Fixes for getter and setter in lua entity library.

This commit is contained in:
UberGames 2011-07-28 14:14:06 +02:00
parent b3067d177f
commit aaa362beea
2 changed files with 1 additions and 60 deletions

View file

@ -992,20 +992,6 @@ static int Entity_GetBooleanstate(lua_State *L) {
return 1;
}
static int Entity_SetBooleanstate(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->booleanstate = b;
return 1;
}
static int Entity_GetClipmask(lua_State *L) {
lent_t *lent;
@ -1362,19 +1348,6 @@ static int Entity_GetInUse(lua_State *L) {
return 1;
}
static int Entity_SetInUse(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->inuse = b;
return 1;
}
static int Entity_GetLastEnemy(lua_State *L) {
lent_t *lent;
@ -1443,20 +1416,6 @@ static int Entity_GetLuaEntity(lua_State *L) {
return 1;
}
static int Entity_SetLuaEntity(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->luaEntity = b;
return 1;
}
static int Entity_GetLuaFree(lua_State *L) {
lent_t *lent;
@ -1708,7 +1667,7 @@ static int Entity_SetMethodOfDeath(lua_State *L) {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
mod = (int)luaL_checknumber(L, 1);
mod = (int)luaL_checknumber(L, 2);
lent->e->methodOfDeath = mod;
@ -2564,20 +2523,6 @@ static int Entity_GetTakedamage(lua_State *L) {
return 1;
}
static int Entity_SetTakedamage(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->takedamage = b;
return 1;
}
static const luaL_Reg Entity_ctor[] = {
{"Spawn", Entity_Spawn},
{"Find", Entity_Find},
@ -2644,7 +2589,6 @@ static const luaL_Reg Entity_meta[] = {
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing
@ -2685,7 +2629,6 @@ static const luaL_Reg Entity_meta[] = {
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
{"GetInUse", Entity_GetInUse}, // args: none; return: bool
{"SetInUse", Entity_SetInUse}, // args: bool; return: noting
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
@ -2694,7 +2637,6 @@ static const luaL_Reg Entity_meta[] = {
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool
{"SetLuaEntity", Entity_SetLuaEntity}, // args: bool; return: nothing
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing
@ -2823,7 +2765,6 @@ static const luaL_Reg Entity_meta[] = {
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing
{NULL, NULL}
};

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