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- use temp_pos instead of maintaining yet another variable for FIREBALL
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parent
559c24fa92
commit
06e86735fc
3 changed files with 6 additions and 7 deletions
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@ -1321,7 +1321,7 @@ static bool movefireball(DDukeActor* actor)
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if (trail)
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{
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FireProj* proj = &trail->fproj;
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ball->set_int_pos(proj->pos);
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ball->spr.pos = trail->temp_pos;
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ball->spr.xvel = proj->vel.X;
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ball->spr.yvel = proj->vel.Y;
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ball->spr.zvel = proj->vel.Z;
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@ -1331,7 +1331,8 @@ static bool movefireball(DDukeActor* actor)
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ball->spr.cstat = actor->spr.cstat;
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ball->spr.extra = 0;
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ball->fproj = { ball->int_pos(), { ball->spr.xvel, ball->spr.yvel, ball->spr.zvel } };
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ball->temp_pos = ball->spr.pos;
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ball->fproj.vel = { ball->spr.xvel, ball->spr.yvel, ball->spr.zvel };
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ChangeActorStat(ball, STAT_PROJECTILE);
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}
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@ -51,9 +51,7 @@ static FSerializer& Serialize(FSerializer& arc, const char* key, FireProj& p, Fi
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{
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if (arc.BeginObject(key))
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{
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arc("x", p.pos.X)
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("y", p.pos.Y)
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("z", p.pos.Z)
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arc
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("xv", p.vel.X)
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("yv", p.vel.Y)
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("zv", p.vel.Z)
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@ -23,7 +23,7 @@ struct STATUSBARTYPE
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struct FireProj
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{
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vec3_t pos, vel;
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vec3_t vel;
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};
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// Todo - put more state in here
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@ -63,7 +63,7 @@ public:
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walltype* temp_walls[2]; // SE20 + SE128
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sectortype* temp_sect, *actorstayput;
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DAngle temp_angle; // only used by TRIPBOMB
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DVector3 temp_pos; // used by TRIPBOMB and SE_26.
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DVector3 temp_pos; // used by TRIPBOMB, SE_26 and FIREBALL.
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TObjPtr<DDukeActor*> temp_actor, seek_actor;
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