mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-15 01:11:46 +00:00
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
This commit is contained in:
commit
f7a4f7443c
5 changed files with 564 additions and 966 deletions
|
@ -1,7 +1,10 @@
|
|||
// Copyright (C) 1999-2000 Id Software, Inc.
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||||
//
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||||
// cg_consolecmds.c -- text commands typed in at the local console, or
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||||
// executed by a key binding
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||||
/*
|
||||
*
|
||||
* Copyright (C) 1999-2000 Id Software, Inc.
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||||
*
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||||
* cg_consolecmds.c -- text commands typed in at the local console, or
|
||||
* executed by a key binding
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||||
*/
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||||
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||||
#include "cg_local.h"
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||||
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||||
|
@ -88,20 +91,20 @@ static void CG_ClientPos_f ( void )
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|||
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||||
static void CG_ScoresDown_f( void ) {
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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||||
// the scores are more than two seconds out of data,
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||||
// so request new ones
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||||
/* the scores are more than two seconds out of data,
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||||
so request new ones */
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||||
cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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// leave the current scores up if they were already
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// displayed, but if this is the first hit, clear them out
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||||
/* leave the current scores up if they were already
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||||
displayed, but if this is the first hit, clear them out */
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||||
if ( !cg.showScores ) {
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||||
cg.showScores = qtrue;
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cg.numScores = 0;
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}
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} else {
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||||
// show the cached contents even if they just pressed if it
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||||
// is within two seconds
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||||
/* show the cached contents even if they just pressed if it
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||||
is within two seconds */
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cg.showScores = qtrue;
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}
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}
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||||
|
@ -141,25 +144,6 @@ static void CG_TellAttacker_f( void ) {
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|||
trap_SendClientCommand( command );
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||||
}
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||||
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||||
/*
|
||||
=================
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||||
Cmd_ShakeCamera_f
|
||||
=================
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||||
*/
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||||
/*void CG_ShakeCamera_cmd( void ) {
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||||
//vec3_t end, start, forward, up;
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||||
//gclient_t *client;
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||||
//gentity_t *other;
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||||
//gentity_t *sayA;
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||||
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||||
//if ( ent->client->sess.sessionClass != PC_ADMIN ) {
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// return;
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//}
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CG_CameraShake( 300, 30000 );
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//AngleVectors(ent->parent->client->ps.viewangles, forward, right, up);
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}*/
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||||
|
||||
|
||||
void CG_Cough_cmd( void )
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||||
{
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||||
CG_Printf(" ,. \n"); CG_Printf(" ..:, :Xt. ,:. \n");
|
||||
|
@ -182,96 +166,6 @@ void CG_Cough_cmd( void )
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|||
CG_Printf(" .+tti=,,iIt+;. \n"); CG_Printf(" .:;;:. ,;;;:. \n");
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||||
}
|
||||
|
||||
/*
|
||||
static const char* cmdStr[][] =
|
||||
{ "rankList", "crewman\t - \tCrewman\n
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cadet1\t - \tCadet 4th Class\n
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cadet2\t - \tCadet 3rd Class\n
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cadet3\t - \tCadet 2nd Class\n
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cadet4\t - \tCadet 1st Class\n
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ensign\t - \tEnsign\n
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ltjg\t - \tLieutenant Junior Grade\n
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lt\t - \tLieutenant\n
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ltcmdr\t - \tLt.Commander\n
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cmdr\t - \tCommander\n
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capt\t - \tCaptain\n
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cmmdr\t - \tCommodore\n
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adm2\t - \tRear Admiral\n
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adm3\t - \tVice Admiral\n
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adm4\t - \tAdmiral\n
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adm5\t - \tFleet Admiral\n
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||||
-=Use Page Up & Page Down to scroll=-\n" },
|
||||
{ "classlist", "Command\n
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||||
Science\n
|
||||
Security\n
|
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Engineer\n
|
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Medical\n
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Alien\n" },
|
||||
{ "adminlist", "admins\n
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disarm_tripmine\n
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||||
drag\n
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||||
forcename\n
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||||
forcekill\n
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||||
forcekillradius\n
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||||
forceclass\n
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||||
forcerank\n
|
||||
forcemodel\n
|
||||
give\n
|
||||
giveto\n
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||||
kicktarget\n
|
||||
msg\n
|
||||
n00b\n
|
||||
revive\n
|
||||
shake\n
|
||||
undrag\n
|
||||
-=Use Page Up & Page Down to scroll=-\n" };*/
|
||||
|
||||
|
||||
/*const char* cmdStr[3][2] =
|
||||
{
|
||||
{ "rankList", "crewman\t - \tCrewman\ncadet1\t - \tCadet 4th Class\ncadet2\t - \tCadet 3rd Class\ncadet3\t - \tCadet 2nd Class\ncadet4\t - \tCadet 1st Class\nensign\t - \tEnsign\nltjg\t - \tLieutenant Junior Grade\nlt\t - \tLieutenant\nltcmdr\t - \tLt.Commander\ncmdr\t - \tCommander\ncapt\t - \tCaptain\ncmmdr\t - \tCommodore\nadm2\t - \tRear Admiral\nadm3\t - \tVice Admiral\nadm4\t - \tAdmiral\nadm5\t - \tFleet Admiral\n-=Use Page Up & Page Down to scroll=-\n" },
|
||||
{ "classlist", "Command\nScience\nSecurity\nEngineer\nMedical\nAlien\n" },
|
||||
{ "adminlist", "admins\ndisarm_tripmine\ndrag\nforcename\nforcekill\nforcekillradius\nforceclass\nforcerank\nforcemodel\ngive\ngiveto\nkicktarget\nmsg\nn00b\nrevive\nshake\nundrag\n-=Use Page Up & Page Down to scroll=-\n" }
|
||||
};*/
|
||||
|
||||
/*
|
||||
=========================
|
||||
CG_CmdList_cmd
|
||||
TiM: This is to help those keep track
|
||||
of those freeky huge list of things
|
||||
we've put in this mod
|
||||
FIX: Meh... since the majority
|
||||
of these are dynamic now and need calculation
|
||||
I'll put them in separate funcs.
|
||||
=========================
|
||||
*/
|
||||
|
||||
/*void CG_CmdList_cmd ( void ) {
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char StrArg[MAX_STRING_CHARS];
|
||||
int i;
|
||||
|
||||
trap_Argv( 1, StrArg, sizeof(StrArg) );
|
||||
|
||||
if ( !StrArg[0] ) {
|
||||
CG_Printf( "\nUsage: Displays a list of commands and variables for easy access\nCommand: cmdList <Name of list to show>\n\nAvailable lists are:\n" );
|
||||
|
||||
for ( i = 0; i < sizeof( cmdStr ) / sizeof( cmdStr[0] ); i++ ) {
|
||||
CG_Printf( "%s\n", cmdStr[i][0] );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for ( i = 0; i < sizeof( cmdStr ) / sizeof( cmdStr[0]); i++ ) {
|
||||
if ( !Q_stricmp( StrArg, cmdStr[i][0]) ) {
|
||||
CG_Printf( "\n%s\n", cmdStr[i][1] );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CG_Printf( "ERROR: Invalid Argument. Please check for validity and spelling errors.\n" );
|
||||
}*/
|
||||
|
||||
/*
|
||||
=========================
|
||||
CG_RankList_cmd
|
||||
|
@ -282,14 +176,14 @@ the names of all the ranks we can use ATM
|
|||
void CG_RankList_cmd( void ) {
|
||||
int i;
|
||||
|
||||
//Print Titles
|
||||
/* Print Titles */
|
||||
CG_Printf( S_COLOR_CYAN "RPG-X: Available Ranks\n");
|
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CG_Printf( S_COLOR_GREEN "Console Name \t - \t Formal Name\n" );
|
||||
|
||||
//Loop thru each val and print them
|
||||
/* Loop thru each val and print them */
|
||||
for ( i = 0; i < MAX_RANKS; i++ ) {
|
||||
//if ( strlen( cgs.ranksData[i].consoleName ) < 1 || strlen( cgs.ranksData[i].formalName ) < 1 )
|
||||
// return;
|
||||
/*if ( strlen( cgs.ranksData[i].consoleName ) < 1 || strlen( cgs.ranksData[i].formalName ) < 1 )
|
||||
return; */
|
||||
|
||||
if ( cgs.ranksData[i].consoleName[0] )
|
||||
CG_Printf( "%s \t - \t %s\n", cgs.ranksData[i].consoleName, cgs.ranksData[i].formalName );
|
||||
|
@ -308,14 +202,14 @@ the names of all the ranks we can use ATM
|
|||
void CG_ClassList_cmd( void ) {
|
||||
int i;
|
||||
|
||||
//Print Titles
|
||||
/* Print Titles */
|
||||
CG_Printf( S_COLOR_CYAN "RPG-X: Available Classes\n");
|
||||
CG_Printf( S_COLOR_GREEN "Formal Name\n" );
|
||||
|
||||
//Loop thru each val and print them
|
||||
/* Loop thru each val and print them */
|
||||
for ( i = 0; i < MAX_CLASSES; i++ ) {
|
||||
//if ( strlen( cgs.ranksData[i].consoleName ) < 1 || strlen( cgs.ranksData[i].formalName ) < 1 )
|
||||
// return;
|
||||
/* if ( strlen( cgs.ranksData[i].consoleName ) < 1 || strlen( cgs.ranksData[i].formalName ) < 1 )
|
||||
return; */
|
||||
|
||||
if ( cgs.classData[i].formalName[0] )
|
||||
CG_Printf( "%s\n", cgs.classData[i].formalName[0] );
|
||||
|
@ -337,19 +231,19 @@ void CG_BeamList_cmd( void ) {
|
|||
const char *locStr;
|
||||
int i;
|
||||
|
||||
//Print Titles
|
||||
/* Print Titles */
|
||||
CG_Printf( S_COLOR_CYAN "RPG-X Current Beam Locations\n" );
|
||||
CG_Printf( S_COLOR_GREEN "Location Name \t - \t Location Index\n" );
|
||||
|
||||
//Based off the string data that is transmitted to the CG on Init
|
||||
//Get the name and index of each location
|
||||
/* Based off the string data that is transmitted to the CG on Init
|
||||
Get the name and index of each location */
|
||||
for ( i = 1; i < MAX_LOCATIONS; i++ ) {
|
||||
locStr = CG_ConfigString( CS_LOCATIONS + i );
|
||||
|
||||
if ( locStr[0] ) {
|
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CG_Printf( "%s \t - \t%i\n", locStr, i );
|
||||
}
|
||||
locStr = NULL; //reset just in case
|
||||
locStr = NULL; /* reset just in case */
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -381,8 +275,8 @@ void CG_Emote_f( void ) {
|
|||
int i;
|
||||
animation_t *anims;
|
||||
int animLength;
|
||||
//int animLengthUpper;
|
||||
//int animLengthLower;
|
||||
/* int animLengthUpper;
|
||||
int animLengthLower; */
|
||||
qboolean emoteFound=qfalse;
|
||||
|
||||
argStr = CG_Argv( 1 );
|
||||
|
@ -391,8 +285,8 @@ void CG_Emote_f( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
//TiM: Hack override for eyes shut, angry eyes and alert mode.
|
||||
//No more data is needed
|
||||
/* TiM: Hack override for eyes shut, angry eyes and alert mode.
|
||||
No more data is needed */
|
||||
if ( !Q_stricmp( argStr, "eyes_shut" ) || !Q_stricmp( argStr, "eyes_frown" ) || !Q_stricmpn( argStr, "alert", 5 ) || !Q_stricmpn( argStr, "alert2", 6 ) )
|
||||
{
|
||||
trap_SendClientCommand( va( "doEmote %s", argStr ) );
|
||||
|
@ -404,9 +298,9 @@ void CG_Emote_f( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
//find out emote in the list
|
||||
//value of numEmotes calced in bg_misc.c
|
||||
//or if an int was supplied as an arg, use that
|
||||
/* find out emote in the list
|
||||
value of numEmotes calced in bg_misc.c
|
||||
or if an int was supplied as an arg, use that */
|
||||
/*if ( !argStr[0] >= '0' && argStr[0] <= '9' )
|
||||
{
|
||||
i = atoi( argStr );
|
||||
|
@ -423,7 +317,7 @@ void CG_Emote_f( void ) {
|
|||
else
|
||||
{*/
|
||||
for ( i = 0; i < bg_numEmotes; i++ )
|
||||
{ //i < sizeof( emoteList ) / sizeof( emoteList[0] )
|
||||
{ /* i < sizeof( emoteList ) / sizeof( emoteList[0] ) */
|
||||
emote = &bg_emoteList[i];
|
||||
|
||||
if ( emote && !Q_stricmp( emote->name, argStr ) )
|
||||
|
@ -432,7 +326,7 @@ void CG_Emote_f( void ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
//}
|
||||
/*} */
|
||||
|
||||
if ( !emoteFound ) {
|
||||
CG_Printf( S_COLOR_RED "ERROR: Specified emote not found\n" );
|
||||
|
@ -441,25 +335,25 @@ void CG_Emote_f( void ) {
|
|||
|
||||
anims = &cg_animsList[cgs.clientinfo[ cg.predictedPlayerState.clientNum ].animIndex].animations[ emote->enumName ];
|
||||
|
||||
//if anim num less than 0, then this is a stub anim
|
||||
/* if anim num less than 0, then this is a stub anim */
|
||||
if ( !anims || anims->numFrames < 0 ) {
|
||||
CG_Printf( S_COLOR_RED "ERROR: Current character cannot perform that emote.\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
//Anim length for lower model
|
||||
/* Anim length for lower model */
|
||||
if ( !( emote->animFlags & EMOTE_LOOP_UPPER ) && !( emote->animFlags & EMOTE_LOOP_LOWER ) ) {
|
||||
//numFrames * (1000 / fps = frameLerp ) = time length
|
||||
/* numFrames * (1000 / fps = frameLerp ) = time length */
|
||||
animLength = anims->numFrames * anims->frameLerp;
|
||||
}
|
||||
else {
|
||||
animLength = -1;
|
||||
}
|
||||
|
||||
//send the command to the server
|
||||
/* send the command to the server */
|
||||
trap_SendClientCommand( va( "doEmote %i %i", i, animLength ) );
|
||||
|
||||
//add this emote to the emotes recently played menu
|
||||
/* add this emote to the emotes recently played menu */
|
||||
{
|
||||
int j;
|
||||
char* cvar;
|
||||
|
@ -469,10 +363,10 @@ void CG_Emote_f( void ) {
|
|||
for ( j = 1; j <= NUM_CVAR_STORES; j++ ) {
|
||||
cvar = va( "ui_recentEmote%i", j );
|
||||
|
||||
//found a free slot
|
||||
/* found a free slot */
|
||||
trap_Cvar_VariableStringBuffer( cvar, buffer, 256 );
|
||||
|
||||
//oh this emote's already here... no point adding it again
|
||||
/* oh this emote's already here... no point adding it again */
|
||||
if ( atoi(buffer) == i ) {
|
||||
foundSlot = qtrue;
|
||||
break;
|
||||
|
@ -485,7 +379,7 @@ void CG_Emote_f( void ) {
|
|||
}
|
||||
}
|
||||
|
||||
//whup... no slot found. better push them all forward one
|
||||
/* whup... no slot found. better push them all forward one */
|
||||
if ( !foundSlot ) {
|
||||
char* cvar2;
|
||||
|
||||
|
@ -730,7 +624,7 @@ void CG_ThirdPersonPitchUpUp_f ( void ) {
|
|||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
/*------------------------------------------------------------------------------*/
|
||||
|
||||
const char* cVars[] = { "cg_thirdPersonRange", "cg_thirdPersonAngle",
|
||||
"cg_thirdPersonVertOffset", "cg_thirdPersonHorzOffset",
|
||||
|
@ -740,8 +634,8 @@ vmCvar_t* TPSVars[] = { &cg_thirdPersonRange, &cg_thirdPersonAngle,
|
|||
&cg_thirdPersonVertOffset, &cg_thirdPersonHorzOffset,
|
||||
&cg_thirdPersonPitchOffset };
|
||||
|
||||
//Set the third person values back to their hard-coded CVAR counter parts
|
||||
//Ie revert any temporary changes.
|
||||
/* Set the third person values back to their hard-coded CVAR counter parts
|
||||
Ie revert any temporary changes. */
|
||||
void CG_ThirdPersonRevert_f ( void ) {
|
||||
|
||||
int i;
|
||||
|
@ -750,14 +644,16 @@ void CG_ThirdPersonRevert_f ( void ) {
|
|||
for (i = 0; i < 5; i++ ){
|
||||
trap_Cvar_VariableStringBuffer ( cVars[i], value, sizeof( value ) );
|
||||
TPSVars[i]->value = atof( value );
|
||||
//Q_strncpyz( TPSVars[i]->string, value, 256 );
|
||||
/* Q_strncpyz( TPSVars[i]->string, value, 256 ); */
|
||||
}
|
||||
}
|
||||
|
||||
//TiM : If the default values for these CVARs are changed in cg_main.c, update them here.
|
||||
//I would consider linking directly to the values, but with scope, and then locating them in the
|
||||
//struct array, this is way faster.
|
||||
//Resets the values to the game's defaults. Useful if you screwed up the view big time.
|
||||
/*
|
||||
* TiM : If the default values for these CVARs are changed in cg_main.c, update them here.
|
||||
* I would consider linking directly to the values, but with scope, and then locating them in the
|
||||
* struct array, this is way faster.
|
||||
* Resets the values to the game's defaults. Useful if you screwed up the view big time.
|
||||
*/
|
||||
void CG_ThirdPersonReset_f ( void ) {
|
||||
int defValues[] = { 80, 0, 16, 0, 0 };
|
||||
int i;
|
||||
|
@ -768,8 +664,10 @@ void CG_ThirdPersonReset_f ( void ) {
|
|||
}
|
||||
}
|
||||
|
||||
//Takes the current values from all of the thirdperson pointer variables, and sets the
|
||||
//hard coded CVARs to the same value, effectively making them permanent
|
||||
/*
|
||||
* Takes the current values from all of the thirdperson pointer variables, and sets the
|
||||
* hard coded CVARs to the same value, effectively making them permanent
|
||||
*/
|
||||
void CG_ThirdPersonCommit_f ( void ) {
|
||||
int i;
|
||||
|
||||
|
@ -780,43 +678,42 @@ void CG_ThirdPersonCommit_f ( void ) {
|
|||
//since no screen changes occur. Let the user know something happened.
|
||||
}
|
||||
|
||||
//Toggles between first and third person
|
||||
/* Toggles between first and third person */
|
||||
void CG_ToggleThirdPerson_f ( void ) {
|
||||
int value;
|
||||
|
||||
value = !( cg_thirdPerson.integer > 0 ); //This is cool. It'll toggle the value each call.
|
||||
value = !( cg_thirdPerson.integer > 0 ); /* This is cool. It'll toggle the value each call. */
|
||||
|
||||
trap_Cvar_Set( "cg_thirdPerson", va( "%i", value ) );
|
||||
}
|
||||
|
||||
//TiM - Test the ability to handle binary data streams
|
||||
//void CG_LoadBinaryData( void )
|
||||
//{
|
||||
// const char *fileRoute = "rpgx.idkey";
|
||||
// fileHandle_t f;
|
||||
// int len;
|
||||
// byte buffer[SECURITY_SIZE];
|
||||
// rpgxSecurityFile_t *c;
|
||||
//
|
||||
// if (!fileRoute)
|
||||
// return;
|
||||
//
|
||||
// len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
|
||||
//
|
||||
// if ( !len )
|
||||
// return;
|
||||
//
|
||||
// trap_FS_Read( buffer, len, f );
|
||||
//
|
||||
// trap_FS_FCloseFile( f );
|
||||
//
|
||||
// c = (rpgxSecurityFile_t *)((byte *)buffer);
|
||||
//
|
||||
// CG_Printf( "ID: %i, Hash: %i, PID: %i\n", c->ID, c->hash > 0xFFFF ? 1 : 0, c->playerID > 0xFFFF ? 1 : 0);
|
||||
// CG_Printf( "%i\n", (unsigned)atoi( sv_securityHash.string ) > 0xFFFF ? 1 : 0 );
|
||||
//}
|
||||
/*TiM - Test the ability to handle binary data streams
|
||||
void CG_LoadBinaryData( void )
|
||||
{
|
||||
const char *fileRoute = "rpgx.idkey";
|
||||
fileHandle_t f;
|
||||
int len;
|
||||
byte buffer[SECURITY_SIZE];
|
||||
rpgxSecurityFile_t *c;
|
||||
|
||||
//================================================================================
|
||||
if (!fileRoute)
|
||||
return;
|
||||
|
||||
len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
|
||||
|
||||
if ( !len )
|
||||
return;
|
||||
|
||||
trap_FS_Read( buffer, len, f );
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
c = (rpgxSecurityFile_t *)((byte *)buffer);
|
||||
|
||||
CG_Printf( "ID: %i, Hash: %i, PID: %i\n", c->ID, c->hash > 0xFFFF ? 1 : 0, c->playerID > 0xFFFF ? 1 : 0);
|
||||
CG_Printf( "%i\n", (unsigned)atoi( sv_securityHash.string ) > 0xFFFF ? 1 : 0 );
|
||||
}*/
|
||||
|
||||
/*================================================================================*/
|
||||
|
||||
typedef struct {
|
||||
char *cmd;
|
||||
|
@ -836,32 +733,32 @@ static consoleCommand_t commands[] = {
|
|||
{ "+zoom", CG_ZoomDown_f },
|
||||
{ "-zoom", CG_ZoomUp_f },
|
||||
|
||||
//TiM : Modelview code
|
||||
{ "+thirdPersonForward", CG_ThirdPersonForwardDown_f }, //moving the camera forward
|
||||
/* TiM : Modelview code */
|
||||
{ "+thirdPersonForward", CG_ThirdPersonForwardDown_f }, /* moving the camera forward */
|
||||
{ "-thirdPersonForward", CG_ThirdPersonForwardUp_f },
|
||||
{ "+thirdPersonBackward", CG_ThirdPersonBackwardDown_f }, //moving the camera backward
|
||||
{ "+thirdPersonBackward", CG_ThirdPersonBackwardDown_f }, /* moving the camera backward */
|
||||
{ "-thirdPersonBackward", CG_ThirdPersonBackwardUp_f },
|
||||
{ "+thirdPersonLeft", CG_ThirdPersonLeftDown_f }, //moving the camera left
|
||||
{ "+thirdPersonLeft", CG_ThirdPersonLeftDown_f }, /* moving the camera left */
|
||||
{ "-thirdPersonLeft", CG_ThirdPersonLeftUp_f },
|
||||
{ "+thirdPersonRight", CG_ThirdPersonRightDown_f }, //moving the camera right
|
||||
{ "+thirdPersonRight", CG_ThirdPersonRightDown_f }, /* moving the camera right */
|
||||
{ "-thirdPersonRight", CG_ThirdPersonRightUp_f },
|
||||
{ "+thirdPersonUp", CG_ThirdPersonUpDown_f }, //moving the camera up
|
||||
{ "+thirdPersonUp", CG_ThirdPersonUpDown_f }, /* moving the camera up */
|
||||
{ "-thirdPersonUp", CG_ThirdPersonUpUp_f },
|
||||
{ "+thirdPersonDown", CG_ThirdPersonDownDown_f }, //moving the camera down
|
||||
{ "+thirdPersonDown", CG_ThirdPersonDownDown_f }, /* moving the camera down */
|
||||
{ "-thirdPersonDown", CG_ThirdPersonDownUp_f },
|
||||
{ "+thirdPersonAngleLeft", CG_ThirdPersonAngleLeftDown_f }, //rotating the camera left
|
||||
{ "+thirdPersonAngleLeft", CG_ThirdPersonAngleLeftDown_f }, /* rotating the camera left */
|
||||
{ "-thirdPersonAngleLeft", CG_ThirdPersonAngleLeftUp_f },
|
||||
{ "+thirdPersonAngleRight", CG_ThirdPersonAngleRightDown_f }, //rotating the camera right
|
||||
{ "+thirdPersonAngleRight", CG_ThirdPersonAngleRightDown_f }, /* rotating the camera right */
|
||||
{ "-thirdPersonAngleRight", CG_ThirdPersonAngleRightUp_f },
|
||||
{ "+thirdPersonPitchDown", CG_ThirdPersonPitchDownDown_f }, //pitching the camera down
|
||||
{ "+thirdPersonPitchDown", CG_ThirdPersonPitchDownDown_f }, /* pitching the camera down */
|
||||
{ "-thirdPersonPitchDown", CG_ThirdPersonPitchDownUp_f },
|
||||
{ "+thirdPersonPitchUp", CG_ThirdPersonPitchUpDown_f }, //pitching the camera up
|
||||
{ "+thirdPersonPitchUp", CG_ThirdPersonPitchUpDown_f }, /* pitching the camera up */
|
||||
{ "-thirdPersonPitchUp", CG_ThirdPersonPitchUpUp_f },
|
||||
{ "thirdPersonRevert", CG_ThirdPersonRevert_f }, //revert current view to previous settings
|
||||
{ "thirdPersonReset", CG_ThirdPersonReset_f }, //reset values to CVAR defaults
|
||||
{ "thirdPersonCommit", CG_ThirdPersonCommit_f }, //set CVARs to current settings
|
||||
{ "thirdPerson", CG_ToggleThirdPerson_f }, //Toggle the 3rd persn CVAR
|
||||
//TiM
|
||||
{ "thirdPersonRevert", CG_ThirdPersonRevert_f }, /* revert current view to previous settings */
|
||||
{ "thirdPersonReset", CG_ThirdPersonReset_f }, /* reset values to CVAR defaults */
|
||||
{ "thirdPersonCommit", CG_ThirdPersonCommit_f }, /* set CVARs to current settings */
|
||||
{ "thirdPerson", CG_ToggleThirdPerson_f }, /* Toggle the 3rd persn CVAR */
|
||||
/* TiM */
|
||||
|
||||
{ "clientPos", CG_ClientPos_f },
|
||||
{ "sizeup", CG_SizeUp_f },
|
||||
|
@ -872,18 +769,18 @@ static consoleCommand_t commands[] = {
|
|||
{ "tell_target", CG_TellTarget_f },
|
||||
{ "tell_attacker", CG_TellAttacker_f },
|
||||
{ "tcmd", CG_TargetCommand_f },
|
||||
{ "loaddefered", CG_LoadDeferredPlayers }, // spelled wrong, but not changing for demo...
|
||||
{ "loaddefered", CG_LoadDeferredPlayers }, /* spelled wrong, but not changing for demo... */
|
||||
{ "+analysis", CG_ObjectivesDown_f },
|
||||
{ "-analysis", CG_ObjectivesUp_f },
|
||||
//{ "+shake", CG_ShakeCamera_cmd },
|
||||
/*{ "+shake", CG_ShakeCamera_cmd },*/
|
||||
{ "iloverpg-x", CG_Cough_cmd },
|
||||
//{ "commandList", CG_CmdList_cmd },
|
||||
/*{ "commandList", CG_CmdList_cmd },*/
|
||||
{ "rankList", CG_RankList_cmd },
|
||||
{ "locationList", CG_BeamList_cmd },
|
||||
{ "classList", CG_ClassList_cmd },
|
||||
{ "emote", CG_Emote_f },
|
||||
{ "locedit", CG_LocEdit_f },
|
||||
//{ "fileID", CG_LoadBinaryData }
|
||||
/*{ "fileID", CG_LoadBinaryData }*/
|
||||
};
|
||||
|
||||
|
||||
|
@ -926,25 +823,26 @@ void CG_InitConsoleCommands( void ) {
|
|||
trap_AddCommand( commands[i].cmd );
|
||||
}
|
||||
|
||||
//
|
||||
// the game server will interpret these commands, which will be automatically
|
||||
// forwarded to the server after they are not recognized locally
|
||||
//
|
||||
// TiM: This trap command also adds the commands to the 'tab list' that users can
|
||||
// use thru the console, so adding any and all game side commands (that we want the users to know about/access of course lol ;P )
|
||||
// would be a good idea too. :)
|
||||
/*
|
||||
* the game server will interpret these commands, which will be automatically
|
||||
* forwarded to the server after they are not recognized locally
|
||||
*
|
||||
* TiM: This trap command also adds the commands to the 'tab list' that users can
|
||||
* use thru the console, so adding any and all game side commands (that we want the users to know about/access of course lol ;P )
|
||||
* would be a good idea too. :)
|
||||
*/
|
||||
trap_AddCommand ("kill");
|
||||
trap_AddCommand ("say");
|
||||
trap_AddCommand ("say_team");
|
||||
// START MOD
|
||||
/* START MOD */
|
||||
trap_AddCommand ("say_class");
|
||||
//trap_AddCommand ("giveTo");
|
||||
/*trap_AddCommand ("giveTo");*/
|
||||
trap_AddCommand ("forceName");
|
||||
trap_AddCommand ("forceKill");
|
||||
trap_AddCommand ("forceKillRadius");
|
||||
trap_AddCommand ("forceClass");
|
||||
trap_AddCommand ("kickTarget");
|
||||
// END MOD
|
||||
/* END MOD */
|
||||
trap_AddCommand ("give");
|
||||
trap_AddCommand ("god");
|
||||
trap_AddCommand ("notarget");
|
||||
|
@ -957,9 +855,9 @@ void CG_InitConsoleCommands( void ) {
|
|||
trap_AddCommand ("setviewpos");
|
||||
trap_AddCommand ("vote");
|
||||
trap_AddCommand ("callvote");
|
||||
trap_AddCommand ("loaddeferred"); // spelled wrong, but not changing for demo
|
||||
trap_AddCommand ("loaddeferred"); /* spelled wrong, but not changing for demo */
|
||||
|
||||
//TiM - uh START MOD AGAIN
|
||||
/*TiM - uh START MOD AGAIN */
|
||||
trap_AddCommand("laser");
|
||||
trap_AddCommand("flashlight");
|
||||
trap_AddCommand("cloak");
|
||||
|
@ -971,7 +869,7 @@ void CG_InitConsoleCommands( void ) {
|
|||
trap_AddCommand("shake");
|
||||
trap_AddCommand("drag");
|
||||
trap_AddCommand("undrag");
|
||||
trap_AddCommand("flushTripmines"); //disarm_tripmines
|
||||
trap_AddCommand("flushTripmines"); /* disarm_tripmines */
|
||||
trap_AddCommand("rank");
|
||||
trap_AddCommand("forceRank");
|
||||
trap_AddCommand("forceModel");
|
||||
|
@ -1011,17 +909,23 @@ void CG_InitConsoleCommands( void ) {
|
|||
|
||||
trap_AddCommand("mapsList");
|
||||
|
||||
//END MOD AGAIN
|
||||
//TiM - May I just say. WOAH! THAT'S A LOT!! O_O!
|
||||
/*
|
||||
* END MOD AGAIN
|
||||
* TiM - May I just say. WOAH! THAT'S A LOT!! O_O!
|
||||
*/
|
||||
|
||||
//START MOD AGAIN - xD
|
||||
//by Marcin - 04/12/2008
|
||||
/*
|
||||
* START MOD AGAIN - xD
|
||||
* by Marcin - 04/12/2008
|
||||
*/
|
||||
trap_AddCommand("drop");
|
||||
trap_AddCommand("flushDropped");
|
||||
//END MOD
|
||||
/* END MOD */
|
||||
|
||||
//START MOD ANOTHER TIME AGAIN xD
|
||||
//GSIO01 | 08/05/2009
|
||||
/*
|
||||
* START MOD ANOTHER TIME xD
|
||||
* GSIO01 | 08/05/2009
|
||||
*/
|
||||
trap_AddCommand("lock");
|
||||
trap_AddCommand("ffColor");
|
||||
trap_AddCommand("remodulate");
|
||||
|
@ -1043,11 +947,11 @@ void CG_InitConsoleCommands( void ) {
|
|||
trap_AddCommand("spawnTEnt");
|
||||
trap_AddCommand("flushTEnts");
|
||||
|
||||
//XPRERIMENTAL
|
||||
/* XPRERIMENTAL */
|
||||
trap_AddCommand("universalTrans");
|
||||
//END MOD
|
||||
/* END MOD */
|
||||
|
||||
//temp
|
||||
/* temp */
|
||||
trap_AddCommand("ui_holodeck");
|
||||
|
||||
#ifdef XTRA
|
||||
|
@ -1062,7 +966,7 @@ void CG_InitConsoleCommands( void ) {
|
|||
trap_AddCommand("lua_status");
|
||||
#endif
|
||||
|
||||
// CCAM
|
||||
/* CCAM */
|
||||
trap_AddCommand("camtest");
|
||||
trap_AddCommand("camtestend");
|
||||
}
|
||||
|
|
166
cgame/cg_draw.c
166
cgame/cg_draw.c
|
@ -1,22 +1,26 @@
|
|||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// cg_draw.c -- draw all of the graphical elements during
|
||||
// active (after loading) gameplay
|
||||
/*
|
||||
* Copyright (C) 1999-2000 Id Software, Inc.
|
||||
*
|
||||
* cg_draw.c -- draw all of the graphical elements during
|
||||
* active (after loading) gameplay
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_text.h"
|
||||
#include "cg_screenfx.h"
|
||||
|
||||
// set in CG_ParseTeamInfo
|
||||
/* set in CG_ParseTeamInfo */
|
||||
int sortedTeamPlayers[TEAM_MAXOVERLAY];
|
||||
int numSortedTeamPlayers;
|
||||
int drawTeamOverlayModificationCount = -1;
|
||||
|
||||
//TiM: dCross
|
||||
//qboolean CG_WorldCoordToScreenCoord(vec3_t worldCoord, float *x, float *y, qboolean clamp);
|
||||
//end dCross
|
||||
/*
|
||||
* TiM: dCross
|
||||
* qboolean CG_WorldCoordToScreenCoord(vec3_t worldCoord, float *x, float *y, qboolean clamp);
|
||||
* end dCross
|
||||
*/
|
||||
|
||||
//TiM: Tricorder Parameters
|
||||
/* TiM: Tricorder Parameters */
|
||||
vec3_t vfwd;
|
||||
vec3_t vright;
|
||||
vec3_t vup;
|
||||
|
@ -31,7 +35,7 @@ extern void InitPostGameMenuStruct();
|
|||
|
||||
static void CG_InterfaceStartup();
|
||||
|
||||
char *ingame_text[IGT_MAX]; // Holds pointers to ingame text
|
||||
char *ingame_text[IGT_MAX]; /* Holds pointers to ingame text */
|
||||
|
||||
int zoomFlashTime=0;
|
||||
|
||||
|
@ -43,58 +47,58 @@ int zoomFlashTime=0;
|
|||
|
||||
interfacegraphics_s interface_graphics[IG_MAX] =
|
||||
{
|
||||
// type timer x y width height file/text graphic, min max color style ptr
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_GROW
|
||||
/* type timer x y width height file/text graphic, min max color style ptr */
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_GROW */
|
||||
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_HEALTH_START
|
||||
{ SG_GRAPHIC, 0.0, 5, 429, 32, 64, "gfx/interface/rpgx_healthbar_leftcorner", 0, 0, 0, CT_DKBROWN1, 0 }, // IG_HEALTH_BEGINCAP
|
||||
{ SG_GRAPHIC, 0.0, 64, 429, 6, 25, "gfx/interface/ammobar", 0, 0, 0, CT_DKBROWN1, 0 }, // IG_HEALTH_BOX1
|
||||
{ SG_GRAPHIC, 0.0, 72, 429, 0, 25, "gfx/interface/ammobar", 0, 0, 0, CT_LTBROWN1, 0 }, // IG_HEALTH_SLIDERFULL
|
||||
{ SG_GRAPHIC, 0.0, 0, 429, 0, 25, "gfx/interface/ammobar", 0, 0, 0, CT_DKBROWN1, 0 }, // IG_HEALTH_SLIDEREMPTY
|
||||
{ SG_GRAPHIC, 0.0, 72, 429, 16, 32, "gfx/interface/rpgx_healthbar_endcap", 0, 0, 147, CT_DKBROWN1, 0 }, // IG_HEALTH_ENDCAP
|
||||
{ SG_NUMBER, 0.0, 23, 425, 16, 32, NULL, 0, 0, 0, CT_LTBROWN1, NUM_FONT_BIG }, // IG_HEALTH_COUNT
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_HEALTH_END
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_HEALTH_START */
|
||||
{ SG_GRAPHIC, 0.0, 5, 429, 32, 64, "gfx/interface/rpgx_healthbar_leftcorner", 0, 0, 0, CT_DKBROWN1, 0 }, /* IG_HEALTH_BEGINCAP */
|
||||
{ SG_GRAPHIC, 0.0, 64, 429, 6, 25, "gfx/interface/ammobar", 0, 0, 0, CT_DKBROWN1, 0 }, /* IG_HEALTH_BOX1 */
|
||||
{ SG_GRAPHIC, 0.0, 72, 429, 0, 25, "gfx/interface/ammobar", 0, 0, 0, CT_LTBROWN1, 0 }, /* IG_HEALTH_SLIDERFULL */
|
||||
{ SG_GRAPHIC, 0.0, 0, 429, 0, 25, "gfx/interface/ammobar", 0, 0, 0, CT_DKBROWN1, 0 }, /* IG_HEALTH_SLIDEREMPTY */
|
||||
{ SG_GRAPHIC, 0.0, 72, 429, 16, 32, "gfx/interface/rpgx_healthbar_endcap", 0, 0, 147, CT_DKBROWN1, 0 }, /* IG_HEALTH_ENDCAP */
|
||||
{ SG_NUMBER, 0.0, 23, 425, 16, 32, NULL, 0, 0, 0, CT_LTBROWN1, NUM_FONT_BIG }, /* IG_HEALTH_COUNT */
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_HEALTH_END */
|
||||
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_ARMOR_START
|
||||
{ SG_GRAPHIC, 0.0, 20, 458, 32, 16, "gfx/interface/armorcap1", 0, 0, 0, CT_DKPURPLE1, 0 }, // IG_ARMOR_BEGINCAP
|
||||
{ SG_GRAPHIC, 0.0, 64, 458, 6, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, // IG_ARMOR_BOX1
|
||||
{ SG_GRAPHIC, 0.0, 72, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_LTPURPLE1, 0 }, // IG_ARMOR_SLIDERFULL
|
||||
{ SG_GRAPHIC, 0.0, 0, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, // IG_ARMOR_SLIDEREMPTY
|
||||
{ SG_GRAPHIC, 0.0, 72, 458, 16, 16, "gfx/interface/armorcap2", 0, 0, 147, CT_DKPURPLE1, 0 }, // IG_ARMOR_ENDCAP
|
||||
{ SG_NUMBER, 0.0, 44, 458, 16, 16, NULL, 0, 0, 0, CT_LTPURPLE1, NUM_FONT_SMALL }, // IG_ARMOR_COUNT
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_ARMOR_END
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_ARMOR_START */
|
||||
{ SG_GRAPHIC, 0.0, 20, 458, 32, 16, "gfx/interface/armorcap1", 0, 0, 0, CT_DKPURPLE1, 0 }, /* IG_ARMOR_BEGINCAP */
|
||||
{ SG_GRAPHIC, 0.0, 64, 458, 6, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, /* IG_ARMOR_BOX1 */
|
||||
{ SG_GRAPHIC, 0.0, 72, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_LTPURPLE1, 0 }, /* IG_ARMOR_SLIDERFULL */
|
||||
{ SG_GRAPHIC, 0.0, 0, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, /* IG_ARMOR_SLIDEREMPTY */
|
||||
{ SG_GRAPHIC, 0.0, 72, 458, 16, 16, "gfx/interface/armorcap2", 0, 0, 147, CT_DKPURPLE1, 0 }, /* IG_ARMOR_ENDCAP */
|
||||
{ SG_NUMBER, 0.0, 44, 458, 16, 16, NULL, 0, 0, 0, CT_LTPURPLE1, NUM_FONT_SMALL }, /* IG_ARMOR_COUNT */
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_ARMOR_END */
|
||||
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_AMMO_START
|
||||
{ SG_GRAPHIC, 0.0, 613, 429, 32, 64, "gfx/interface/ammouppercap1", 0, 0, 0, CT_LTPURPLE2, 0 }, // IG_AMMO_UPPER_BEGINCAP
|
||||
{ SG_GRAPHIC, 0.0, 607, 429, 16, 32, "gfx/interface/ammouppercap2", 0, 0, 572, CT_LTPURPLE2, 0 }, // IG_AMMO_UPPER_ENDCAP
|
||||
{ SG_GRAPHIC, 0.0, 613, 458, 16, 16, "gfx/interface/ammolowercap1", 0, 0, 0, CT_LTPURPLE2, 0 }, // IG_AMMO_LOWER_BEGINCAP
|
||||
{ SG_GRAPHIC, 0.0, 578, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_LTPURPLE1, 0 }, // IG_AMMO_SLIDERFULL
|
||||
{ SG_GRAPHIC, 0.0, 0, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, // IG_AMMO_SLIDEREMPTY
|
||||
{ SG_GRAPHIC, 0.0, 607, 458, 16, 16, "gfx/interface/ammolowercap2", 0, 0, 572, CT_LTPURPLE2, 0 }, // IG_AMMO_LOWER_ENDCAP
|
||||
{ SG_NUMBER, 0.0, 573, 425, 16, 32, NULL, 0, 0, 0, CT_LTPURPLE1, NUM_FONT_BIG }, // IG_AMMO_COUNT
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, // IG_AMMO_END
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_AMMO_START */
|
||||
{ SG_GRAPHIC, 0.0, 613, 429, 32, 64, "gfx/interface/ammouppercap1", 0, 0, 0, CT_LTPURPLE2, 0 }, /* IG_AMMO_UPPER_BEGINCAP */
|
||||
{ SG_GRAPHIC, 0.0, 607, 429, 16, 32, "gfx/interface/ammouppercap2", 0, 0, 572, CT_LTPURPLE2, 0 }, /* IG_AMMO_UPPER_ENDCAP */
|
||||
{ SG_GRAPHIC, 0.0, 613, 458, 16, 16, "gfx/interface/ammolowercap1", 0, 0, 0, CT_LTPURPLE2, 0 }, /* IG_AMMO_LOWER_BEGINCAP */
|
||||
{ SG_GRAPHIC, 0.0, 578, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_LTPURPLE1, 0 }, /* IG_AMMO_SLIDERFULL */
|
||||
{ SG_GRAPHIC, 0.0, 0, 458, 0, 12, "gfx/interface/ammobar", 0, 0, 0, CT_DKPURPLE1, 0 }, /* IG_AMMO_SLIDEREMPTY */
|
||||
{ SG_GRAPHIC, 0.0, 607, 458, 16, 16, "gfx/interface/ammolowercap2", 0, 0, 572, CT_LTPURPLE2, 0 }, /* IG_AMMO_LOWER_ENDCAP */
|
||||
{ SG_NUMBER, 0.0, 573, 425, 16, 32, NULL, 0, 0, 0, CT_LTPURPLE1, NUM_FONT_BIG }, /* IG_AMMO_COUNT */
|
||||
{ SG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, CT_NONE, 0 }, /* IG_AMMO_END */
|
||||
|
||||
};
|
||||
|
||||
#define LOWEROVERLAY_Y (SCREEN_HEIGHT - ICON_SIZE - 15)
|
||||
|
||||
//------------------------------------------------------
|
||||
/*------------------------------------------------------*/
|
||||
|
||||
lensFlare_t lensFlare[MAX_LENS_FLARES];
|
||||
|
||||
lensReflec_s lensReflec[10] =
|
||||
{
|
||||
//width, height, offset, positive, color, shadername, shaders placeholder
|
||||
{ 23, 23, 0.192, qtrue, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_straight", 0 }, //Brown1 //5.2
|
||||
{ 9, 9, 0.37, qtrue, { 0.37, 0.58, 0.55 }, "gfx/effects/flares/flare_straight", 0 }, //Aqua1 //2.7
|
||||
{ 14, 14, 0.25, qfalse, { 0.37, 0.79, 0.76 }, "gfx/effects/flares/flare_radial", 0 }, //Turquoise1 //4.0
|
||||
{ 86, 86, 0.556, qfalse, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_inverseradial", 0 }, //BigBrownInverseRad //1.8
|
||||
{ 49, 49, 0.476, qfalse, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_straight", 0 }, //StraightBrown2 //2.1
|
||||
{ 35, 35, 0.667, qfalse, { 0.34, 0.40, 0.44 }, "gfx/effects/flares/flare_straight", 0 }, //Grey1 //1.5
|
||||
{ 32, 32, 0.769, qfalse, { 0.20, 0.38, 0.62 }, "gfx/effects/flares/flare_radial", 0 }, //BlueRad //1.3
|
||||
{ 122, 122, 1.1, qfalse, { 0.31, 0.65, 0.36 }, "gfx/effects/flares/flare_inverseradial", 0 }, //BigInverseGreen //0.9
|
||||
{ 254, 254, 1.429, qfalse, { 1.00, 1.00, 1.00 }, "gfx/effects/flares/flare_chromadisc", 0 }, //ChromaHoop //0.7
|
||||
{ 52, 52, 1.429, qtrue, { 0.40, 0.56, 0.42 }, "gfx/effects/flares/flare_inverseradial", 0 }, //Green offset //0.7
|
||||
/* width, height, offset, positive, color, shadername, shaders placeholder */
|
||||
{ 23, 23, 0.192, qtrue, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_straight", 0 }, /* Brown1 5.2 */
|
||||
{ 9, 9, 0.37, qtrue, { 0.37, 0.58, 0.55 }, "gfx/effects/flares/flare_straight", 0 }, /* Aqua1 2.7 */
|
||||
{ 14, 14, 0.25, qfalse, { 0.37, 0.79, 0.76 }, "gfx/effects/flares/flare_radial", 0 }, /* Turquoise1 4.0 */
|
||||
{ 86, 86, 0.556, qfalse, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_inverseradial", 0 }, /* BigBrownInverseRad 1.8 */
|
||||
{ 49, 49, 0.476, qfalse, { 0.73, 0.50, 0.23 }, "gfx/effects/flares/flare_straight", 0 }, /* StraightBrown2 2.1 */
|
||||
{ 35, 35, 0.667, qfalse, { 0.34, 0.40, 0.44 }, "gfx/effects/flares/flare_straight", 0 }, /* Grey1 1.5 */
|
||||
{ 32, 32, 0.769, qfalse, { 0.20, 0.38, 0.62 }, "gfx/effects/flares/flare_radial", 0 }, /* BlueRad 1.3 */
|
||||
{ 122, 122, 1.1, qfalse, { 0.31, 0.65, 0.36 }, "gfx/effects/flares/flare_inverseradial", 0 }, /* BigInverseGreen 0.9 */
|
||||
{ 254, 254, 1.429, qfalse, { 1.00, 1.00, 1.00 }, "gfx/effects/flares/flare_chromadisc", 0 }, /* ChromaHoop 0.7 */
|
||||
{ 52, 52, 1.429, qtrue, { 0.40, 0.56, 0.42 }, "gfx/effects/flares/flare_inverseradial", 0 }, /* Green offset 0.7 */
|
||||
};
|
||||
|
||||
#define HALF_SCREEN_WIDTH (SCREEN_WIDTH*0.5)
|
||||
|
@ -109,19 +113,19 @@ void CG_InitLensFlare( vec3_t worldCoord,
|
|||
{
|
||||
int i;
|
||||
|
||||
//First thing's first.... I understand if you hate flares :'(
|
||||
/* First thing's first.... I understand if you hate flares :'( */
|
||||
if (!cg_dynamiclensflares.value)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAX_LENS_FLARES; i++) { //find the next free slot
|
||||
for (i = 0; i < MAX_LENS_FLARES; i++) { /* find the next free slot */
|
||||
if ( !lensFlare[i].qfull ) {
|
||||
//VectorCopy(worldCoord, lensFlare[i].worldCoord);
|
||||
/* VectorCopy(worldCoord, lensFlare[i].worldCoord); */
|
||||
lensFlare[i].worldCoord[0] = worldCoord[0];
|
||||
lensFlare[i].worldCoord[1] = worldCoord[1];
|
||||
lensFlare[i].worldCoord[2] = worldCoord[2];
|
||||
lensFlare[i].w1 = w1;
|
||||
lensFlare[i].h1 = h1;
|
||||
//VectorCopy(glowColor, lensFlare[i].glowColor);
|
||||
/* VectorCopy(glowColor, lensFlare[i].glowColor); */
|
||||
lensFlare[i].glowColor[0] = glowColor[0];
|
||||
lensFlare[i].glowColor[1] = glowColor[1];
|
||||
lensFlare[i].glowColor[2] = glowColor[2];
|
||||
|
@ -129,7 +133,7 @@ void CG_InitLensFlare( vec3_t worldCoord,
|
|||
lensFlare[i].hazeOffset = hazeOffset;
|
||||
lensFlare[i].minDist = minDist;
|
||||
lensFlare[i].maxDist = maxDist;
|
||||
//VectorCopy(streakColor, lensFlare[i].streakColor);
|
||||
/* VectorCopy(streakColor, lensFlare[i].streakColor); */
|
||||
lensFlare[i].streakColor[0] = streakColor[0];
|
||||
lensFlare[i].streakColor[1] = streakColor[1];
|
||||
lensFlare[i].streakColor[2] = streakColor[2];
|
||||
|
@ -178,13 +182,15 @@ static qboolean CG_WorldCoordToScreenCoord(vec3_t worldCoord, float *x, float *y
|
|||
float xzi;
|
||||
float yzi;
|
||||
|
||||
// xcenter = cg.refdef.width / 2;//gives screen coords adjusted for resolution
|
||||
// ycenter = cg.refdef.height / 2;//gives screen coords adjusted for resolution
|
||||
/* xcenter = cg.refdef.width / 2;*//*gives screen coords adjusted for resolution*/
|
||||
/* ycenter = cg.refdef.height / 2;*//*gives screen coords adjusted for resolution*/
|
||||
|
||||
//NOTE: did it this way because most draw functions expect virtual 640x480 coords
|
||||
// and adjust them for current resolution
|
||||
//xcenter = 640 * 0.5;//gives screen coords in virtual 640x480, to be adjusted when drawn
|
||||
//ycenter = 480 * 0.5;//gives screen coords in virtual 640x480, to be adjusted when drawn
|
||||
/*
|
||||
* NOTE: did it this way because most draw functions expect virtual 640x480 coords
|
||||
* and adjust them for current resolution
|
||||
*/
|
||||
/*xcenter = 640 * 0.5;*//*gives screen coords in virtual 640x480, to be adjusted when drawn*/
|
||||
/*ycenter = 480 * 0.5;*//*gives screen coords in virtual 640x480, to be adjusted when drawn*/
|
||||
xcenter = 640 >> 1;
|
||||
ycenter = 480 >> 1;
|
||||
|
||||
|
@ -195,7 +201,7 @@ static qboolean CG_WorldCoordToScreenCoord(vec3_t worldCoord, float *x, float *y
|
|||
transformed[1] = DotProduct(local,up);
|
||||
transformed[2] = DotProduct(local,fwd);
|
||||
|
||||
// Make sure Z is not negative.
|
||||
/* Make sure Z is not negative. */
|
||||
if(transformed[2] < 0.01)
|
||||
{
|
||||
if ( clamp )
|
||||
|
@ -207,9 +213,9 @@ static qboolean CG_WorldCoordToScreenCoord(vec3_t worldCoord, float *x, float *y
|
|||
return qfalse;
|
||||
}
|
||||
}
|
||||
// Simple convert to screen coords.
|
||||
xzi = xcenter / transformed[2] * (96.0/cg.refdef.fov_x);//90 //95
|
||||
yzi = ycenter / transformed[2] * (102.0/cg.refdef.fov_y);//90 //105
|
||||
/* Simple convert to screen coords. */
|
||||
xzi = xcenter / transformed[2] * (96.0/cg.refdef.fov_x);/*90*/ /*95*/
|
||||
yzi = ycenter / transformed[2] * (102.0/cg.refdef.fov_y);/*90*/ /*105*/
|
||||
|
||||
*x = (float)(xcenter + xzi * transformed[0]);
|
||||
*y = (float)(ycenter - yzi * transformed[1]);
|
||||
|
@ -239,9 +245,11 @@ but much less worse than what was before. :)
|
|||
|
||||
static float CG_FlareScreenTrans(int x, int y, int xmin, int ymin, int xmax, int ymax )
|
||||
{
|
||||
//Think about it, when the XY points are in separate quadrants of the screen,
|
||||
//they're all the same values anyway, but just either negative or positive.
|
||||
//Making them all positive, and working on just that set kills about 8 birds with a fricken' huge stone. >:)
|
||||
/*
|
||||
* Think about it, when the XY points are in separate quadrants of the screen,
|
||||
* they're all the same values anyway, but just either negative or positive.
|
||||
* Making them all positive, and working on just that set kills about 8 birds with a fricken' huge stone. >:)
|
||||
*/
|
||||
int lx = abs(x);
|
||||
int ly = abs(y);
|
||||
int lxmin = abs(xmin);
|
||||
|
@ -250,30 +258,30 @@ static float CG_FlareScreenTrans(int x, int y, int xmin, int ymin, int xmax, int
|
|||
int lymax = abs(ymax);
|
||||
int xDif = lxmax - lxmin;
|
||||
int yDif = lymax - lymin;
|
||||
float grad = ( (float)lymax/(float)lxmax ); //calc the grad as if (xmin, ymin) were the origin
|
||||
float grad = ( (float)lymax/(float)lxmax ); /* calc the grad as if (xmin, ymin) were the origin */
|
||||
|
||||
float alpha = 1.0;
|
||||
|
||||
//if xy is under minimums, just make it 1 :P
|
||||
/* if xy is under minimums, just make it 1 :P */
|
||||
if (lx < lxmin && ly < lymin ) {
|
||||
return alpha;
|
||||
}
|
||||
|
||||
if ( ly < (lx * grad) ) {//point is running along the side bar
|
||||
if ( ly < (lx * grad) ) {/* point is running along the side bar */
|
||||
alpha = (float)( 1.0 - ( (float)lx - (float)lxmin ) / (float)xDif );
|
||||
//CG_Printf("SIDE BAR!!!! alpha = %f, ly = %i, lymin = %i, yDif = %i\n", alpha, ly, lymin, yDif);
|
||||
/* CG_Printf("SIDE BAR!!!! alpha = %f, ly = %i, lymin = %i, yDif = %i\n", alpha, ly, lymin, yDif); */
|
||||
}
|
||||
|
||||
if ( ly > ( lx * grad) ) {//point is running along the top bar
|
||||
if ( ly > ( lx * grad) ) {/* point is running along the top bar */
|
||||
alpha = (float)( 1.0 - ( (float)ly - (float)lymin ) / (float)yDif );
|
||||
//CG_Printf("TOP BAR!!!! alpha = %f, lx = %i, lxmin = %i, xDif = %i, xEq = %f\n", alpha, lx, lxmin, xDif, ((float)lx * grad) );
|
||||
/* CG_Printf("TOP BAR!!!! alpha = %f, lx = %i, lxmin = %i, xDif = %i, xEq = %f\n", alpha, lx, lxmin, xDif, ((float)lx * grad) ); */
|
||||
}
|
||||
|
||||
//if xy has exceeded maxes, just make it 0 :P
|
||||
/* if xy has exceeded maxes, just make it 0 :P */
|
||||
if ( lx >= lxmax || ly >= lymax )
|
||||
alpha = 0.0;
|
||||
|
||||
//Lock it just in case something weird happened. :S
|
||||
/* Lock it just in case something weird happened. :S */
|
||||
if ( alpha > 1.0 )
|
||||
alpha = 1.0;
|
||||
if ( alpha < 0.0 )
|
||||
|
@ -298,15 +306,15 @@ static float CG_CorrelateMaxMinDist( float len, int min, int max ) {
|
|||
|
||||
float alpha = 1.0;
|
||||
|
||||
if ( min == max && max == 0 ) //This means it will always be off
|
||||
if ( min == max && max == 0 ) /* This means it will always be off */
|
||||
return 0.0;
|
||||
|
||||
if ( min <= 0 ) //this means that the parameter wants it to always be on
|
||||
if ( min <= 0 ) /* this means that the parameter wants it to always be on */
|
||||
return alpha;
|
||||
|
||||
alpha = /*1.0 -*/ ( len - (float)min ) / ((float)max - (float)min); //calculate the alpha
|
||||
alpha = /*1.0 -*/ ( len - (float)min ) / ((float)max - (float)min); /* calculate the alpha */
|
||||
|
||||
if (alpha > 1.0 ) //Clamp it.... again
|
||||
if (alpha > 1.0 ) /* Clamp it.... again */
|
||||
alpha = 1.0;
|
||||
if (alpha < 0.0 )
|
||||
alpha = 0.0;
|
||||
|
|
971
game/bg_misc.c
971
game/bg_misc.c
File diff suppressed because it is too large
Load diff
|
@ -21,6 +21,9 @@
|
|||
#elif defined WIN32
|
||||
#define HOSTARCH "WIN32"
|
||||
#define EXTENSION "dll"
|
||||
#elif defined __APPLE__
|
||||
#define HOSTARCH "UNIX"
|
||||
#define EXTENSION "dylib"
|
||||
#endif
|
||||
|
||||
#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
|
||||
|
|
|
@ -244,30 +244,6 @@ typedef int clipHandle_t;
|
|||
|
||||
#define MAX_NAME_LENGTH 32 // max length of a client name
|
||||
|
||||
//client->sess.sessionClass and client->ps.persistant[PERS_CLASS]
|
||||
/*typedef enum
|
||||
{//FIXME: restrict pickups to the proper PC?
|
||||
PC_NOCLASS,//default
|
||||
PC_INFILTRATOR,//fast, low attack
|
||||
PC_SNIPER,//sneaky, snipe only
|
||||
PC_HEAVY,//slow, heavy attack
|
||||
PC_DEMO,//go boom
|
||||
PC_MEDIC,//heal
|
||||
PC_TECH,//operate
|
||||
PC_BORG,//special weapons, slower, adapting shields
|
||||
PC_ACTIONHERO,//has everything
|
||||
PC_SECURITY,//for escorts
|
||||
PC_MEDICAL,//for escorts
|
||||
PC_COMMAND,//for escorts
|
||||
PC_SCIENCE,//for escorts
|
||||
PC_ENGINEER,//for escorts
|
||||
PC_ALIEN,//for escorts
|
||||
PC_ALPHAOMEGA22,//for escorts
|
||||
PC_ADMIN,//for escorts
|
||||
PC_N00B,//for escorts
|
||||
NUM_PLAYER_CLASSES
|
||||
} pclass_t;*/
|
||||
|
||||
typedef int pclass_t;
|
||||
|
||||
// paramters for command buffer stuffing
|
||||
|
|
Loading…
Reference in a new issue