Walter Julius Hennecke
0c24562b07
Fixed a bug in g_main.c where an entity was passed to an function insetead of its entity number.
2011-12-06 00:13:56 +01:00
Harry Young
f69ff3a240
Begin of fx-conversion and a minor change to the laser turret
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Going to open an issue here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 23:07:12 +01:00
Harry Young
90125906cb
Fixes for misc_laser.
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Still need float to transfer alpha-channel from game to cgame
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
252a52afdc
...
2011-12-05 17:44:24 +01:00
Harry Young
61947264f6
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-05 17:13:11 +01:00
Harry Young
1fbd9796e2
Buggy fixes for misc_laser-turret
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Walter Julius Hennecke
5c82193457
changes not worth mentioning
2011-12-05 17:04:34 +01:00
Walter Julius Hennecke
b63fa5482f
even more fixes
2011-12-05 16:37:03 +01:00
Walter Julius Hennecke
18b101c4b6
Added entity fields startRGBA and endRGBA, minor bugfixes
2011-12-05 11:07:34 +01:00
Walter Julius Hennecke
958501a9e3
Added ToDo.txt files to cgame, game, and ui.
2011-12-05 10:33:40 +01:00
Walter Julius Hennecke
28e548969f
same as last commit
2011-12-05 10:15:56 +01:00
Walter Julius Hennecke
70fec391d2
Added missing , in bg_public.h
2011-12-05 09:42:23 +01:00
Harry Young
428e4d1c0b
Prep for some additional SP-FX I'm going to try and port.
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Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
f7a4f7443c
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-03 16:02:18 +01:00
Harry Young
71435c116d
Added Disruptor-Effect to fx_phaser
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
Walter Hennecke
f34221f03b
Code cleanup
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Code clean up and C99 to ANSIC comments of game/bg_misc.c
2011-11-24 13:54:54 +01:00
Walter Hennecke
f4ceb2f558
Started work on adding Mac support (non rpgxEF)
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Maybe even for rpgxEF if I manage to get rpgxEF compiled for it.
2011-11-22 11:52:50 +01:00
Harry Young
03f2bdfbd0
*Fixes to the Exit-Screen-Strings (Pretty cheap, I know ^^) Needs to be put in the .pak3
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*new g_turrets.c with what I've done so far with the Laser. Need sth to get the color done...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-16 22:08:30 +01:00
Harry Young
166804ef93
*added Getter and Setter for 'wait'
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*updated Borg1 to new Setters and made use of the hooks where possible
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 23:27:35 +01:00
Harry Young
6e8bfa7963
Okay, here's some:
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*fixed the Lua-Hooks so they finally give Entities (g_local.h and g_lua.c)
*excluded a dummy that was causing a compile warning (lua_entity.c)
*Fixed CenterPrint and ClientPrint so they give the Text instead of the Clientnumber
Next I'll try to reactivate the dn1-Laser-Minigame and maybe fix the turrets.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 13:33:07 +01:00
Harry Young
1ffa454382
uploaded a new folder with a not working 'fix' for the lua-hooks. I really have no idea what is causing the crash here.
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also readded 1 line of code I accidently removed.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 19:27:26 +01:00
Harry Young
03f3b522cc
removed clientnumber frum lua_prints and slimmed them
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found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 00:07:13 +01:00
Harry Young
b81b1875ab
Buggy version of a restructured and partly rewritten func_stasis_door
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somehow the trigger won't either spawn as anticipated or will not call it's touch-function
i put some debug-notes in the code for orientation
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-04 20:05:17 +01:00
Harry Young
ffd4e606e8
Fixed game.MessagePrint so it gives Message instead of quiet center print.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-31 22:06:57 +01:00
UberGames
1c0613c59a
Added target_shaderremap provided by Harry Young
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Signed-off-by: UberGames <admin@ubergames.org>
2011-10-17 11:43:14 +02:00
UberGames
e03c490c2f
Some fixes ...
2011-08-02 23:56:32 +02:00
UberGames
f10493a98d
Some minor fixes...
2011-08-02 13:55:24 +02:00
UberGames
bc4ea34bba
Some fixes as well as some recoded functions in lua entity lib.
2011-07-28 18:34:17 +02:00
UberGames
cf0a8dfaea
Fixes to some Getters and Setters for lua entity lib as well as a few new getters and setters.
2011-07-28 18:00:52 +02:00
UberGames
aaa362beea
Fixes for getter and setter in lua entity library.
2011-07-28 14:14:06 +02:00
UberGames
b3067d177f
Fixed Lua Setters for apos1 and apos2.
2011-07-28 13:27:10 +02:00
UberGames
b968dcbd47
All String getters now either return a valid string or nil.
2011-07-28 13:20:12 +02:00
UberGames
c8ae3d00e2
Added some usefull comments...
2011-07-27 14:28:54 +02:00
UberGames
b727fc85ca
Same as last ...
2011-07-27 14:12:55 +02:00
UberGames
ca789d1b4a
Same as last ...
2011-07-27 13:49:02 +02:00
UberGames
42f36da22d
Same as last ^^
2011-07-26 22:53:46 +02:00
UberGames
5d200c8947
Even more getters and setters... and I'm far from finished xD.
2011-07-26 18:19:18 +02:00
UberGames
ef8ad59929
More getters and setters ...
2011-07-26 15:28:30 +02:00
UberGames
3788108592
More getters and setters for lua entity library.
2011-07-26 14:46:59 +02:00
UberGames
bb98fca47a
Bugfixes ...
2011-07-26 13:12:05 +02:00
UberGames
a7ce8bdabb
Set maximum number of lua VMs to 3 on game: one for maps, one for lua mods, and one for customizeable weapons (WIP, slow progress).
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Started adding a lot of getters and setters to lua entity library.
2011-07-26 13:08:07 +02:00
UberGames
166ef0cad7
Added lua library cvar which allows to get the values of cvars in lua.
2011-07-26 00:02:53 +02:00
UberGames
363aa41389
Merge branch 'master' of github.com:UberGames/RPG-X2
2011-07-25 20:03:18 +02:00
UberGames
af89563973
Added Multithreading to Lua where it made sense.
2011-07-25 20:02:07 +02:00
UberGames
3ca7a1a660
Added forgotten line of modification on target_delay.
2011-07-25 09:37:38 -07:00
UberGames
69de94a8dd
Lua now opens the lua coroutines library.
2011-07-24 19:18:27 +02:00
UberGames
93df28e396
Finished lua trace library. Needs testing ...
2011-07-24 13:27:57 +02:00
UberGames
0564166919
Started work on lua library for trace_t.
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Started work on lua library for weapons.
2011-07-24 00:29:04 +02:00
UberGames
8af8e25a22
Debugged LUA PlaySound function.
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Changed version to "Beta 8.4.7 wc1", Beta 8.4.7 working copy 1.
2011-07-22 22:08:45 +02:00
UberGames
d559a1dc46
Added soundDeactivate to target_turbolift and target_warp.
2011-07-22 11:14:35 +02:00
UberGames
e68e67b8da
Modified basic spawn function of func_stasis_door.
2011-07-22 10:59:09 +02:00
UberGames
e304aea758
Added changes to target_levlchange suggested by Harry Young and
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fixed a bug in it I discovered by doing so.
Fixed a bug in target_serverchange.
2011-07-22 10:52:53 +02:00
UberGames
2a5e54ae23
Fixed fix for target_delay.
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Added a basic spawn function for func_stasis door.
2011-07-20 17:16:10 +02:00
UberGames
e037905d97
Fixed target_delay.
2011-07-20 17:06:50 +02:00
UberGames
ec6287e156
Added modified version of a fix for fx_fountain submitted by Harry Young. Thank you.
2011-07-19 13:59:59 +02:00
UberGames
2a1f7b4263
lol don't know what I fixed/added anymore sorry
2011-07-19 13:51:15 +02:00
UberGames
f5f25895d8
fixed all compile warning in game
2011-06-09 13:31:41 +02:00
UberGames
37b6c87082
fixed all compile warning in cgame
2011-06-09 12:27:51 +02:00
UberGames
c8b40cb31b
Removed an obsolete file ...
2011-06-09 00:27:29 +02:00
UberGames
eb2bd43add
- fixed game Makefile
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- added basic cinematic camera mode (needs much more work until it is finished)
2011-06-09 00:16:25 +02:00
UberGames
bbdc52c075
initial commit
2011-06-01 14:20:56 +02:00