func_recharger is now audible with 3 chilling sounds
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775758c347
commit
02e708ad90
1 changed files with 43 additions and 2 deletions
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@ -8,25 +8,66 @@
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class func_recharge:CBaseTrigger
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{
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entity m_eUser;
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float m_flDelay;
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float m_flCheck;
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void() func_recharge;
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virtual void() customphysics;
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virtual void() PlayerUse;
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};
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void func_recharge::PlayerUse(void)
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{
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eActivator.gflags |= GF_USE_RELEASED;
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/* First come first serve */
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if (m_eUser && eActivator != m_eUser) {
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return;
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}
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/* First time */
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if (m_eUser == world) {
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sound(this, CHAN_VOICE, "items/suitchargeok1.wav", 1.0, ATTN_NORM);
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}
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if (m_flDelay > time) {
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return;
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}
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eActivator.armor = bound(0, eActivator.armor += 1, 100);
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if (eActivator.armor >= 100) {
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eActivator.gflags &= ~GF_USE_RELEASED;
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sound(this, CHAN_VOICE, "items/suitchargeno1.wav", 1.0, ATTN_NORM);
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} else {
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if (m_eUser == world) {
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sound(this, CHAN_ITEM, "items/suitcharge1.wav", 1.0, ATTN_NORM);
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}
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eActivator.armor = bound(0, eActivator.armor += 1, 100);
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}
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m_eUser = eActivator;
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m_flDelay = time + 0.1f;
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m_flCheck = time + 0.25f;
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}
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void func_recharge::customphysics(void)
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{
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if (m_flCheck > time) {
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return;
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}
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if (m_eUser) {
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sound(this, CHAN_ITEM, "misc/null.wav", 1.0, ATTN_NORM);
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m_eUser = world;
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}
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}
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void func_recharge::func_recharge(void)
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{
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precache_sound("items/suitchargeok1.wav");
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precache_sound("items/suitchargeno1.wav");
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precache_sound("items/suitcharge1.wav");
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solid = SOLID_BSP;
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movetype = MOVETYPE_PUSH;
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setorigin(this, origin);
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