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Debugged LUA PlaySound function.
Changed version to "Beta 8.4.7 wc1", Beta 8.4.7 working copy 1.
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4 changed files with 3 additions and 3 deletions
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@ -10,7 +10,7 @@
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// because games can change separately from the main system version, we need a
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// second version that must match between game and cgame
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#define RPGX_VERSION "2.2 Beta 8.4.6"
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#define RPGX_VERSION "2.2 Beta 8.4.7 wc1"
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#define RPGX_COMPILEDATE "20/05/11"
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#define RPGX_COMPILEDBY "GSIO01"
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//const char GAME_VERSION[] = strcat("RPG-X v",RPGX_VERSION);
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@ -11,7 +11,7 @@ static int Sound_PlaySound(lua_State *L) {
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lent_t *l;
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l = Lua_GetEntity(L,1);
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if(!l || l->e) return 0;
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if(!l || !l->e) return 0;
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sound = (char*)luaL_checkstring(L,2);
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if(!sound[0]) return 0;
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@ -1,5 +1,5 @@
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// Current version of holomatch game
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#define Q3_VERSION "RPG-X v2.2 Beta 8.4.6"
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#define Q3_VERSION "RPG-X v2.2 Beta 8.4.7 wc1"
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// end
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BIN
stefgame.suo
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stefgame.suo
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