More getters and setters ...

This commit is contained in:
UberGames 2011-07-26 15:28:30 +02:00
parent 3788108592
commit ef8ad59929

View file

@ -1009,7 +1009,7 @@ static int Entity_SetBooleanstate(lua_State *L) {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)luaL_checkinteger(L, 2);
b = (qboolean)lua_toboolean(L, 2);
lent->e->booleanstate = b;
@ -1312,7 +1312,7 @@ static int Entity_SetFreeAfterEvent(lua_State *L) {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)luaL_checknumber(L, 2);
b = (qboolean)lua_toboolean(L, 2);
lent->e->freeAfterEvent = b;
@ -1365,6 +1365,448 @@ static int Entity_SetGreensound(lua_State *L) {
return 1;
}
static int Entity_GetHealth(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->health);
return 1;
}
static int Entity_SetHealth(lua_State *L) {
lent_t *lent;
int health;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
health = (int)luaL_checknumber(L, 2);
lent->e->health = health;
return 1;
}
static int Entity_GetInUse(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->inuse);
return 1;
}
static int Entity_SetInUse(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->inuse = b;
return 1;
}
static int Entity_GetLastEnemy(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(!lent->e->lastEnemy)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->lastEnemy);
return 1;
}
static int Entity_SetLastEnemy(lua_State *L) {
lent_t *lent;
lent_t *lastEnemy;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lastEnemy = Lua_GetEntity(L, 2);
if(!lastEnemy || !lastEnemy->e)
return 1;
lent->e->lastEnemy = lastEnemy->e;
return 1;
}
static int Entity_GetLuaDie(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaDie);
}
return 1;
}
static int Entity_SetLuaDie(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaDie = NULL;
else
lent->e->luaDie = G_NewString(s);
return 1;
}
static int Entity_GetLuaEntity(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->luaEntity);
return 1;
}
static int Entity_SetLuaEntity(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->luaEntity = b;
return 1;
}
static int Entity_GetLuaFree(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaFree);
}
return 1;
}
static int Entity_SetLuaFree(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaFree = NULL;
else
lent->e->luaFree = G_NewString(s);
return 1;
}
static int Entity_GetLuaHurt(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaHurt);
}
return 1;
}
static int Entity_SetLuaHurt(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaHurt = NULL;
else
lent->e->luaHurt = G_NewString(s);
return 1;
}
static int Entity_GetLuaReached(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaReached);
}
return 1;
}
static int Entity_SetLuaReached(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaReached = NULL;
else
lent->e->luaReached = G_NewString(s);
return 1;
}
static int Entity_GetLuaReachedAngular(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaReachedAngular);
}
return 1;
}
static int Entity_SetLuaReachedAngular(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaReachedAngular = NULL;
else
lent->e->luaReachedAngular = G_NewString(s);
return 1;
}
static int Entity_GetLuaSpawn(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaSpawn);
}
return 1;
}
static int Entity_SetLuaSpawn(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaSpawn = NULL;
else
lent->e->luaSpawn = G_NewString(s);
return 1;
}
static int Entity_GetLuaThink(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaThink);
}
return 1;
}
static int Entity_SetLuaThink(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaThink = NULL;
else
lent->e->luaThink = G_NewString(s);
return 1;
}
static int Entity_GetLuaTouch(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaTouch);
}
return 1;
}
static int Entity_SetLuaTouch(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaTouch = NULL;
else
lent->e->luaTouch = G_NewString(s);
return 1;
}
static int Entity_GetLuaTrigger(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaTrigger);
}
return 1;
}
static int Entity_SetLuaTrigger(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaTrigger = NULL;
else
lent->e->luaTrigger = G_NewString(s);
return 1;
}
static int Entity_GetLuaUse(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushstring(L, "");
return 1;
}
if(!lent->e->luaDie[0]) {
lua_pushstring(L, "");
} else {
lua_pushstring(L, lent->e->luaUse);
}
return 1;
}
static int Entity_SetLuaUse(lua_State *L) {
lent_t *lent;
char *s;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s = (char *)luaL_checkstring(L, 2);
if(!s[0])
lent->e->luaUse = NULL;
else
lent->e->luaUse = G_NewString(s);
return 1;
}
static const luaL_Reg Entity_ctor[] = {
{"Spawn", Entity_Spawn},
{"Find", Entity_Find},
@ -1382,7 +1824,7 @@ static const luaL_Reg Entity_ctor[] = {
};
/*void dummy(gentity_t *ent) {
ent->greensound;
ent->luaUse;
}*/
static const luaL_Reg Entity_meta[] = {
@ -1469,6 +1911,48 @@ static const luaL_Reg Entity_meta[] = {
{"GetGreensound", Entity_GetGreensound},
{"SetGreensound", Entity_SetGreensound},
{"GetHealth", Entity_GetHealth},
{"SetHealth", Entity_SetHealth},
{"GetInUse", Entity_GetInUse},
{"SetInUse", Entity_SetInUse},
{"GetLastEnemy", Entity_GetLastEnemy},
{"SetLastEnemy", Entity_SetLastEnemy},
{"GetLuaDie", Entity_GetLuaDie},
{"SetLuaDie", Entity_SetLuaDie},
{"GetLuaEntity", Entity_GetLuaEntity},
{"SetLuaEntity", Entity_SetLuaEntity},
{"GetLuaFree", Entity_GetLuaFree},
{"SetLuaFree", Entity_SetLuaFree},
{"GetLuaHurt", Entity_GetLuaHurt},
{"SetLuaHurt", Entity_SetLuaHurt},
{"GetLuaReached", Entity_GetLuaReached},
{"SetLuaReached", Entity_SetLuaReached},
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular},
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular},
{"GetLuaSpawn", Entity_GetLuaSpawn},
{"SetLuaSpawn", Entity_SetLuaSpawn},
{"GetLuaThink", Entity_GetLuaThink},
{"SetLuaThink", Entity_SetLuaThink},
{"GetLuaTouch", Entity_GetLuaTouch},
{"SetLuaTouch", Entity_SetLuaTouch},
{"GetLuaTrigger", Entity_GetLuaTrigger},
{"SetLuaTrigger", Entity_SetLuaTrigger},
{"GetLuaUse", Entity_GetLuaUse},
{"SetLuaUse", Entity_SetLuaUse},
{NULL, NULL}
};