Added some usefull comments...

This commit is contained in:
UberGames 2011-07-27 14:28:54 +02:00
parent b727fc85ca
commit c8ae3d00e2

View file

@ -2801,11 +2801,11 @@ static const luaL_Reg Entity_meta[] = {
{"Print", Entity_Print},
{"CenterPrint", Entity_CenterPrint},
{"GetClassname", Entity_GetClassName},
{"SetClassname", Entity_SetClassName},
{"GetClassname", Entity_GetClassName}, // args: none; return: string
{"SetClassname", Entity_SetClassName}, // args: string; return: nothing
{"GetTargetname", Entity_GetTargetName},
{"SetTargetname", Entity_SetTargetName},
{"GetTargetname", Entity_GetTargetName}, // args: none; return: string
{"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing
{"Rotate", Entity_Rotate},
@ -2823,205 +2823,205 @@ static const luaL_Reg Entity_meta[] = {
{"GetParm", Entity_GetParm},
{"SetParm", Entity_SetParm},
{"GetActivator", Entity_GetActivator},
{"SetActivator", Entity_SetActivator},
{"GetActivator", Entity_GetActivator}, // args: none; return: ent
{"SetActivator", Entity_SetActivator}, // args: ent; return: nothing
{"GetAngle", Entity_GetAngle},
{"SetAngle", Entity_SetAngle},
{"GetAngle", Entity_GetAngle}, // args: none; return: float
{"SetAngle", Entity_SetAngle}, // args: float; return: nothing
{"GetApos1", Entity_GetApos1},
{"GetApos2", Entity_GetApos2},
{"GetApos1", Entity_GetApos1}, // args: none; return: vec
{"GetApos2", Entity_GetApos2}, // args: none; return: vec
{"SetApos1", Entity_SetApos1},
{"SetApos2", Entity_SetApos2},
{"SetApos1", Entity_SetApos1}, // args: vec; return: nothing
{"SetApos2", Entity_SetApos2}, // args: vec; return: nothing
{"GetBluename", Entity_GetBluename},
{"SetBluename", Entity_SetBluename},
{"GetBluename", Entity_GetBluename}, // args: none; return: string
{"SetBluename", Entity_SetBluename}, // args: string; return: nothing
{"GetBluesound", Entity_GetBluesound},
{"SetBluesound", Entity_SetBluesound},
{"GetBluesound", Entity_GetBluesound}, // args: none; return: string
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing
{"GetBooleanstate", Entity_GetBooleanstate},
{"SetBooleanstate", Entity_SetBooleanstate},
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing
{"GetClipmask", Entity_GetClipmask},
{"SetClipmask", Entity_SetClipmask},
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing
{"GetCount", Entity_GetCount},
{"SetCount", Entity_SetCount},
{"GetCount", Entity_GetCount}, // args: none; return: int
{"SetCount", Entity_SetCount}, // args: int; return: nothing
{"GetDamage", Entity_GetDamage},
{"SetDamage", Entity_SetDamage},
{"GetDamage", Entity_GetDamage}, // args: none; return: int
{"SetDamage", Entity_SetDamage}, // args: int; return: nothing
{"GetDistance", Entity_GetDistance},
{"SetDistance", Entity_SetDistance},
{"GetDistance", Entity_GetDistance}, // args: none; return: float
{"SetDistance", Entity_SetDistance}, // args: float; return: nothing
{"GetEnemy", Entity_GetEnemy},
{"SetEnemy", Entity_SetEnemy},
{"GetEnemy", Entity_GetEnemy}, // args: none; return: ent
{"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing
{"GetEventTime", Entity_GetEventTime},
{"SetEventTime", Entity_SetEventTime},
{"GetEventTime", Entity_GetEventTime}, // args: none; return: int
{"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing
{"GetFalsename", Entity_GetFalsename},
{"SetFalsename", Entity_SetFalsename},
{"GetFalsename", Entity_GetFalsename}, // args: none; return: string
{"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing
{"GetFalsetarget", Entity_GetFalsetarget},
{"SetFalsetarget", Entity_SetFalsetarget},
{"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string
{"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing
{"GetFlags", Entity_GetFlags},
{"SetFlags", Entity_SetFlags},
{"GetFlags", Entity_GetFlags}, // args: none; return: int
{"SetFlags", Entity_SetFlags}, // args: int; return: nothing
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent},
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent},
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing
{"GetFreetime", Entity_GetFreetime},
{"GetFreetime", Entity_GetFreetime}, // args: none; return: int
{"GetGreensound", Entity_GetGreensound},
{"SetGreensound", Entity_SetGreensound},
{"GetGreensound", Entity_GetGreensound}, // args: none; return: string
{"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing
{"GetHealth", Entity_GetHealth},
{"SetHealth", Entity_SetHealth},
{"GetHealth", Entity_GetHealth}, // args: none; return: int
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
{"GetInUse", Entity_GetInUse},
{"SetInUse", Entity_SetInUse},
{"GetInUse", Entity_GetInUse}, // args: none; return: bool
{"SetInUse", Entity_SetInUse}, // args: bool; return: noting
{"GetLastEnemy", Entity_GetLastEnemy},
{"SetLastEnemy", Entity_SetLastEnemy},
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
{"GetLuaDie", Entity_GetLuaDie},
{"SetLuaDie", Entity_SetLuaDie},
{"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing
{"GetLuaEntity", Entity_GetLuaEntity},
{"SetLuaEntity", Entity_SetLuaEntity},
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool
{"SetLuaEntity", Entity_SetLuaEntity}, // args: bool; return: nothing
{"GetLuaFree", Entity_GetLuaFree},
{"SetLuaFree", Entity_SetLuaFree},
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing
{"GetLuaHurt", Entity_GetLuaHurt},
{"SetLuaHurt", Entity_SetLuaHurt},
{"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string
{"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing
{"GetLuaReached", Entity_GetLuaReached},
{"SetLuaReached", Entity_SetLuaReached},
{"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string
{"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular},
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular},
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing
{"GetLuaSpawn", Entity_GetLuaSpawn},
{"SetLuaSpawn", Entity_SetLuaSpawn},
{"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string
{"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing
{"GetLuaThink", Entity_GetLuaThink},
{"SetLuaThink", Entity_SetLuaThink},
{"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string
{"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing
{"GetLuaTouch", Entity_GetLuaTouch},
{"SetLuaTouch", Entity_SetLuaTouch},
{"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string
{"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing
{"GetLuaTrigger", Entity_GetLuaTrigger},
{"SetLuaTrigger", Entity_SetLuaTrigger},
{"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string
{"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing
{"GetLuaUse", Entity_GetLuaUse},
{"SetLuaUse", Entity_SetLuaUse},
{"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string
{"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing
{"GetMessage", Entity_GetMessage},
{"SetMessage", Entity_SetMessage},
{"GetMessage", Entity_GetMessage}, // args: none; return: string
{"SetMessage", Entity_SetMessage}, // args: string; return: nothing
{"GetMethodOfDeath", Entity_GetMethodOfDeath},
{"SetMethodOFDeath", Entity_SetMethodOfDeath},
{"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int
{"SetMethodOFDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing
{"GetModel", Entity_GetModel},
{"SetModel", Entity_SetModel},
{"GetModel", Entity_GetModel}, // args: none; return: string
{"SetModel", Entity_SetModel}, // args: string; return: nothing
{"GetModel2", Entity_GetModel2},
{"SetModel2", Entity_SetModel2},
{"GetModel2", Entity_GetModel2}, // args: none; return: string
{"SetModel2", Entity_SetModel2}, // args: string; return: nothing
{"GetMovedir", Entity_GetMovedir},
{"SetMovedir", Entity_SetMovedir},
{"GetMovedir", Entity_GetMovedir}, // args: none; return: vec
{"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing
{"GetMoverstate", Entity_GetMoverstate},
{"SetMoverstate", Entity_SetMoverstate},
{"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int
{"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing
{"GetN00bCount", Entity_GetN00bCount},
{"SetN00bCount", Entity_SetN00bCount},
{"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int
{"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing
{"GetNeverFree", Entity_GetNeverFree},
{"SetNeverFree", Entity_SetNeverFree},
{"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool
{"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing
{"GetNextthink", Entity_GetNexthink},
{"SetNextthink", Entity_SetNexthink},
{"GetNextthink", Entity_GetNexthink}, // args: none; return: int
{"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing
{"GetNextTrain", Entity_GetNextTrain},
{"SetNextTrain", Entity_SetNextTrain},
{"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent
{"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing
{"GetNoiseIndex", Entity_GetNoiseIndex},
{"SetNoiseIndex", Entity_SetNoiseIndex},
{"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int
{"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing
{"GetOldHealth", Entity_GetOldHealth},
{"SetOldHealth", Entity_SetOldHealth},
{"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int
{"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing
{"GetPaintarget", Entity_GetPaintarget},
{"SetPaintarget", Entity_SetPaintarget},
{"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string
{"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing
{"GetPainDebounceTime", Entity_GetPainDebounceTime},
{"SetPainDebounceTime", Entity_SetPainDebounceTime},
{"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int
{"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing
{"GetParent", Entity_GetParent},
{"SetParent", Entity_SetParent},
{"GetParent", Entity_GetParent}, // args: none; return: ent
{"SetParent", Entity_SetParent}, // args: ent; return: nothing
{"GetPhysicsBounce", Entity_GetPhysicsBounce},
{"SetPhysicsBounce", Entity_SetPhysicsBounce},
{"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float
{"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing
{"GetPhysicsObject", Entity_GetPhysicsObject},
{"SetPhysicsObject", Entity_SetPhysicsObject},
{"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool
{"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing
{"GetPos1", Entity_GetPos1},
{"SetPos1", Entity_SetPos1},
{"GetPos1", Entity_GetPos1}, // args: none; return: vec
{"SetPos1", Entity_SetPos1}, // args: vec; return: nothing
{"GetPos2", Entity_GetPos2},
{"SetPos2", Entity_SetPos2},
{"GetPos2", Entity_GetPos2}, // args: none; return: vec
{"SetPos2", Entity_SetPos2}, // args: vec; return: nothing
{"GetPrevTrain", Entity_GetPrevTrain},
{"SetPrevTrain", Entity_SetPrevTrain},
{"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent
{"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing
{"GetRandom", Entity_GetRandom},
{"SetRandom", Entity_SetRandom},
{"GetRandom", Entity_GetRandom}, // args: none; return: float
{"SetRandom", Entity_SetRandom}, // args: float; return: nothing
{"GetRedsound", Entity_GetRedsound},
{"SetRedsound", Entity_SetRedsound},
{"GetRedsound", Entity_GetRedsound}, // args: none; return: string
{"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing
{"GetSound1To2", Entity_GetSound1To2},
{"SetSound1To2", Entity_SetSound1To2},
{"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int
{"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing
{"GetSound2To1", Entity_GetSound2To1},
{"SetSound2To1", Entity_SetSound2To1},
{"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int
{"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing
{"GetSoundLoop", Entity_GetSoundLoop},
{"SetSoundLoop", Entity_SetSoundLoop},
{"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int
{"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing
{"GetSoundPos1", Entity_GetSoundPos1},
{"SetSoundPos1", Entity_SetSoundPos1},
{"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int
{"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing
{"GetSoundPos2", Entity_GetSoundPos2},
{"SetSoundPos2", Entity_SetSoundPos2},
{"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int
{"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing
{"GetSpawnflags", Entity_GetSpawnflags},
{"SetSpawnflags", Entity_SetSpawnflags},
{"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int
{"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing
{"GetSpeed", Entity_GetSpeed},
{"SetSpeed", Entity_SetSpeed},
{"GetSpeed", Entity_GetSpeed}, // args: none; return: float
{"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing
{"GetSplashDamage", Entity_GetSplashDamage},
{"SetSplashDamage", Entity_SetSplashDamage},
{"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int
{"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath},
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath},
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing
{"GetSplashRadius", Entity_GetSplashRadius},
{"SetSplashRadius", Entity_SetSplashRadius},
{"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int
{"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing
{"GetSwapname", Entity_GetSwapname},
{"SetSwapname", Entity_SetSwapname},
{"GetSwapname", Entity_GetSwapname}, // args: none; return: string
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing
{"GetTakedamage", Entity_GetTakedamage},
{"SetTakedamage", Entity_SetTakedamage},
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing
{NULL, NULL}
};