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- Duke: New setup for blood splatters against walls, taking full account of the float precision.
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1 changed files with 9 additions and 4 deletions
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@ -3002,10 +3002,15 @@ void moveexplosions_d(void) // STATNUM 5
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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if (act->temp_data[0] == 7 * 26) continue;
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act->spr.pos.Z += 1 / 16. + krandf(1 / 16.);
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act->temp_data[0]++;
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if ((act->temp_data[0] % 9) == 0) act->spr.scale.Y += (REPEAT_SCALE);
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if (act->temp_data[0] < 7 * 26)
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{
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auto offset = krandf(1);
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auto zadj = (1. / 16.);
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auto sadj = (1. / 12.) * REPEAT_SCALE;
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act->spr.pos.Z += zadj + offset * zadj;
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act->spr.scale.Y += sadj + offset * sadj;
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act->temp_data[0]++;
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}
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continue;
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case NUKEBUTTON:
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