they're actually set
2020-04-01 20:15:10 +02:00
54e982bc14
More work done on monstermaker in the gs-entbase. Needs a lot of testing.
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Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
2020-04-01 20:10:31 +02:00
af53ab36ef
Improved entity documentation, added cl_hudaspect variable so that
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you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
db8c10eeac
Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
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animation stuff
2020-04-01 16:00:00 +02:00
a6b301755e
Valve: Fix playermodel pitch/bone controller
2020-04-01 12:51:46 +02:00
5dde0fb486
Menu: Switch to the new manifest based mod/game info stuff
2020-04-01 12:27:45 +02:00
3058015aa0
Valve: Add cvar cl_centerscores, to center the scoreboard
2020-04-01 12:24:41 +02:00
cf13c4faf4
Menu: Make the scrollbar not appear with too few entries.
2020-04-01 12:24:07 +02:00
94e4d80e39
Valve: Give WEAPON_RPG some punch when firing
2020-04-01 12:23:52 +02:00
11b7b11fe1
GLSL: Make models respect iris adaption
2020-04-01 12:23:33 +02:00
0952201ef2
Added missing frag-net logo.
2020-04-01 01:12:00 +02:00
c813e49b56
Menu: Lots of work done, like switching player models, sprays -
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IRC chat, custom game installs and listings.
2020-04-01 01:08:01 +02:00
de877436aa
Cleaned up warnings.
2020-03-31 10:09:23 +02:00
5cb0ad1bb3
HUD_SlotSelect: Only allow this if we've got any weapons at all.
2020-03-31 09:34:21 +02:00
197b373335
Fixed some more prints to be cvar developer 1 only.
2020-03-31 09:28:40 +02:00
0b75db861e
scripted_sentence: Support for the 'duration' field.
2020-03-31 09:20:07 +02:00
c173f8b703
Fix CBaseNPC not following the player.
2020-03-31 09:12:42 +02:00
10fc61c84e
Polish triggers, add initial monstermaker guff
2020-03-31 09:04:13 +02:00
1670f8f783
Slowly cleaning up prints, removing redundant Respawn() functions
2020-03-31 07:18:51 +02:00
b1aef0c4b5
scripted_sentence: Fix the speaker not being set properly most of the time
2020-03-31 07:18:26 +02:00
163ac1993d
Valve & Mods: Fixed Hud_SlotSelect bug in which you could weapons you did
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not have in your inventory.
2020-03-31 06:42:03 +02:00
b8621deea5
Menu: Customgame count fixed, stop-music after changing mods
2020-03-30 23:48:13 +02:00
a1ea45a682
Menu: Polished the scrollbar code.
2020-03-30 23:29:33 +02:00