mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-15 01:11:46 +00:00
Added some usefull comments...
This commit is contained in:
parent
b727fc85ca
commit
c8ae3d00e2
1 changed files with 137 additions and 137 deletions
|
@ -2801,11 +2801,11 @@ static const luaL_Reg Entity_meta[] = {
|
|||
{"Print", Entity_Print},
|
||||
{"CenterPrint", Entity_CenterPrint},
|
||||
|
||||
{"GetClassname", Entity_GetClassName},
|
||||
{"SetClassname", Entity_SetClassName},
|
||||
{"GetClassname", Entity_GetClassName}, // args: none; return: string
|
||||
{"SetClassname", Entity_SetClassName}, // args: string; return: nothing
|
||||
|
||||
{"GetTargetname", Entity_GetTargetName},
|
||||
{"SetTargetname", Entity_SetTargetName},
|
||||
{"GetTargetname", Entity_GetTargetName}, // args: none; return: string
|
||||
{"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing
|
||||
|
||||
{"Rotate", Entity_Rotate},
|
||||
|
||||
|
@ -2823,205 +2823,205 @@ static const luaL_Reg Entity_meta[] = {
|
|||
{"GetParm", Entity_GetParm},
|
||||
{"SetParm", Entity_SetParm},
|
||||
|
||||
{"GetActivator", Entity_GetActivator},
|
||||
{"SetActivator", Entity_SetActivator},
|
||||
{"GetActivator", Entity_GetActivator}, // args: none; return: ent
|
||||
{"SetActivator", Entity_SetActivator}, // args: ent; return: nothing
|
||||
|
||||
{"GetAngle", Entity_GetAngle},
|
||||
{"SetAngle", Entity_SetAngle},
|
||||
{"GetAngle", Entity_GetAngle}, // args: none; return: float
|
||||
{"SetAngle", Entity_SetAngle}, // args: float; return: nothing
|
||||
|
||||
{"GetApos1", Entity_GetApos1},
|
||||
{"GetApos2", Entity_GetApos2},
|
||||
{"GetApos1", Entity_GetApos1}, // args: none; return: vec
|
||||
{"GetApos2", Entity_GetApos2}, // args: none; return: vec
|
||||
|
||||
{"SetApos1", Entity_SetApos1},
|
||||
{"SetApos2", Entity_SetApos2},
|
||||
{"SetApos1", Entity_SetApos1}, // args: vec; return: nothing
|
||||
{"SetApos2", Entity_SetApos2}, // args: vec; return: nothing
|
||||
|
||||
{"GetBluename", Entity_GetBluename},
|
||||
{"SetBluename", Entity_SetBluename},
|
||||
{"GetBluename", Entity_GetBluename}, // args: none; return: string
|
||||
{"SetBluename", Entity_SetBluename}, // args: string; return: nothing
|
||||
|
||||
{"GetBluesound", Entity_GetBluesound},
|
||||
{"SetBluesound", Entity_SetBluesound},
|
||||
{"GetBluesound", Entity_GetBluesound}, // args: none; return: string
|
||||
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing
|
||||
|
||||
{"GetBooleanstate", Entity_GetBooleanstate},
|
||||
{"SetBooleanstate", Entity_SetBooleanstate},
|
||||
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool
|
||||
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing
|
||||
|
||||
{"GetClipmask", Entity_GetClipmask},
|
||||
{"SetClipmask", Entity_SetClipmask},
|
||||
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int
|
||||
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing
|
||||
|
||||
{"GetCount", Entity_GetCount},
|
||||
{"SetCount", Entity_SetCount},
|
||||
{"GetCount", Entity_GetCount}, // args: none; return: int
|
||||
{"SetCount", Entity_SetCount}, // args: int; return: nothing
|
||||
|
||||
{"GetDamage", Entity_GetDamage},
|
||||
{"SetDamage", Entity_SetDamage},
|
||||
{"GetDamage", Entity_GetDamage}, // args: none; return: int
|
||||
{"SetDamage", Entity_SetDamage}, // args: int; return: nothing
|
||||
|
||||
{"GetDistance", Entity_GetDistance},
|
||||
{"SetDistance", Entity_SetDistance},
|
||||
{"GetDistance", Entity_GetDistance}, // args: none; return: float
|
||||
{"SetDistance", Entity_SetDistance}, // args: float; return: nothing
|
||||
|
||||
{"GetEnemy", Entity_GetEnemy},
|
||||
{"SetEnemy", Entity_SetEnemy},
|
||||
{"GetEnemy", Entity_GetEnemy}, // args: none; return: ent
|
||||
{"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing
|
||||
|
||||
{"GetEventTime", Entity_GetEventTime},
|
||||
{"SetEventTime", Entity_SetEventTime},
|
||||
{"GetEventTime", Entity_GetEventTime}, // args: none; return: int
|
||||
{"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing
|
||||
|
||||
{"GetFalsename", Entity_GetFalsename},
|
||||
{"SetFalsename", Entity_SetFalsename},
|
||||
{"GetFalsename", Entity_GetFalsename}, // args: none; return: string
|
||||
{"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing
|
||||
|
||||
{"GetFalsetarget", Entity_GetFalsetarget},
|
||||
{"SetFalsetarget", Entity_SetFalsetarget},
|
||||
{"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string
|
||||
{"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing
|
||||
|
||||
{"GetFlags", Entity_GetFlags},
|
||||
{"SetFlags", Entity_SetFlags},
|
||||
{"GetFlags", Entity_GetFlags}, // args: none; return: int
|
||||
{"SetFlags", Entity_SetFlags}, // args: int; return: nothing
|
||||
|
||||
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent},
|
||||
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent},
|
||||
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool
|
||||
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing
|
||||
|
||||
{"GetFreetime", Entity_GetFreetime},
|
||||
{"GetFreetime", Entity_GetFreetime}, // args: none; return: int
|
||||
|
||||
{"GetGreensound", Entity_GetGreensound},
|
||||
{"SetGreensound", Entity_SetGreensound},
|
||||
{"GetGreensound", Entity_GetGreensound}, // args: none; return: string
|
||||
{"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing
|
||||
|
||||
{"GetHealth", Entity_GetHealth},
|
||||
{"SetHealth", Entity_SetHealth},
|
||||
{"GetHealth", Entity_GetHealth}, // args: none; return: int
|
||||
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
|
||||
|
||||
{"GetInUse", Entity_GetInUse},
|
||||
{"SetInUse", Entity_SetInUse},
|
||||
{"GetInUse", Entity_GetInUse}, // args: none; return: bool
|
||||
{"SetInUse", Entity_SetInUse}, // args: bool; return: noting
|
||||
|
||||
{"GetLastEnemy", Entity_GetLastEnemy},
|
||||
{"SetLastEnemy", Entity_SetLastEnemy},
|
||||
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent
|
||||
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
|
||||
|
||||
{"GetLuaDie", Entity_GetLuaDie},
|
||||
{"SetLuaDie", Entity_SetLuaDie},
|
||||
{"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string
|
||||
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaEntity", Entity_GetLuaEntity},
|
||||
{"SetLuaEntity", Entity_SetLuaEntity},
|
||||
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool
|
||||
{"SetLuaEntity", Entity_SetLuaEntity}, // args: bool; return: nothing
|
||||
|
||||
{"GetLuaFree", Entity_GetLuaFree},
|
||||
{"SetLuaFree", Entity_SetLuaFree},
|
||||
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string
|
||||
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaHurt", Entity_GetLuaHurt},
|
||||
{"SetLuaHurt", Entity_SetLuaHurt},
|
||||
{"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string
|
||||
{"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaReached", Entity_GetLuaReached},
|
||||
{"SetLuaReached", Entity_SetLuaReached},
|
||||
{"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string
|
||||
{"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular},
|
||||
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular},
|
||||
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string
|
||||
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaSpawn", Entity_GetLuaSpawn},
|
||||
{"SetLuaSpawn", Entity_SetLuaSpawn},
|
||||
{"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string
|
||||
{"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaThink", Entity_GetLuaThink},
|
||||
{"SetLuaThink", Entity_SetLuaThink},
|
||||
{"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string
|
||||
{"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaTouch", Entity_GetLuaTouch},
|
||||
{"SetLuaTouch", Entity_SetLuaTouch},
|
||||
{"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string
|
||||
{"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaTrigger", Entity_GetLuaTrigger},
|
||||
{"SetLuaTrigger", Entity_SetLuaTrigger},
|
||||
{"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string
|
||||
{"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing
|
||||
|
||||
{"GetLuaUse", Entity_GetLuaUse},
|
||||
{"SetLuaUse", Entity_SetLuaUse},
|
||||
{"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string
|
||||
{"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing
|
||||
|
||||
{"GetMessage", Entity_GetMessage},
|
||||
{"SetMessage", Entity_SetMessage},
|
||||
{"GetMessage", Entity_GetMessage}, // args: none; return: string
|
||||
{"SetMessage", Entity_SetMessage}, // args: string; return: nothing
|
||||
|
||||
{"GetMethodOfDeath", Entity_GetMethodOfDeath},
|
||||
{"SetMethodOFDeath", Entity_SetMethodOfDeath},
|
||||
{"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int
|
||||
{"SetMethodOFDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing
|
||||
|
||||
{"GetModel", Entity_GetModel},
|
||||
{"SetModel", Entity_SetModel},
|
||||
{"GetModel", Entity_GetModel}, // args: none; return: string
|
||||
{"SetModel", Entity_SetModel}, // args: string; return: nothing
|
||||
|
||||
{"GetModel2", Entity_GetModel2},
|
||||
{"SetModel2", Entity_SetModel2},
|
||||
{"GetModel2", Entity_GetModel2}, // args: none; return: string
|
||||
{"SetModel2", Entity_SetModel2}, // args: string; return: nothing
|
||||
|
||||
{"GetMovedir", Entity_GetMovedir},
|
||||
{"SetMovedir", Entity_SetMovedir},
|
||||
{"GetMovedir", Entity_GetMovedir}, // args: none; return: vec
|
||||
{"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing
|
||||
|
||||
{"GetMoverstate", Entity_GetMoverstate},
|
||||
{"SetMoverstate", Entity_SetMoverstate},
|
||||
{"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int
|
||||
{"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing
|
||||
|
||||
{"GetN00bCount", Entity_GetN00bCount},
|
||||
{"SetN00bCount", Entity_SetN00bCount},
|
||||
{"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int
|
||||
{"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing
|
||||
|
||||
{"GetNeverFree", Entity_GetNeverFree},
|
||||
{"SetNeverFree", Entity_SetNeverFree},
|
||||
{"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool
|
||||
{"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing
|
||||
|
||||
{"GetNextthink", Entity_GetNexthink},
|
||||
{"SetNextthink", Entity_SetNexthink},
|
||||
{"GetNextthink", Entity_GetNexthink}, // args: none; return: int
|
||||
{"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing
|
||||
|
||||
{"GetNextTrain", Entity_GetNextTrain},
|
||||
{"SetNextTrain", Entity_SetNextTrain},
|
||||
{"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent
|
||||
{"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing
|
||||
|
||||
{"GetNoiseIndex", Entity_GetNoiseIndex},
|
||||
{"SetNoiseIndex", Entity_SetNoiseIndex},
|
||||
{"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int
|
||||
{"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing
|
||||
|
||||
{"GetOldHealth", Entity_GetOldHealth},
|
||||
{"SetOldHealth", Entity_SetOldHealth},
|
||||
{"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int
|
||||
{"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing
|
||||
|
||||
{"GetPaintarget", Entity_GetPaintarget},
|
||||
{"SetPaintarget", Entity_SetPaintarget},
|
||||
{"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string
|
||||
{"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing
|
||||
|
||||
{"GetPainDebounceTime", Entity_GetPainDebounceTime},
|
||||
{"SetPainDebounceTime", Entity_SetPainDebounceTime},
|
||||
{"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int
|
||||
{"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing
|
||||
|
||||
{"GetParent", Entity_GetParent},
|
||||
{"SetParent", Entity_SetParent},
|
||||
{"GetParent", Entity_GetParent}, // args: none; return: ent
|
||||
{"SetParent", Entity_SetParent}, // args: ent; return: nothing
|
||||
|
||||
{"GetPhysicsBounce", Entity_GetPhysicsBounce},
|
||||
{"SetPhysicsBounce", Entity_SetPhysicsBounce},
|
||||
{"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float
|
||||
{"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing
|
||||
|
||||
{"GetPhysicsObject", Entity_GetPhysicsObject},
|
||||
{"SetPhysicsObject", Entity_SetPhysicsObject},
|
||||
{"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool
|
||||
{"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing
|
||||
|
||||
{"GetPos1", Entity_GetPos1},
|
||||
{"SetPos1", Entity_SetPos1},
|
||||
{"GetPos1", Entity_GetPos1}, // args: none; return: vec
|
||||
{"SetPos1", Entity_SetPos1}, // args: vec; return: nothing
|
||||
|
||||
{"GetPos2", Entity_GetPos2},
|
||||
{"SetPos2", Entity_SetPos2},
|
||||
{"GetPos2", Entity_GetPos2}, // args: none; return: vec
|
||||
{"SetPos2", Entity_SetPos2}, // args: vec; return: nothing
|
||||
|
||||
{"GetPrevTrain", Entity_GetPrevTrain},
|
||||
{"SetPrevTrain", Entity_SetPrevTrain},
|
||||
{"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent
|
||||
{"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing
|
||||
|
||||
{"GetRandom", Entity_GetRandom},
|
||||
{"SetRandom", Entity_SetRandom},
|
||||
{"GetRandom", Entity_GetRandom}, // args: none; return: float
|
||||
{"SetRandom", Entity_SetRandom}, // args: float; return: nothing
|
||||
|
||||
{"GetRedsound", Entity_GetRedsound},
|
||||
{"SetRedsound", Entity_SetRedsound},
|
||||
{"GetRedsound", Entity_GetRedsound}, // args: none; return: string
|
||||
{"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing
|
||||
|
||||
{"GetSound1To2", Entity_GetSound1To2},
|
||||
{"SetSound1To2", Entity_SetSound1To2},
|
||||
{"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int
|
||||
{"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing
|
||||
|
||||
{"GetSound2To1", Entity_GetSound2To1},
|
||||
{"SetSound2To1", Entity_SetSound2To1},
|
||||
{"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int
|
||||
{"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing
|
||||
|
||||
{"GetSoundLoop", Entity_GetSoundLoop},
|
||||
{"SetSoundLoop", Entity_SetSoundLoop},
|
||||
{"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int
|
||||
{"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing
|
||||
|
||||
{"GetSoundPos1", Entity_GetSoundPos1},
|
||||
{"SetSoundPos1", Entity_SetSoundPos1},
|
||||
{"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int
|
||||
{"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing
|
||||
|
||||
{"GetSoundPos2", Entity_GetSoundPos2},
|
||||
{"SetSoundPos2", Entity_SetSoundPos2},
|
||||
{"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int
|
||||
{"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing
|
||||
|
||||
{"GetSpawnflags", Entity_GetSpawnflags},
|
||||
{"SetSpawnflags", Entity_SetSpawnflags},
|
||||
{"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int
|
||||
{"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing
|
||||
|
||||
{"GetSpeed", Entity_GetSpeed},
|
||||
{"SetSpeed", Entity_SetSpeed},
|
||||
{"GetSpeed", Entity_GetSpeed}, // args: none; return: float
|
||||
{"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing
|
||||
|
||||
{"GetSplashDamage", Entity_GetSplashDamage},
|
||||
{"SetSplashDamage", Entity_SetSplashDamage},
|
||||
{"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int
|
||||
{"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing
|
||||
|
||||
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath},
|
||||
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath},
|
||||
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int
|
||||
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing
|
||||
|
||||
{"GetSplashRadius", Entity_GetSplashRadius},
|
||||
{"SetSplashRadius", Entity_SetSplashRadius},
|
||||
{"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int
|
||||
{"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing
|
||||
|
||||
{"GetSwapname", Entity_GetSwapname},
|
||||
{"SetSwapname", Entity_SetSwapname},
|
||||
{"GetSwapname", Entity_GetSwapname}, // args: none; return: string
|
||||
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing
|
||||
|
||||
{"GetTakedamage", Entity_GetTakedamage},
|
||||
{"SetTakedamage", Entity_SetTakedamage},
|
||||
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
|
||||
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing
|
||||
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue