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- eliminated add_int_xvel
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parent
ccbe472444
commit
23c529589e
9 changed files with 28 additions and 28 deletions
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@ -138,11 +138,6 @@ public:
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vel.X = v * inttoworld;
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}
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void add_int_xvel(int v)
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{
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vel.X += v * inttoworld;
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}
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vec3_t int_vel() const
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{
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return vec3_t(FloatToFixed(vel.X), FloatToFixed(vel.Y), FloatToFixed(vel.Z));
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@ -994,13 +994,13 @@ void movemasterswitch(DDukeActor *actor)
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void movetrash(DDukeActor *actor)
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{
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if (actor->int_xvel() == 0) actor->set_int_xvel(1);
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if (actor->vel.X == 0) actor->vel.X = 1 / 16.;
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if (ssp(actor, CLIPMASK0))
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{
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makeitfall(actor);
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if (krand() & 1) actor->vel.Z -= 1;
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if (abs(actor->int_xvel()) < 48)
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actor->add_int_xvel( (krand() & 3));
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if (abs(actor->vel.X) < 3)
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actor->vel.X += (krand() & 3) / 16.;
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}
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else deletesprite(actor);
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}
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@ -4980,11 +4980,14 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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aang = actor->int_ang();
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actor->add_int_xvel( (*moveptr - actor->int_xvel()) / 5);
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if (actor->vel.Z < (648/256.)) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) / 5);
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actor->vel.X += (moveptr[0] / 16 - actor->vel.X) / 5;
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if (actor->vel.Z < (648 / 256.))
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{
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actor->vel.Z += (moveptr[1] / 16 - actor->vel.Z) / 5;
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}
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if (isRRRA() && (ang & windang))
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actor->set_int_ang(WindDir);
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actor->spr.angle = WindDir;
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else if (ang & seekplayer)
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{
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DDukeActor* holoduke = !isRR()? ps[playernum].holoduke_on.Get() : nullptr;
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@ -394,8 +394,8 @@ void hitradius_d(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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if (act2->spr.picnum != TANK && act2->spr.picnum != ROTATEGUN && act2->spr.picnum != RECON && !bossguy(act2))
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{
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if (act2->int_xvel() < 0) act2->vel.X = 0;
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act2->add_int_xvel( (actor->spr.extra << 2));
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if (act2->vel.X < 0) act2->vel.X = 0;
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act2->vel.X += ( (actor->spr.extra / 4.));
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}
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if (actorflag(act2, SFLAG_HITRADIUSCHECK))
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@ -3549,8 +3549,8 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->int_xvel()) >> 1);
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if (a & getv) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) >> 1);
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if (a & geth) actor->vel.X += (moveptr[0] / 16 - actor->vel.X) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16 - actor->vel.Z) * 0.5;
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if (a & dodgebullet)
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dodge(actor);
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@ -3558,11 +3558,11 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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if (actor->spr.picnum != APLAYER)
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alterang(a, actor, playernum);
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if (actor->int_xvel() > -6 && actor->int_xvel() < 6) actor->vel.X = 0;
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if (abs(actor->vel.X) < 6 / 16.) actor->vel.X = 0;
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a = badguy(actor);
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if (actor->vel.X != 0 || actor->int_zvel())
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if (actor->vel.X != 0 || actor->vel.X != 0)
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{
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if (a && actor->spr.picnum != ROTATEGUN)
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{
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@ -330,8 +330,8 @@ void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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(pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) :
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(pic != HULK && pic != SBMOVE))
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{
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if (act2->int_xvel() < 0) act2->vel.X = 0;
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act2->add_int_xvel( (act2->spr.extra << 2));
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if (act2->vel.X < 0) act2->vel.X = 0;
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act2->vel.X += ((actor->spr.extra / 4.));
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}
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if (actorflag(act2, SFLAG_HITRADIUSCHECK))
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@ -3606,8 +3606,8 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->int_xvel()) >> 1);
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if (a & getv) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) >> 1);
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if (a & geth) actor->vel.X += (moveptr[0] / 16 - actor->vel.X) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16 - actor->vel.Z) * 0.5;
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if (a & dodgebullet)
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dodge(actor);
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@ -3615,7 +3615,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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if (actor->spr.picnum != APLAYER)
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alterang(a, actor, pnum);
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if (actor->int_xvel() > -6 && actor->int_xvel() < 6) actor->vel.X = 0;
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if (abs(actor->vel.X) < 6 / 16.) actor->vel.X = 0;
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a = badguy(actor);
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@ -68,7 +68,8 @@ int hulkspawn; // Spawn a hulk?
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int lastlevel; // Set at the end of RRRA's E2L7.
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short fakebubba_spawn, mamaspawn_count, banjosound; // RRRA special effects
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short BellTime;
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int WindTime, WindDir;
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int WindTime;
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DAngle WindDir;
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uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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//-------------------------------------------------------------------------
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@ -124,7 +124,8 @@ extern short ambienthitag[64];
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extern unsigned ambientfx;
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extern TArray<DVector2> mspos;
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extern TArray<CraneDef> cranes;
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extern int WindTime, WindDir;
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extern int WindTime;
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extern DAngle WindDir;
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extern short fakebubba_spawn, mamaspawn_count, banjosound;
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extern short BellTime;
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extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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@ -247,7 +247,7 @@ inline ESpriteFlags randomXFlip()
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return CSTAT_SPRITE_XFLIP;
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}
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inline DAngle randomAngle(double span)
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inline DAngle randomAngle(double span = 360.)
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{
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return DAngle::fromDeg(krandf(span));
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}
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@ -1239,7 +1239,7 @@ int doincrements_r(player_struct* p)
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else if ((krand() & 127) == 8)
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{
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WindTime = 120 + ((krand() & 63) << 2);
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WindDir = krand() & 2047;
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WindDir = randomAngle();
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}
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if (BellTime > 0)
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@ -459,7 +459,7 @@ void resetprestat(int snum,int g)
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earthquaketime = 0;
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WindTime = 0;
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WindDir = 0;
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WindDir = nullAngle;
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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BellTime = 0;
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@ -697,7 +697,7 @@ void prelevel_common(int g)
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thunderon = 0;
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chickenplant = 0;
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WindTime = 0;
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WindDir = 0;
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WindDir = nullAngle;
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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mamaspawn_count = currentLevel->rr_mamaspawn;
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