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- eliminated int_xvel
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ad2e984367
commit
c511e5dca9
10 changed files with 16 additions and 33 deletions
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@ -97,22 +97,11 @@ public:
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spr.angle = DAngle::fromBuild(a);
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}
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void add_int_ang(int a)
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{
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spr.angle += DAngle::fromBuild(a);
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}
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void norm_ang()
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{
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spr.angle = spr.angle.Normalized360();
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}
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// Note: Both Duke and SW use Q12.4 for this, Exhumed doesn't seem to treat horizontal velocity with a fixed factor.
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int int_xvel() const
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{
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return vel.X * worldtoint;
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}
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vec3_t int_vel() const
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{
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return vec3_t(FloatToFixed(vel.X), FloatToFixed(vel.Y), FloatToFixed(vel.Z));
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@ -497,11 +497,6 @@ struct spritetypebase
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{
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angle = DAngle::fromBuild(a);
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}
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void add_int_ang(int a)
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{
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angle += DAngle::fromBuild(a);
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}
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};
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@ -2457,7 +2457,6 @@ static void flamethrowerflame(DDukeActor *actor)
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}
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auto dapos = actor->spr.pos;
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int xvel = actor->int_xvel();
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getglobalz(actor);
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@ -2389,7 +2389,7 @@ int ParseState::parse(void)
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l = *insptr;
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j = 0;
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s = g_ac->int_xvel();
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double vel = g_ac->vel.X;
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// sigh.. this was yet another place where number literals were used as bit masks for every single value, making the code totally unreadable.
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if( (l& pducking) && ps[g_p].on_ground && PlayerInput(g_p, SB_CROUCH))
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@ -2398,17 +2398,17 @@ int ParseState::parse(void)
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j = 1;
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else if( (l& pjumping) && ps[g_p].jumping_counter > 348 )
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j = 1;
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else if( (l& pstanding) && s >= 0 && s < 8)
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else if( (l& pstanding) && vel >= 0 && vel < 0.5)
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j = 1;
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else if( (l& pwalking) && s >= 8 && !(PlayerInput(g_p, SB_RUN)) )
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else if( (l& pwalking) && vel >= 0.5 && !(PlayerInput(g_p, SB_RUN)) )
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j = 1;
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else if( (l& prunning) && s >= 8 && PlayerInput(g_p, SB_RUN) )
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else if( (l& prunning) && vel >= 0.5 && PlayerInput(g_p, SB_RUN) )
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j = 1;
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else if( (l& phigher) && ps[g_p].pos.Z < g_ac->spr.pos.Z - 48)
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j = 1;
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else if( (l& pwalkingback) && s <= -8 && !(PlayerInput(g_p, SB_RUN)) )
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else if( (l& pwalkingback) && vel <= -0.5 && !(PlayerInput(g_p, SB_RUN)) )
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j = 1;
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else if( (l& prunningback) && s <= -8 && (PlayerInput(g_p, SB_RUN)) )
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else if( (l& prunningback) && vel <= -0.5 && (PlayerInput(g_p, SB_RUN)) )
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j = 1;
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else if( (l& pkicking) && ( ps[g_p].quick_kick > 0 || ( ps[g_p].curr_weapon == KNEE_WEAPON && ps[g_p].kickback_pic > 0 ) ) )
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j = 1;
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@ -200,8 +200,8 @@ inline void hud_draw(double x, double y, int tilenum, int shade, int orientation
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inline void animateshrunken(player_struct* p, double weapon_xoffset, double looking_arc, double look_anghalf, int tilenum, int8_t shade, int o, double interpfrac)
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{
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const double fistsign = bsinf(interpolatedvalue<double>(p->ofistsign, p->fistsign, interpfrac), -10);
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if (p->jetpack_on == 0) looking_arc += 32 - (p->GetActor()->int_xvel() >> 1);
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const double fistsign = BobVal(interpolatedvalue<double>(p->ofistsign, p->fistsign, interpfrac)) * 16;
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if (p->jetpack_on == 0) looking_arc += 32 - (p->GetActor()->vel.X * 8);
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hud_draw(weapon_xoffset + fistsign + 250 - look_anghalf, looking_arc + 258 - fabs(fistsign * 4), tilenum, shade, o);
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hud_draw(weapon_xoffset - fistsign + 40 - look_anghalf, looking_arc + 200 + fabs(fistsign * 4), tilenum, shade, o | 4);
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}
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@ -811,11 +811,11 @@ void player_struct::checkhardlanding()
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}
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}
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void player_struct::playerweaponsway(int xvel)
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void player_struct::playerweaponsway(double xvel)
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{
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if (cl_weaponsway)
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{
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if (xvel < 32 || on_ground == 0 || bobcounter == 1024)
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if (xvel < 2 || on_ground == 0 || bobcounter == 1024)
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{
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if ((weapon_sway & 2047) > (1024 + 96))
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weapon_sway -= 96;
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@ -2859,7 +2859,7 @@ void processinput_d(int snum)
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if (p->GetActor()->spr.xrepeat < 40 && p->jetpack_on == 0)
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{
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p->ofistsign = p->fistsign;
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p->fistsign += p->GetActor()->int_xvel();
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p->fistsign += p->GetActor()->vel.X * 16;
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}
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if (p->transporter_hold > 0)
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@ -2892,7 +2892,7 @@ void processinput_d(int snum)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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p->playerweaponsway(pact->int_xvel());
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p->playerweaponsway(pact->vel.X);
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pact->vel.X = clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.);
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if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);
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@ -3537,7 +3537,7 @@ void processinput_r(int snum)
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if (p->GetActor()->spr.xrepeat < 8 && p->jetpack_on == 0)
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{
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p->ofistsign = p->fistsign;
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p->fistsign += p->GetActor()->int_xvel();
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p->fistsign += p->GetActor()->vel.X * 16;
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}
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if (p->transporter_hold > 0)
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@ -3570,7 +3570,7 @@ void processinput_r(int snum)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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p->playerweaponsway(pact->int_xvel());
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p->playerweaponsway(pact->vel.X);
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pact->vel.X = clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.);
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if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);
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@ -333,7 +333,7 @@ struct player_struct
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void backuppos(bool noclipping = false);
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void backupweapon();
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void checkhardlanding();
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void playerweaponsway(int xvel);
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void playerweaponsway(double xvel);
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float adjustavel(float avel)
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{
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@ -258,7 +258,7 @@ struct DukePlayer
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void backuppos(bool noclipping = false);
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void backupweapon();
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void checkhardlanding();
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void playerweaponsway(int xvel);
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void playerweaponsway(double xvel);
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float adjustavel(float avel)
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{
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