Commit graph

741 commits

Author SHA1 Message Date
MascaraSnake
54e3b4ff3f Implement thing edit form 2022-12-30 17:53:17 +01:00
MascaraSnake
8cfb8423df Remove renamed foglighting flag from config 2022-12-30 15:48:13 +01:00
MascaraSnake
dc1448363b Sector edit form: Add friction 2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc Sector edit form: Add fadestart/fadeend 2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef Sector edit form: Add triggertag and triggerer fields 2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80 Sector edit form: Implement lightalpha/fadealpha fields 2022-12-30 09:22:48 +01:00
MascaraSnake
29cb95ac1a Move UDMF config settings into the right spot 2022-12-30 08:49:23 +01:00
MascaraSnake
164c3aa9b1 Add unfinished SRB2 sector edit form 2022-12-29 22:43:45 +01:00
MascaraSnake
4afeb9782f Disable per-texture offsets and scaling (for now) 2022-12-29 22:24:21 +01:00
MascaraSnake
59f0e11c3a Linedef edit form: Add field for repeatcnt 2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa Linedef edit form: Add field for executordelay 2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc Began implementing linedef edit form for SRB2 2022-12-29 21:02:53 +01:00
MascaraSnake
5b7f5f734b Display copy slopes in Visual Mode 2022-01-30 08:05:27 +01:00
MascaraSnake
a604d5b382 Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
MascaraSnake
cc2fbe1c4b Add rudimentary support for SRB2's FOFs to Visual Mode 2022-01-17 20:21:36 +01:00
MascaraSnake
b63aec009b Add SRB2 config 2022-01-16 11:20:16 +01:00
biwa
92fefb766a UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields 2022-01-07 11:45:13 +01:00
biwa
d59342ed7f UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679 2022-01-06 18:46:37 +01:00
biwa
634225b77b UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670 2021-12-17 17:14:29 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec GZDoom game configuration: added some missing UDMF fields 2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes (#668)
* Updated the bundled Zandronum ACC with Zan 3.1 changes

* Add Zandronum 3.1 functions and constants to its ACS configuration

* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662 2021-12-10 11:54:22 +01:00
biwa
beacc21d96 Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660 2021-12-09 01:18:53 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
36287a2c4a GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643 2021-10-24 21:45:39 +02:00
biwa
d2d400164d (G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628 2021-10-03 21:27:55 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
biwa
9743916894 Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format. 2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34 Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606 2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
1db8885c85
Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
biwa
ce42935863 Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters 2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926 Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly 2021-08-03 20:14:06 +02:00
biwa
70f0c22f72 Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps 2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
c0647e515f Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551 2021-04-10 18:20:56 +02:00
biwa
74741b4e0f Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 2021-04-10 12:05:30 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special (#545)
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00