- made player.vel a real float vector with proper value range.

This commit is contained in:
Christoph Oelckers 2022-09-12 00:40:33 +02:00
parent 417dc7c330
commit a847b23e7c
7 changed files with 82 additions and 86 deletions

View file

@ -631,11 +631,11 @@ int ifhitbyweapon_d(DDukeActor *actor)
if (attackerflag(actor, SFLAG2_DOUBLEDMGTHRUST))
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.25 * VEL_FACTOR;
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.25;
}
else
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.125 * VEL_FACTOR;
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.125;
}
}
else
@ -1847,7 +1847,7 @@ void movetransports_d(void)
int k = 0;
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].pos.Z > (sectp->floorz - 16) && (PlayerInput(p, SB_CROUCH) || ps[p].vel.Z > 8 * VELZ_FACTOR))
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].pos.Z > (sectp->floorz - 16) && (PlayerInput(p, SB_CROUCH) || ps[p].vel.Z > 8))
// if( onfloorz && sectlotag == 1 && ps[p].pos.z > (sectp->floorz-(6<<8)) )
{
k = 1;
@ -1861,8 +1861,8 @@ void movetransports_d(void)
ps[p].backupz();
// this is actually below the precision óf the original Build coordinate system...
ps[p].vel.X = ((krand() & 8192) ? 1 / 64. : -1 / 64.) * VEL_FACTOR;
ps[p].vel.Y = ((krand() & 8192) ? 1 / 64. : -1 / 64.) * VEL_FACTOR;
ps[p].vel.X = ((krand() & 8192) ? 1 / 64. : -1 / 64.);
ps[p].vel.Y = ((krand() & 8192) ? 1 / 64. : -1 / 64.);
}
@ -3526,7 +3526,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
if (a & face_player_smart)
{
DVector2 newpos = ps[playernum].pos.XY() + (ps[playernum].vel.XY() * (4. / 3.) / VEL_FACTOR);
DVector2 newpos = ps[playernum].pos.XY() + (ps[playernum].vel.XY() * (4. / 3.));
goalang = getangle(newpos - actor->spr.pos.XY());
angdif = getincangle(actor->int_ang(), goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;

View file

@ -534,11 +534,11 @@ int ifhitbyweapon_r(DDukeActor *actor)
if (attackerflag(actor, SFLAG2_DOUBLEDMGTHRUST))
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.25 * VEL_FACTOR;
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.25;
}
else
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.125 * VEL_FACTOR;
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.125;
}
}
else
@ -3562,7 +3562,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
if (a & face_player_smart)
{
DVector2 newpos = ps[pnum].pos.XY() + (ps[pnum].vel.XY() * (4. / 3.) / VEL_FACTOR);
DVector2 newpos = ps[pnum].pos.XY() + (ps[pnum].vel.XY() * (4. / 3.) );
goalang = getangle(newpos - actor->spr.pos.XY());
angdif = getincangle(actor->int_ang(), goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;

View file

@ -2388,7 +2388,7 @@ int ParseState::parse(void)
// sigh.. this was yet another place where number literals were used as bit masks for every single value, making the code totally unreadable.
if( (l& pducking) && ps[g_p].on_ground && PlayerInput(g_p, SB_CROUCH))
j = 1;
else if( (l& pfalling) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].vel.Z > 8 * VELZ_FACTOR )
else if( (l& pfalling) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].vel.Z > 8 )
j = 1;
else if( (l& pjumping) && ps[g_p].jumping_counter > 348 )
j = 1;
@ -2447,7 +2447,7 @@ int ParseState::parse(void)
case concmd_slapplayer:
insptr++;
forceplayerangle(g_p);
ps[g_p].vel.XY() -= ps[g_p].angle.ang.ToVector() * 8 * VEL_FACTOR;
ps[g_p].vel.XY() -= ps[g_p].angle.ang.ToVector() * 8;
return 0;
case concmd_wackplayer:
insptr++;
@ -2455,7 +2455,7 @@ int ParseState::parse(void)
forceplayerangle(g_p);
else
{
ps[g_p].vel.XY() -= ps[g_p].angle.ang.ToVector() * 64 * VEL_FACTOR;
ps[g_p].vel.XY() -= ps[g_p].angle.ang.ToVector() * 64;
ps[g_p].jumping_counter = 767;
ps[g_p].jumping_toggle = 1;
}

View file

@ -1797,16 +1797,16 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
else
{
p->on_ground = 0;
p->vel.Z += (gs.gravity + 5/16.) * VELZ_FACTOR; // (TICSPERFRAME<<6);
if (p->vel.Z >= (16 + 8) * VELZ_FACTOR) p->vel.Z = (16 + 8) * VELZ_FACTOR;
if (p->vel.Z > 2400 / 256 * VELZ_FACTOR && p->falling_counter < 255)
p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6);
if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8);
if (p->vel.Z > 2400 / 256 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (p->pos.Z + p->vel.Z / VELZ_FACTOR >= floorz - i) // hit the ground
if (p->pos.Z + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
@ -1830,7 +1830,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->vel.Z > 8 * VELZ_FACTOR) S_PlayActorSound(DUKE_LAND, pact);
else if (p->vel.Z > 8) S_PlayActorSound(DUKE_LAND, pact);
}
}
}
@ -1841,8 +1841,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
p->falling_counter = 0;
S_StopSound(-1, pact, CHAN_VOICE);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12 * VELZ_FACTOR)
p->hard_landing = uint8_t(p->vel.Z / 4. / VELZ_FACTOR);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12)
p->hard_landing = uint8_t(p->vel.Z / 4. );
p->on_ground = 1;
@ -1853,7 +1853,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
double k = (floorz - i - p->pos.Z) * 0.5;
if (abs(k) < 1) k = 0;
p->pos.Z += k;
p->vel.Z -= 3 * VELZ_FACTOR;
p->vel.Z -= 3;
if (p->vel.Z < 0) p->vel.Z = 0;
}
else if (p->jumping_counter == 0)
@ -1896,11 +1896,11 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
if (psectlotag == 1 && p->jumping_counter > 768)
{
p->jumping_counter = 0;
p->vel.Z = -2 * VELZ_FACTOR;
p->vel.Z = -2;
}
else
{
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12) * VELZ_FACTOR;
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12);
p->jumping_counter += 180;
p->on_ground = 0;
}
@ -1912,14 +1912,14 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
}
}
p->pos.Z += p->vel.Z / VELZ_FACTOR;
p->pos.Z += p->vel.Z ;
if (p->pos.Z < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
p->vel.X = p->vel.Y = 0;
p->vel.Z = 0.5 * VELZ_FACTOR;
p->vel.Z = 0.5;
p->pos.Z = ceilingz + 4;
}
}
@ -1951,37 +1951,37 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_)
{
// jump
if (p->vel.Z > 0) p->vel.Z = 0;
p->vel.Z -= (348 / 256.) * VELZ_FACTOR;
if (p->vel.Z < -6 * VELZ_FACTOR) p->vel.Z = -6 * VELZ_FACTOR;
p->vel.Z -= (348 / 256.);
if (p->vel.Z < -6) p->vel.Z = -6;
}
else if (actions & SB_CROUCH)
{
// crouch
if (p->vel.Z < 0) p->vel.Z = 0;
p->vel.Z += (348 / 256.) * VELZ_FACTOR;
if (p->vel.Z > 6 * VELZ_FACTOR) p->vel.Z = 6 * VELZ_FACTOR;
p->vel.Z += (348 / 256.);
if (p->vel.Z > 6) p->vel.Z = 6;
}
else
{
// normal view
if (p->vel.Z < 0)
{
p->vel.Z += 1 * VELZ_FACTOR;
p->vel.Z += 1;
if (p->vel.Z > 0)
p->vel.Z = 0;
}
if (p->vel.Z > 0)
{
p->vel.Z -= 1 * VELZ_FACTOR;
p->vel.Z -= 1;
if (p->vel.Z < 0)
p->vel.Z = 0;
}
}
if (p->vel.Z > 8 * VELZ_FACTOR)
if (p->vel.Z > 8)
p->vel.Z *= 0.5;
p->pos.Z += p->vel.Z / VELZ_FACTOR;
p->pos.Z += p->vel.Z ;
if (p->pos.Z > floorz - 15)
p->pos.Z += (((floorz - 15) - p->pos.Z) * 0.5);
@ -2787,7 +2787,7 @@ void processinput_d(int snum)
else if (badguy(clz.actor()) && clz.actor()->spr.xrepeat > 24 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = VecToAngle(clz.actor()->spr.pos - p->pos);
p->vel.XY() -= ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= ang.ToVector();
}
}
@ -2988,8 +2988,8 @@ void processinput_d(int snum)
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->vel.X += (sb_fvel * doubvel) / 4096. * VEL_FACTOR;
p->vel.Y += (sb_svel * doubvel) / 4096. * VEL_FACTOR;
p->vel.X += (sb_fvel * doubvel) / 4096.;
p->vel.Y += (sb_svel * doubvel) / 4096.;
bool check;
@ -3011,7 +3011,7 @@ void processinput_d(int snum)
}
}
if (abs(p->vel.X) < 1/128. * VEL_FACTOR && abs(p->vel.Y) < 1 / 128. * VEL_FACTOR)
if (abs(p->vel.X) < 1/128. && abs(p->vel.Y) < 1 / 128.)
p->vel.X = p->vel.Y = 0;
if (shrunk)
@ -3031,12 +3031,12 @@ HORIZONLY:
Collision clip{};
if (ud.clipping)
{
p->pos.XY() += p->vel.XY() / VEL_FACTOR;
p->pos.XY() += p->vel.XY() ;
updatesector(p->pos, &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->pos, &p->cursector, p->__vel.X, p->__vel.Y, 164, (4 << 8), ii, CLIPMASK0, clip);
clipmove(p->pos, &p->cursector, FloatToFixed<18>(p->vel.X), FloatToFixed<18>(p->vel.Y), 164, (4 << 8), ii, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->pos.Z += 32;

View file

@ -1319,7 +1319,7 @@ int doincrements_r(player_struct* p)
{
p->noise_radius = 16384;
madenoise(screenpeek);
p->vel.XY() += p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() += p->angle.ang.ToVector();
}
p->eat -= 4;
if (p->eat < 0)
@ -1800,7 +1800,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
}
}
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed * VEL_FACTOR;
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment)));
}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
@ -1808,7 +1808,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
rng = krand() & 1;
velAdjustment = rng == 0 ? -adjust : adjust;
currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7);
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed * VEL_FACTOR;
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
}
p->moto_on_mud = p->moto_on_oil = 0;
@ -2044,7 +2044,7 @@ static void onBoat(int snum, ESyncBits &actions)
angAdjustment >>= 6;
}
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed * VEL_FACTOR;
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment)));
}
if (p->NotOnWater && p->MotoSpeed > 50)
@ -2129,7 +2129,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
{
p->VBumpTarget = 80;
p->moto_bump_fast = 1;
p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.)) * VELZ_FACTOR;
p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.));
p->MotoOnGround = 0;
if (S_CheckActorSoundPlaying(pact, 188))
S_StopSound(188, pact);
@ -2137,23 +2137,23 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
}
else
{
p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.)) * VELZ_FACTOR;
p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.));
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190))
S_PlayActorSound(190, pact);
}
}
else
p->vel.Z += (gs.gravity + 5/16.) * VELZ_FACTOR; // (TICSPERFRAME<<6);
p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6);
if (p->vel.Z >= (16 + 8) * VELZ_FACTOR) p->vel.Z = (16 + 8) * VELZ_FACTOR;
if (p->vel.Z > 2400 / 256 * VELZ_FACTOR && p->falling_counter < 255)
if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8);
if (p->vel.Z > 2400 / 256 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (p->pos.Z + p->vel.Z / VELZ_FACTOR >= floorz - i) // hit the ground
if (p->pos.Z + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
@ -2178,7 +2178,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->vel.Z > 8 * VELZ_FACTOR)
else if (p->vel.Z > 8)
{
if (p->OnMotorcycle)
{
@ -2189,7 +2189,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
}
else S_PlayActorSound(DUKE_LAND, pact);
}
else if (p->vel.Z > 4 * VELZ_FACTOR && p->OnMotorcycle)
else if (p->vel.Z > 4 && p->OnMotorcycle)
{
S_PlayActorSound(DUKE_LAND, pact);
p->TurbCount = 12;
@ -2204,8 +2204,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
p->falling_counter = 0;
S_StopSound(-1, pact, CHAN_VOICE);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12 * VELZ_FACTOR)
p->hard_landing = uint8_t(p->vel.Z / 4. / VELZ_FACTOR);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12)
p->hard_landing = uint8_t(p->vel.Z / 4. );
p->on_ground = 1;
@ -2216,7 +2216,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
double k = (floorz - i - p->pos.Z) * 0.5;
if (abs(k) < 1) k = 0;
p->pos.Z += k;
p->vel.Z -= 3 * VELZ_FACTOR;
p->vel.Z -= 3;
if (p->vel.Z < 0) p->vel.Z = 0;
}
else if (p->jumping_counter == 0)
@ -2255,11 +2255,11 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
{
p->jumping_counter = 0;
p->vel.Z = -2 * VELZ_FACTOR;
p->vel.Z = -2;
}
else
{
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12) * VELZ_FACTOR;
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12);
p->jumping_counter += 180;
p->on_ground = 0;
}
@ -2271,14 +2271,14 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
}
}
p->pos.Z += p->vel.Z / VELZ_FACTOR;
p->pos.Z += p->vel.Z ;
if (p->pos.Z < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
p->vel.X = p->vel.Y = 0;
p->vel.Z = 0.5 * VELZ_FACTOR;
p->vel.Z = 0.5;
p->pos.Z = ceilingz + 4;
}
}
@ -2308,35 +2308,35 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_)
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
if (p->vel.Z > 0) p->vel.Z = 0;
p->vel.Z -= (348 / 256.) * VELZ_FACTOR;
if (p->vel.Z < -6 * VELZ_FACTOR) p->vel.Z = -6 * VELZ_FACTOR;
p->vel.Z -= (348 / 256.);
if (p->vel.Z < -6) p->vel.Z = -6;
}
else if ((actions & SB_CROUCH) || p->OnMotorcycle)
{
if (p->vel.Z < 0) p->vel.Z = 0;
p->vel.Z += (348 / 256.) * VELZ_FACTOR;
if (p->vel.Z > 6 * VELZ_FACTOR) p->vel.Z = 6 * VELZ_FACTOR;
p->vel.Z += (348 / 256.);
if (p->vel.Z > 6) p->vel.Z = 6;
}
else
{
if (p->vel.Z < 0)
{
p->vel.Z += 1 * VELZ_FACTOR;
p->vel.Z += 1;
if (p->vel.Z > 0)
p->vel.Z = 0;
}
if (p->vel.Z > 0)
{
p->vel.Z -= 1 * VELZ_FACTOR;
p->vel.Z -= 1;
if (p->vel.Z < 0)
p->vel.Z = 0;
}
}
if (p->vel.Z > 8 * VELZ_FACTOR)
if (p->vel.Z > 8)
p->vel.Z *= 0.5;
p->pos.Z += p->vel.Z / VELZ_FACTOR;
p->pos.Z += p->vel.Z ;
if (p->pos.Z > floorz - 15)
p->pos.Z += (((floorz - 15) - p->pos.Z) * 0.5);
@ -2800,7 +2800,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
p->visibility = 0;
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= p->angle.ang.ToVector();
}
}
else if (p->kickback_pic == 2)
@ -2899,12 +2899,12 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR * 2;
p->vel.XY() -= p->angle.ang.ToVector() * 2;
}
}
else if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= p->angle.ang.ToVector();
}
}
@ -2990,7 +2990,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= p->angle.ang.ToVector();
}
checkavailweapon(p);
@ -3130,7 +3130,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
}
else if (p->kickback_pic == 12)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= p->angle.ang.ToVector();
p->horizon.addadjustment(buildhoriz(20));
p->recoil += 20;
}
@ -3179,7 +3179,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
}
if (p->kickback_pic < 30)
{
p->vel.XY() -= p->angle.ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= p->angle.ang.ToVector();
}
p->kickback_pic++;
if (p->kickback_pic > 40)
@ -3469,7 +3469,7 @@ void processinput_r(int snum)
else if (badguy(clz.actor()) && clz.actor()->spr.xrepeat > 24 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = VecToAngle(clz.actor()->spr.pos - p->pos);
p->vel.XY() -= ang.ToVector() * VEL_FACTOR;
p->vel.XY() -= ang.ToVector();
}
if (clz.actor()->spr.picnum == LADDER)
{
@ -3700,8 +3700,8 @@ void processinput_r(int snum)
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->vel.X += (sb_fvel * doubvel) / 4096. * VEL_FACTOR;
p->vel.Y += (sb_svel * doubvel) / 4096. * VEL_FACTOR;
p->vel.X += (sb_fvel * doubvel) / 4096.;
p->vel.Y += (sb_svel * doubvel) / 4096.;
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
{
@ -3759,7 +3759,7 @@ void processinput_r(int snum)
}
}
if (abs(p->vel.X) < 1 / 128. * VEL_FACTOR && abs(p->vel.Y) < 1 / 128. * VEL_FACTOR)
if (abs(p->vel.X) < 1 / 128. && abs(p->vel.Y) < 1 / 128.)
p->vel.X = p->vel.Y = 0;
if (shrunk)
@ -3779,12 +3779,12 @@ HORIZONLY:
Collision clip{};
if (ud.clipping)
{
p->pos.XY() += p->vel.XY() / VEL_FACTOR;
p->pos.XY() += p->vel.XY() ;
updatesector(p->pos, &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->pos, &p->cursector, p->__vel.X, p->__vel.Y, 164, (4 << 8), i, CLIPMASK0, clip);
clipmove(p->pos, &p->cursector, FloatToFixed<18>(p->vel.X), FloatToFixed<18>(p->vel.Y), 164, (4 << 8), i, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->pos.Z += 32;
@ -4082,7 +4082,7 @@ void OffMotorcycle(player_struct *p)
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->angle.ang.ToVector() / 2048. * VEL_FACTOR;
p->vel.XY() = p->angle.ang.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBIKE);
if (spawned)
@ -4144,7 +4144,7 @@ void OffBoat(player_struct *p)
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->angle.ang.ToVector() / 2048. * VEL_FACTOR;
p->vel.XY() = p->angle.ang.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBOAT);
if (spawned)

View file

@ -352,12 +352,12 @@ void setanimatevalue(int i, double value)
void doanimations(void)
{
int i, a, p, v;
int i, a, p;
for (i = animatecnt - 1; i >= 0; i--)
{
a = (int)getanimatevalue(i);
v = animatevel[i] * TICSPERFRAME;
int const v = animatevel[i] * TICSPERFRAME;
auto dasectp = animatesect[i];
if (a == animategoal[i])

View file

@ -204,11 +204,7 @@ constexpr double VEL_FACTOR = FloatToFixed<18>(1);
constexpr double VELZ_FACTOR = 256;
struct player_struct
{
union
{
DVector3 vel; // refactoring aid;
DVector3 __vel;
};
DVector3 vel;
DVector3 pos, opos;
DVector2 bobpos;