Christoph Oelckers
|
b106fb693a
|
- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
|
2022-11-17 21:46:24 +01:00 |
|
Christoph Oelckers
|
26ba1f601e
|
- scriptified the fire extinguisher.
|
2022-11-17 20:19:22 +01:00 |
|
Christoph Oelckers
|
f9826241ef
|
- scriptied the cracks.
|
2022-11-17 20:18:46 +01:00 |
|
Christoph Oelckers
|
8ce358fc24
|
- scriptified the trip bombs.
|
2022-11-17 18:38:25 +01:00 |
|
Christoph Oelckers
|
42e02d2956
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
|
Christoph Oelckers
|
5798fa067f
|
- cleaned up all -> accesses through firstWall().
|
2022-11-15 15:33:35 +01:00 |
|
Christoph Oelckers
|
7d9a4ea70d
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
|
Christoph Oelckers
|
84b17a8a53
|
- eliminate wall_count.
|
2022-11-15 14:59:28 +01:00 |
|
Christoph Oelckers
|
c23db8ea35
|
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
|
2022-11-15 12:21:21 +01:00 |
|
Christoph Oelckers
|
ad7cf290d2
|
- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
|
2022-11-15 08:28:05 +01:00 |
|
Christoph Oelckers
|
d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
|
2022-11-15 00:06:21 +01:00 |
|
Christoph Oelckers
|
e867c4603f
|
- Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
|
2022-11-14 18:48:31 +01:00 |
|
Christoph Oelckers
|
5fea500f92
|
- flammable actors scriptified.
|
2022-11-14 16:31:45 +01:00 |
|
Christoph Oelckers
|
190fd1827e
|
- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
|
2022-11-14 12:10:13 +01:00 |
|
Christoph Oelckers
|
f23ddc28f0
|
- Duke: scriptified the crane
|
2022-11-13 18:55:32 +01:00 |
|
Christoph Oelckers
|
c32a695384
|
- DukeActor scriptification framework.
|
2022-11-13 08:55:20 +01:00 |
|
Christoph Oelckers
|
ac4be79e96
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
|
Christoph Oelckers
|
0f57685f48
|
- updatesector interface cleanup.
|
2022-10-30 16:51:41 +01:00 |
|
Christoph Oelckers
|
09df4da241
|
- fixed scaling issue with Duke's green slimer.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
0c87bcb91b
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
|
Mitchell Richters
|
65acafc2bd
|
- Duke: Move new blood spat code into function for use in RR code as well.
|
2022-10-30 16:51:39 +01:00 |
|
Mitchell Richters
|
f149410750
|
- Duke: New setup for blood splatters against walls, taking full account of the float precision.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
15db7a7143
|
- unwrapped SetScaleX/Y.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
8265239d2d
|
- removed AddScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
85b52b1c77
|
- removed Scale(), CopyScale() and MultScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
51768439a9
|
- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
38f7935ee9
|
- repeats in actors_d.cpp and actors_r.cpp
|
2022-10-30 16:51:27 +01:00 |
|
Christoph Oelckers
|
1a22127123
|
- refactoring CreateActor - part 1
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
44f0a6ae67
|
- handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
dd3346cbc5
|
- mostly comparisons and code surrounding them
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
e749a0e9a4
|
- a bunch of repeats in actor_d.cpp
|
2022-10-30 16:51:25 +01:00 |
|
Mitchell Richters
|
b3943a0c04
|
- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.
|
2022-10-30 16:51:24 +01:00 |
|
Christoph Oelckers
|
8a8ef22e53
|
- mostly '>' comparisons with scale values.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
a11a366697
|
- some automatic replacements.
|
2022-10-30 16:51:21 +01:00 |
|
Christoph Oelckers
|
730c0ef66d
|
- lots of repeats in RR's spawn code.
|
2022-10-30 16:51:21 +01:00 |
|
Christoph Oelckers
|
71d61b26df
|
- 34 more uses of SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
e60fafec52
|
- got rid of most REPEAT_SCALE factors.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
d8fac32459
|
- more simple SetScale replacements.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
86d6ba43d4
|
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
c7c3b2a20c
|
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
|
2022-10-30 16:51:14 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
600c2a0243
|
- map all clipmove calls to the version with a full float interface.
|
2022-10-30 16:50:48 +01:00 |
|
Mitchell Richters
|
8bc34f3dac
|
- Handle all remaining VecToAngle() calls.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
1e7cce28af
|
- VecToAngle() with delta() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
92798b5a07
|
- Remove most buildhoriz() calls.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
22a9f89b64
|
- Remove all uses of fixedhoriz::asq16() .
|
2022-10-25 07:06:54 +02:00 |
|
Christoph Oelckers
|
9342b7b1a4
|
- Duke/RR: fixed move_player smart action.
|
2022-10-24 22:09:34 +02:00 |
|
Mitchell Richters
|
95cd74bdc0
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
|
Christoph Oelckers
|
0fdc91904d
|
- replaced getposfromactor
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
05117f9f5d
|
- first part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
eb40f78bd1
|
- floatified move_d
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
8d99277b87
|
- remaining add_int_ang calls.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
54346d9398
|
- eliminate all int_ang calls, except the one setting player.oa.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
2ea426be38
|
- handle several int_angle calls.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
e42036d43b
|
- only use the floatified version of findplayer.
|
2022-10-22 11:33:14 +02:00 |
|
Christoph Oelckers
|
671e75ba5f
|
- eliminate the last int_zvel call
|
2022-10-22 09:34:16 +02:00 |
|
Christoph Oelckers
|
5ccefcb77b
|
- first round of CreateActor calls.
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
13dd7260f5
|
- handle all remaining set_int_xvel and set_int_zvel.
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
42f179f675
|
- GreenSlime stuff
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
2e947fded3
|
- trivial changes
|
2022-10-22 09:34:14 +02:00 |
|
Christoph Oelckers
|
7ee620628d
|
- floatified handle_se24
|
2022-10-22 09:34:13 +02:00 |
|
Christoph Oelckers
|
062e533b81
|
- floatified hitasprite's callers.
|
2022-10-22 09:34:13 +02:00 |
|
Christoph Oelckers
|
4dfba60d99
|
- eliminated all ldist calls outside the weapon code.
|
2022-10-21 00:00:08 +02:00 |
|
Christoph Oelckers
|
a226a847bd
|
- fixed warnings
|
2022-10-21 00:00:06 +02:00 |
|
Mitchell Richters
|
2081e270cd
|
- Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
1814274124
|
- eliminated all of add_int_zvel.
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
a48ebc51a6
|
- This makes no sense either way…
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
3e511f33b8
|
- movetripbomb and movecrack
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
facedb6325
|
- floatified movesprite_ex
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
829d06790f
|
- handle the remaining movesprite_ex calls
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
0432930e5b
|
- converted all dist() calls to vector math and deleted the utilities
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
2bcc552ce0
|
- replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
f6d06b1326
|
- simple replacements in actor code
|
2022-10-21 00:00:03 +02:00 |
|
Christoph Oelckers
|
021f7062d1
|
- ported all simple EGS calls to CreateActor
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
dafc1ff2d2
|
- spawn coordinate in guts
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
6bd97e312d
|
- cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
1d7f2c81b6
|
- fixed position backup for trip bombs.
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
38a8e15ff9
|
- floatified most of movetripbomb and ovel
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
1a64d18349
|
- floatified RR hitscan teleporter stuff and other minor things.
|
2022-10-20 23:08:55 +02:00 |
|
Christoph Oelckers
|
6482fefeb3
|
- 3x add_int_z.
|
2022-10-20 22:25:10 +02:00 |
|
Christoph Oelckers
|
4196195b89
|
- floatified handle_se25
|
2022-10-20 22:25:09 +02:00 |
|
Christoph Oelckers
|
471f64cf72
|
- fixes for player velocity.
|
2022-10-20 00:48:08 +02:00 |
|
Christoph Oelckers
|
a847b23e7c
|
- made player.vel a real float vector with proper value range.
|
2022-10-20 00:48:07 +02:00 |
|
Christoph Oelckers
|
417dc7c330
|
- floatified gs.gravity and all relations to player.vel.
|
2022-10-20 00:47:32 +02:00 |
|
Christoph Oelckers
|
b46b087e0c
|
- first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
|
2022-10-20 00:47:19 +02:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
a5652655db
|
- floatified gs.playerfriction
|
2022-10-20 00:20:41 +02:00 |
|
Christoph Oelckers
|
477120923f
|
- made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
|
2022-10-20 00:20:40 +02:00 |
|
Christoph Oelckers
|
8171927c2a
|
- renamed player_struct::vel
|
2022-10-20 00:19:56 +02:00 |
|
Christoph Oelckers
|
03a0eb7284
|
- floatified and consolidated handle_se29.
|
2022-10-20 00:19:56 +02:00 |
|
Christoph Oelckers
|
23c529589e
|
- eliminated add_int_xvel
|
2022-10-19 18:26:16 +02:00 |
|
Christoph Oelckers
|
3898e2fa4c
|
- floatified handle_se06 (both variants)
|
2022-10-18 20:02:29 +02:00 |
|
Christoph Oelckers
|
4f9718e8a8
|
- added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
|
2022-10-18 19:59:07 +02:00 |
|
Christoph Oelckers
|
b467e6c6cf
|
- handled a few easy to change distance calculations and nearby assignments.
|
2022-10-18 19:36:25 +02:00 |
|
Christoph Oelckers
|
901728d88f
|
- int_vel stuff with constants.
|
2022-10-18 19:31:11 +02:00 |
|
Christoph Oelckers
|
eaf8a8ccca
|
- some minor random changes.
|
2022-10-18 19:31:11 +02:00 |
|
Christoph Oelckers
|
3e36b5627b
|
- wrap clipdist << 2
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
4df1578064
|
- a few random wrapper removals in Duke
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
9ba03ac53f
|
- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9600face4a
|
- the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
567b20f9ef
|
- almost the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ce20bd9c56
|
- more wraps
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
643dda6085
|
-add_int_xvel(-
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
d19e99481d
|
- add_int_xvel
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ec88d1ea6c
|
- set_int_xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
fb1a9881e3
|
- half done with xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
434548a5aa
|
- more xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
0aad018796
|
- second batch of xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
ba044ac2f4
|
- first bunch of wrapping xvel.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
a006482c07
|
- this concludes all trivial int_zvel replacements.
|
2022-10-14 22:57:37 +02:00 |
|
Christoph Oelckers
|
56e5388150
|
- handle 'zvel >' comparisons with constants.
|
2022-10-14 22:55:27 +02:00 |
|
Christoph Oelckers
|
07bac24234
|
- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
999cd16b24
|
- use clear_zvel
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
8946a66350
|
- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
231107921e
|
- handle a few more operators
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
588af5aa71
|
- add_int_zvel with -
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
8bfedc327f
|
- add_int_zvel
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
6ddfd8e97a
|
- set_int_zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
70d0d0622b
|
- wrapped 0 assignments to zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
a9d96864d3
|
- more zvel wrapping
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
3f7b423a4a
|
- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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06e86735fc
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- use temp_pos instead of maintaining yet another variable for FIREBALL
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2022-10-13 20:58:13 +02:00 |
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Christoph Oelckers
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559c24fa92
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- 3 simple set_int_pos replacements
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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5f93ba9053
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- use temp_pos for TRIPBOMB and SE26
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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0c757ff96a
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- use temp_angle for TRIPBOMB’s saved angle
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2022-10-13 20:41:14 +02:00 |
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Christoph Oelckers
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ae0640b1ca
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- floatify pos in movesprite_ex_d
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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23bd9918af
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- pass a DVector3 to updatesectorneighbor
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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25949ce6ab
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- gut stuff
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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3d29c8f3ad
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- floatified position in checkhitwall
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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e26d6aec14
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- 3* EGS->CreateActor
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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