Commit graph

796 commits

Author SHA1 Message Date
4d32bf91a8 Updated .fmf files... 2020-04-06 10:57:07 +02:00
1f0e93d35a Precaching CS weapon sounds via sound-shaders... 2020-04-06 10:53:26 +02:00
755eecfc34 A bunch of mod changes contributed to by Xylemon, mixed together with
some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
07a3b329df Starting to clean up a lot of pmove.c 2020-04-04 13:02:30 +02:00
e1b38f008a Adjusting spawn-angle to match spawnpoints. 2020-04-04 00:52:45 +02:00
5e936559ea Menu now can scan for non .bmp sprays. 2020-04-04 00:18:05 +02:00
a159183b3d Footsteps: Ladder sound fix 2020-04-03 15:29:24 +02:00
ab1338bab6 Moved the music-switching logic into the menu, for good reasons. 2020-04-03 15:01:55 +02:00
639097249a Some CSTRIKE and REWOLF soundshader stuff 2020-04-03 14:42:39 +02:00
7f2f32efb1 Menu/Manifests: Allow games to execute commands for the button reserved
for training. Gunman uses this to play a Smacker/Bink video file.
2020-04-03 14:09:17 +02:00
5055fc8879 Fixed some small warnings. 2020-04-03 13:37:26 +02:00
5ba72a224c Menu: Filter through the gameinfo defined types to clean up the mess
other people like to put in it.
2020-04-03 13:36:42 +02:00
4de7182c10 Moved decal spawning for impacts into the client-side 2020-04-03 12:46:54 +02:00
a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
7c22d66c17 Valve: Converted more monsters to use sound shaders! 2020-04-03 09:22:22 +02:00
45c18f6a7f Valve: Skill system now affects the weapons as it should. Didn't do it on
the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
e6ff9520a1 Valve: MONSTER_ZOMBIE now uses sound shaders. 2020-04-03 00:40:54 +02:00
c113cc1994 Valve: Fixed WEAPON_HANDGRENADE bounce sound 2020-04-02 23:44:28 +02:00
2ceb72c9e4 Valve: Make most weapons use sound shader definition scripts. 2020-04-02 23:39:27 +02:00
4f44d96be9 Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
sounds.
2020-04-02 22:43:37 +02:00
47f8e41185 Gearbox: ammo_spore should behave like it is meant to. WEAPON_SPORELAUNCHER
got some changes to support its alt-fire and yellow blood decals on impact
2020-04-02 22:42:30 +02:00
79ddd3228c PMove: Player gets pulled at a different speed than we may have thought. 2020-04-02 22:40:49 +02:00
9e9765d02e GLSL: Minor work to support dynamic shadows or something. 2020-04-02 22:40:27 +02:00
24f2d9d824 Gearbox: Added cl_tonguemode cvar for WEAPON_GRAPPLE and adjusted
speeds. We're kinda winging it but the timings should be O.K.
2020-04-02 22:39:57 +02:00
18fe40f2e0 More cleanup/shoving around of decal code, improved infodecal by adding
its Trigger() method
2020-04-02 06:23:18 +02:00
c03f3fce72 Spawn a bit fewer particles on blood bits 2020-04-01 22:10:49 +02:00
ec819cf4e4 Shuffled a lot of Decal code around so gibs can now spawn blood, etc. 2020-04-01 20:55:05 +02:00
479048bda8 monstermaker: Make sure limits only get respected when they're actually set 2020-04-01 20:15:10 +02:00
54e982bc14 More work done on monstermaker in the gs-entbase. Needs a lot of testing.
Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
2020-04-01 20:10:31 +02:00
af53ab36ef Improved entity documentation, added cl_hudaspect variable so that
you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
db8c10eeac Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
animation stuff
2020-04-01 16:00:00 +02:00
a6b301755e Valve: Fix playermodel pitch/bone controller 2020-04-01 12:51:46 +02:00
5dde0fb486 Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
3058015aa0 Valve: Add cvar cl_centerscores, to center the scoreboard 2020-04-01 12:24:41 +02:00
cf13c4faf4 Menu: Make the scrollbar not appear with too few entries. 2020-04-01 12:24:07 +02:00
94e4d80e39 Valve: Give WEAPON_RPG some punch when firing 2020-04-01 12:23:52 +02:00
11b7b11fe1 GLSL: Make models respect iris adaption 2020-04-01 12:23:33 +02:00
0952201ef2 Added missing frag-net logo. 2020-04-01 01:12:00 +02:00
c813e49b56 Menu: Lots of work done, like switching player models, sprays -
IRC chat, custom game installs and listings.
2020-04-01 01:08:01 +02:00
de877436aa Cleaned up warnings. 2020-03-31 10:09:23 +02:00
5cb0ad1bb3 HUD_SlotSelect: Only allow this if we've got any weapons at all. 2020-03-31 09:34:21 +02:00
197b373335 Fixed some more prints to be cvar developer 1 only. 2020-03-31 09:28:40 +02:00
0b75db861e scripted_sentence: Support for the 'duration' field. 2020-03-31 09:20:07 +02:00
c173f8b703 Fix CBaseNPC not following the player. 2020-03-31 09:12:42 +02:00
10fc61c84e Polish triggers, add initial monstermaker guff 2020-03-31 09:04:13 +02:00
1670f8f783 Slowly cleaning up prints, removing redundant Respawn() functions 2020-03-31 07:18:51 +02:00
b1aef0c4b5 scripted_sentence: Fix the speaker not being set properly most of the time 2020-03-31 07:18:26 +02:00
163ac1993d Valve & Mods: Fixed Hud_SlotSelect bug in which you could weapons you did
not have in your inventory.
2020-03-31 06:42:03 +02:00
b8621deea5 Menu: Customgame count fixed, stop-music after changing mods 2020-03-30 23:48:13 +02:00
a1ea45a682 Menu: Polished the scrollbar code. 2020-03-30 23:29:33 +02:00