mirror of
https://github.com/UberGames/RPG-X2.git
synced 2025-01-31 12:30:33 +00:00
Some minor fixes...
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parent
bc4ea34bba
commit
f10493a98d
5 changed files with 129 additions and 6 deletions
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@ -260,6 +260,7 @@
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<ClCompile Include="lua.c" />
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<ClCompile Include="luac.c" />
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<ClCompile Include="lua_cinematic.c" />
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<ClCompile Include="lua_cvar.c" />
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<ClCompile Include="lua_game.c" />
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<ClCompile Include="lua_entity.c" />
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<ClCompile Include="g_active.c">
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@ -273,6 +273,9 @@
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<ClCompile Include="lua_trace.c">
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<Filter>Source Files\lua</Filter>
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</ClCompile>
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<ClCompile Include="lua_cvar.c">
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<Filter>Source Files\lua</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ai_chat.h">
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@ -2552,6 +2552,113 @@ static int Entity_SetTargetShaderNewName(lua_State *L) {
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return 1;
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}
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static int Entity_GetTargetEnt(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, lent->e->target_ent);
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return 1;
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}
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static int Entity_SetTargetEnt(lua_State *L) {
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lent_t *lent;
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lent_t *targ;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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targ = Lua_GetEntity(L, 2);
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if(!targ || !targ->e)
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return 1;
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lent->e->target_ent = targ->e;
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return 1;
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}
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static int Entity_GetTeam(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->team);
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return 1;
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}
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static int Entity_SetTeam(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->team = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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static int Entity_GetTeamchain(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, lent->e->teamchain);
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return 1;
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}
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static int Entity_SetTeamchain(lua_State *L) {
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lent_t *lent;
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lent_t *team;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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team = Lua_GetEntity(L, 2);
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if(!team || !team->e)
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return 1;
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lent->e->teamchain = team->e;
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return 1;
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}
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static int Entity_GetTeammaster(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, lent->e->teammaster);
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return 1;
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}
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static int Entity_SetTeammaster(lua_State *L) {
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lent_t *lent;
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lent_t *team;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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team = Lua_GetEntity(L, 2);
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if(!team || !team->e)
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return 1;
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lent->e->teammaster = team->e;
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return 1;
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}
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static const luaL_Reg Entity_ctor[] = {
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{"Spawn", Entity_Spawn},
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{"Find", Entity_Find},
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@ -2808,12 +2915,24 @@ static const luaL_Reg Entity_meta[] = {
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{"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string
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{"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing
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{"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent
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{"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing
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{"GetTeam", Entity_GetTeam}, // args: none; return: string
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{"SetTeam", Entity_SetTeam}, // args: string; return nothing
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{"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent
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{"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing
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{"GetTeammaster", Entity_GetTeammaster},
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{"SetTeammaster", Entity_SetTeammaster},
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{NULL, NULL}
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};
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/*void dummy(gentity_t *ent) {
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ent->targetShaderName;
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}*/
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void dummy(gentity_t *ent) {
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ent->timestamp;
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}
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int Luaopen_Entity(lua_State * L)
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{
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@ -11,17 +11,17 @@ static int Sound_PlaySound(lua_State *L) {
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lent_t *l;
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l = Lua_GetEntity(L,1);
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if(!l || !l->e) return 0;
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if(!l || !l->e) return 1;
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sound = (char*)luaL_checkstring(L,2);
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if(!sound[0]) return 0;
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if(!sound[0]) return 1;
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chan = luaL_checknumber(L,3);
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snd = G_SoundIndex(sound);
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G_AddEvent(l->e, EV_SCRIPT_SOUND, snd + (chan << 8));
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return 0;
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return 1;
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}
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static const luaL_Reg lib_sound[] = {
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BIN
stefgame.suo
BIN
stefgame.suo
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