- some minor random changes.

This commit is contained in:
Christoph Oelckers 2022-09-11 19:12:47 +02:00
parent f7fdbcaa59
commit eaf8a8ccca
3 changed files with 4 additions and 4 deletions

View file

@ -1558,7 +1558,7 @@ void ProcessInput(PLAYER* pPlayer)
DBloodActor* fragger = pPlayer->fragger;
if (fragger)
{
pPlayer->angle.addadjustment(deltaangle(pPlayer->angle.ang, VecToAngle(fragger->int_pos().X - actor->int_pos().X, fragger->int_pos().Y - actor->int_pos().Y)));
pPlayer->angle.addadjustment(deltaangle(pPlayer->angle.ang, VecToAngle(fragger->spr.pos.XY() - actor->spr.pos.XY())));
}
pPlayer->deathTime += 4;
if (!bSeqStat)

View file

@ -349,7 +349,7 @@ void hitradius_d(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
if (d < r && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
{
act2->hitang = getangle(act2->int_pos().X - actor->int_pos().X, act2->int_pos().Y - actor->int_pos().Y);
act2->hitang = getangle(act2->spr.pos - actor->spr.pos);
if (actor->spr.picnum == RPG && act2->spr.extra > 0)
act2->attackertype = RPG;

View file

@ -409,8 +409,8 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
auto hole = spawn(spark, BULLETHOLE);
if (hole)
{
hole->set_int_xvel(-1);
hole->set_int_ang(getangle(-hit.hitWall->delta()) + 512);
hole->vel.X = -1 / 16;
hole->spr.angle = VecToAngle(-hit.hitWall->delta()) + DAngle90;
ssp(hole, CLIPMASK0);
hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL;
}