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1 changed files with 311 additions and 1 deletions
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@ -2356,6 +2356,286 @@ static int Entity_SetPos2(lua_State *L) {
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return 1;
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}
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static int Entity_GetPrevTrain(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushnil(L);
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return 1;
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}
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if(!lent->e->prevTrain)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, lent->e->prevTrain);
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return 1;
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}
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static int Entity_SetPrevTrain(lua_State *L) {
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lent_t *lent;
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lent_t *prev;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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prev = Lua_GetEntity(L, 2);
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if(!prev || !prev->e)
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lent->e->prevTrain = NULL;
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else
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lent->e->prevTrain = prev->e;
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return 1;
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}
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static int Entity_GetRandom(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L,1);
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if(!lent || !lent->e) {
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lua_pushnumber(L, 0);
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return 1;
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}
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lua_pushnumber(L, lent->e->random);
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return 1;
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}
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static int Entity_SetRandom(lua_State *L) {
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lent_t *lent;
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float rand;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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rand = (float)luaL_checknumber(L, 2);
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lent->e->random = rand;
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return 1;
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}
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static int Entity_GetRedsound(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushstring(L, "");
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return 1;
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}
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if(!lent->e->redsound[0])
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lua_pushstring(L, "");
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else
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lua_pushstring(L, lent->e->redsound);
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return 1;
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}
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static int Entity_SetRedsound(lua_State *L) {
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lent_t *lent;
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char *s;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s = (char *)luaL_checkstring(L, 2);
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if(!s[0])
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lent->e->redsound = NULL;
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else
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lent->e->redsound = G_NewString(s);
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return 1;
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}
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static int Entity_GetSound1To2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->sound1to2);
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return 1;
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}
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static int Entity_SetSound1To2(lua_State *L) {
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lent_t *lent;
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int s1to2;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s1to2 = (int)luaL_checknumber(L, 2);
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lent->e->sound1to2 = s1to2;
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return 1;
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}
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static int Entity_GetSound2To1(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->sound2to1);
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return 1;
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}
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static int Entity_SetSound2To1(lua_State *L) {
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lent_t *lent;
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int s2to1;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s2to1 = (int)luaL_checknumber(L, 2);
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lent->e->sound2to1 = s2to1;
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return 1;
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}
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static int Entity_GetSoundLoop(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->soundLoop);
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return 1;
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}
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static int Entity_SetSoundLoop(lua_State *L) {
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lent_t *lent;
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int sl;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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sl = (int)luaL_checknumber(L, 2);
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lent->e->soundLoop = sl;
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return 1;
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}
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static int Entity_GetSoundPos1(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->soundPos1);
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return 1;
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}
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static int Entity_SetSoundPos1(lua_State *L) {
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lent_t *lent;
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int sp1;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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sp1 = (int)luaL_checknumber(L, 2);
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lent->e->soundPos1 = sp1;
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return 1;
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}
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static int Entity_GetSoundPos2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->soundPos2);
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return 1;
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}
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static int Entity_SetSoundPos2(lua_State *L) {
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lent_t *lent;
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int sp2;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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sp2 = (int)luaL_checknumber(L, 2);
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lent->e->soundPos2 = sp2;
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return 1;
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}
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static int Entity_GetSpawnflags(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, 0);
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return 1;
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}
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lua_pushinteger(L, lent->e->spawnflags);
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return 1;
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}
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static int Entity_SetSpawnflags(lua_State *L) {
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lent_t *lent;
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int sp;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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sp = (int)luaL_checknumber(L, 2);
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lent->e->spawnflags = sp;
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return 1;
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}
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static int Entity_GetSpeed(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushnumber(L, 0);
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return 1;
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}
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lua_pushnumber(L, lent->e->speed);
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return 1;
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}
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static int Entity_SetSpeed(lua_State *L) {
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lent_t *lent;
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float speed;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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speed = (float)luaL_checknumber(L, 2);
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lent->e->speed = speed;
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return 1;
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}
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static const luaL_Reg Entity_ctor[] = {
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{"Spawn", Entity_Spawn},
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{"Find", Entity_Find},
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@ -2373,7 +2653,7 @@ static const luaL_Reg Entity_ctor[] = {
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};
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/*void dummy(gentity_t *ent) {
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ent->prevTrain;
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ent->speed;
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}*/
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static const luaL_Reg Entity_meta[] = {
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@ -2562,6 +2842,36 @@ static const luaL_Reg Entity_meta[] = {
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{"GetPos2", Entity_GetPos2},
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{"SetPos2", Entity_SetPos2},
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{"GetPrevTrain", Entity_GetPrevTrain},
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{"SetPrevTrain", Entity_SetPrevTrain},
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{"GetRandom", Entity_GetRandom},
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{"SetRandom", Entity_SetRandom},
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{"GetRedsound", Entity_GetRedsound},
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{"SetRedsound", Entity_SetRedsound},
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{"GetSound1To2", Entity_GetSound1To2},
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{"SetSound1To2", Entity_SetSound1To2},
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{"GetSound2To1", Entity_GetSound2To1},
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{"SetSound2To1", Entity_SetSound2To1},
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{"GetSoundLoop", Entity_GetSoundLoop},
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{"SetSoundLoop", Entity_SetSoundLoop},
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{"GetSoundPos1", Entity_GetSoundPos1},
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{"SetSoundPos1", Entity_SetSoundPos1},
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{"GetSoundPos2", Entity_GetSoundPos2},
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{"SetSoundPos2", Entity_SetSoundPos2},
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{"GetSpawnflags", Entity_GetSpawnflags},
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{"SetSpawnflags", Entity_SetSpawnflags},
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{"GetSpeed", Entity_GetSpeed},
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{"SetSpeed", Entity_SetSpeed},
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{NULL, NULL}
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};
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