codeimp
eb09797b48
@ work on (G)ZDoom Editing plugin
2010-09-10 06:09:28 +00:00
codeimp
c502b02aa6
@ work on (G)ZDoom Editing plugin
2010-09-09 21:16:16 +00:00
codeimp
4b0c30cad2
Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
...
@ work on (G)ZDoom Editing plugin
2010-09-09 15:12:31 +00:00
codeimp
4ede9aa1cb
@ work on (G)ZDoom Editing plugin
2010-09-09 06:13:20 +00:00
codeimp
272acc619c
@ work on (G)ZDoom Editing plugin
2010-09-08 21:56:23 +00:00
codeimp
a250c86131
@ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke)
2010-09-08 20:39:59 +00:00
codeimp
67107d2c24
@ work on (G)ZDoom Editing plugin
2010-09-08 15:05:32 +00:00
codeimp
a0b87ebd06
@ work on (G)ZDoom Editing plugin
2010-09-08 06:09:03 +00:00
codeimp
1830eee6c9
@ work on (G)ZDoom Editing plugin
2010-09-07 09:35:45 +00:00
codeimp
fd7797db5e
@ work on (G)ZDoom Editing plugin
2010-09-06 06:09:22 +00:00
codeimp
605f795747
@ work on (G)ZDoom Editing plugin
2010-09-04 14:51:35 +00:00
codeimp
939bceaa37
@ work on (G)ZDoom Editing plugin
2010-09-04 11:19:37 +00:00
codeimp
5317ef1dc9
@ work on (G)ZDoom Editing plugin
2010-09-03 15:12:07 +00:00
codeimp
6e26ced98e
@ work on (G)ZDoom Editing plugin
2010-09-03 06:03:28 +00:00
codeimp
ff0fbdad91
@ work on (G)ZDoom Editing plugin
2010-09-02 20:42:38 +00:00
codeimp
f0540c3822
@ Made project file compatible with VS 2005
2010-09-02 14:59:47 +00:00
codeimp
3bbeb51e77
Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
2010-09-01 21:05:08 +00:00
codeimp
98582e1394
Started GZDoom Editing plugin project
2010-09-01 20:08:07 +00:00
codeimp
6c09634660
Added Find & Replace for Thing Angles
...
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
446e3d40d0
Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code
2010-09-01 13:04:16 +00:00
codeimp
6f17b98b6b
@ renamed Tag Range action
2010-08-31 05:57:57 +00:00
codeimp
224755e165
@ TagRange plugin should use .NET 3.5
2010-08-30 19:37:29 +00:00
codeimp
be96d7cfc3
@ File update needed for VS 2008
2010-08-30 17:22:21 +00:00
codeimp
b16f48862a
@ Fixed a bug and changed category of the Tag Range action in the control list
2010-08-30 14:13:36 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
3a944a8730
Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements.
2010-08-28 16:48:17 +00:00
codeimp
89bf322a74
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
codeimp
75ef865b08
@ remaining stuff
2010-08-23 19:09:46 +00:00
codeimp
bfd00c73cd
@ recursive rename
2010-08-23 17:35:33 +00:00
codeimp
42decd52bd
@ recursive rename
2010-08-23 17:19:19 +00:00
codeimp
8c35fc2693
Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
...
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
198d9ebfe5
Added the ability for plugins to add menu items in existing menus
2010-08-23 09:58:30 +00:00
codeimp
b2f672c94f
Added 'conversation' UDMF field to Things in ZDoom configurations
...
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
2fda5b457c
Changed .NET Framework for Comments Panel plugin to version 3.5 (no clue why it was at 2.0)
2010-08-22 12:18:04 +00:00
codeimp
603cdbf042
Added some functionality for plugins that want to render in other editing modes
2010-08-22 12:09:32 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
...
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
a79b8e215f
@ Small improvement on selecting in Comments Panel plugin
2010-08-20 19:41:20 +00:00
codeimp
6fd04509dd
@ commants panel update
2010-08-20 19:15:50 +00:00
codeimp
c273025ff2
@ This is one sexy plugin!
2010-08-20 15:04:08 +00:00
codeimp
53244a6d04
@ committed missing file
2010-08-20 07:07:29 +00:00
codeimp
8c96fff8c4
@ work in progress
2010-08-20 06:07:56 +00:00
codeimp
cfde4a92f2
@ Added plugin source code I started working on (and project file that was not committed earlier?)
2010-08-19 15:18:11 +00:00
codeimp
1c7e0ce3ad
Added support for 'goto' actor state keyword in DECORATE.
2010-08-19 15:06:15 +00:00
codeimp
77c3db9c80
@ Updated version numbers for upcoming release
2010-08-18 15:11:41 +00:00
codeimp
629f619794
Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
2010-08-18 12:19:37 +00:00
codeimp
216e99850a
Added support for 'sprites' types in TEXTURES lump
2010-08-18 09:07:54 +00:00
codeimp
8625573ca2
@ Removed some console output code that was used for testing
...
@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
feccf6a11d
Added support for 'walltexture' and 'flat' types in the TEXTURES lump
2010-08-18 05:49:15 +00:00
codeimp
77b91f60a0
Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name
2010-08-17 18:46:13 +00:00
codeimp
58062181d5
Fixed a rounding issue with thing angles that sometimes caused things to display odd angles
2010-08-17 18:05:31 +00:00
codeimp
ba989f3cab
Slightly improved DECORATE parsing (now also works with skip_super and allows // within quoted strings)
2010-08-17 10:02:07 +00:00
codeimp
ea3243edb3
Fixed crash when double-clicking a sector in Make Sector Mode
2010-08-16 19:31:56 +00:00
codeimp
27d30072fb
Fixed brightness preview when changing sector brightnesses in Brightness Mode
2010-08-16 18:29:56 +00:00
codeimp
a8322b7d45
@ Fixed a bug in the new way the Things are rendered
...
Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
2010-08-16 17:53:28 +00:00
codeimp
8ffd94af92
Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
2010-08-16 13:31:53 +00:00
codeimp
ac65dbf138
Removed the limit on the number of Things in Doom and Hexen formats, because the file format doesn't really impose a limit on this.
2010-08-15 20:07:12 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
9934ddad25
@ Fixed bug in recent files list
2010-08-15 14:30:51 +00:00
codeimp
507f5c634a
@ Increased statusbar messages duration to 5 seconds
2010-08-15 13:51:12 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
codeimp
916f529b56
Fixed bug that cause Thing and Linedef flags to be incorrect when copy/pasting.
...
Fixed crash when an empty TEXTURE1 or TEXTURE2 lump was read.
2010-08-14 15:44:47 +00:00
codeimp
b6fba8d043
Fixed action arguments to stay within valid range (0..255 for hexen)
...
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
32d42e7e56
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
codeimp
c121cba1cc
Added mouse wheel support for action argument boxes.
2010-08-14 08:26:55 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
...
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
e7d011068e
Fixed an accuracy problem that caused incorrect drawings near the edge of the grid.
2010-08-13 18:19:49 +00:00
codeimp
012673554d
Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
2010-08-13 15:19:51 +00:00
codeimp
5f63667a66
Linedef action arguments are no longer reset to 0 when the selected action is 0
2010-08-13 14:04:42 +00:00
codeimp
c043d9d336
@ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing.
2010-08-13 12:03:25 +00:00
codeimp
9ec7ba38fe
@ Fixed a bug that crashes when you save a map using Save As (introduced with r1277)
2010-08-13 05:47:55 +00:00
codeimp
19909bac0c
Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted.
2010-08-13 05:36:06 +00:00
codeimp
9901f16de8
Added a video device reset after testing the map, in the hope that this fixes some rendering issues that some people have after testing using hardware accelerated engines.
2010-08-12 21:18:29 +00:00
codeimp
f1aa81bd32
Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt)
2010-08-12 21:00:54 +00:00
codeimp
b4c910bae4
The textures and flats are now also mixed when selecting a source location from the texture categories.
2010-08-12 19:59:06 +00:00
codeimp
6eb323bb55
Fixed another sector triangulation issue.
2010-08-12 19:20:31 +00:00
codeimp
43528834a1
Added a minimum revision property to a Plugin's plug as a safety for newer plugins.
2010-08-12 18:42:52 +00:00
codeimp
b35424eb1c
Added nice error report when multiple files in the same directory share the same filename (possible in PK3 files)
2010-08-12 15:06:17 +00:00
codeimp
f7918b0873
Fixed IO Error when trying to save to the same file using the Save As function.
2010-08-12 14:21:06 +00:00
codeimp
992e7d00ca
Added support for //$title property in DECORATE actors (this overrides the more common Tag property)
...
When a DECORATE actor's title begins and ends with double quotes, they are now removed.
Fixed an issue with the DECORATE actor 'game' property (it was inherited like all other properties, but it shouldn't)
2010-08-12 11:39:53 +00:00
codeimp
5ba147aedd
Added support for multiple 'DECORATE' lumps in the same WAD file.
2010-08-12 10:03:29 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
...
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
78b0285edc
Sprites for DECORATE actors are now also taken from the 'Spawn' state if the actor has this (after 'Idle', 'See' and 'Inactive')
2010-08-12 05:49:22 +00:00
codeimp
442905929a
Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
...
Fixed internal sprites that were not appearing in any sprite preview box after using Visual Mode.
2010-08-11 20:32:14 +00:00
codeimp
e8dadd0f42
Fixed problem when saving or testing the map after undoing changes (the undone changes were ignored)
2010-08-11 20:07:51 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
b208e0faa9
@ Fixed WithdrawUndo() function behavior, it no longer shows the undo message.
2010-08-10 21:34:48 +00:00
codeimp
702dc6a6c3
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
2010-08-02 08:08:52 +00:00
codeimp
53cadc3186
Fixed continuous replace (hang) when replacing the same text in script editor.
...
Small improvements on the Find and Replace window behavior in script editor.
2010-08-02 06:11:35 +00:00
codeimp
03f8ec8d48
Fixed crash when pressing CTRL+S to save the map when no map is open.
2010-08-01 20:52:56 +00:00
codeimp
525eb2c87e
Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum)
...
Fixed a bug in the DECORATE parser that caused misreading when a single-line comment was placed after an Actor property value.
2010-08-01 20:08:29 +00:00
codeimp
e25fe882f2
Fixed crash when undoing newly added Things in Visual Mode.
...
Fixed Thing update in Visual Mode when the Thing type is changed.
2010-08-01 18:49:46 +00:00
codeimp
d2ed251dc9
@ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things!
2010-08-01 18:28:39 +00:00
codeimp
8a9453f31e
@ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories.
2010-08-01 18:23:41 +00:00
codeimp
df8c336ba1
Added zoom factor option to preferences (thanks Sigma 7 and boris)
2010-08-01 18:04:13 +00:00
codeimp
90f7d1dbf8
Added ComboBox to the focus check for the docker panel so that it receives key events (suggested by Xabis)
2010-08-01 17:28:13 +00:00
codeimp
704a7a120a
@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
2010-08-01 16:02:00 +00:00
codeimp
83bfd9935c
Fixed DirectX surface buffer creation parameters (thanks tom_seddon)
2010-08-01 12:56:40 +00:00
codeimp
7438c2b8fb
Added support for tall patches
2010-08-01 00:07:12 +00:00
codeimp
f95c6baa7b
@ commented out debug log info in undo/redo system because I am not sure it will be optimized out and causes a serious performance penalty if it is not optimized out.
2010-07-31 23:36:00 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
...
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
codeimp
2d73b1163a
@ fixed some incorrect code (what happened there?!)
2010-01-30 22:20:18 +00:00
codeimp
35268f8e3c
@ exported Hermite spline functions for use by plugins
2010-01-30 20:46:51 +00:00
codeimp
6f1abda51f
- Little bit of undo/redo optimization
2010-01-09 19:49:54 +00:00
codeimp
837c725395
- Optimized compressing sidedefs
...
@ Added triangulation test case
2010-01-09 19:23:54 +00:00
boris_i
244249b9b8
Compressing sidedefs doesn't crash anymore
2010-01-09 19:07:56 +00:00
boris_i
52b791d188
Fixed auto alignment of scaled textures that retain precision of their unscaled dimension
2010-01-09 11:56:52 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
...
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
cd6a7bffb2
@ These two variables are now totally useless. A complete waste of memory and allocation time. Shame!
2010-01-02 20:28:50 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
...
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
d913121423
@ Added OnMapSaveBegin and OnMapSaveEnd events for plugins
2009-08-23 13:55:49 +00:00
codeimp
1d053a5e2b
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
...
@ Exposed the RenderTargetDisplay to plugins
2009-08-21 14:11:18 +00:00
codeimp
5a6283c25d
@ fixed flickering when moving mouse over the docker tabs
2009-08-21 09:40:07 +00:00
codeimp
b36af4bc37
@ Better description for size "relative" -> "scale"
2009-08-21 09:31:26 +00:00
codeimp
a48cde8509
@ Oops. These files go with the previous commit.
2009-08-21 08:40:00 +00:00
codeimp
02290d6898
Added Edit Selection Mode docker panel to view and modify transformation values manually
2009-08-21 08:38:24 +00:00
codeimp
1f73d1a105
@ Some fixes in the behavior of docker controls and added WhenButtonsClicked event to the ButtonsNumericTextbox
2009-08-21 08:37:02 +00:00
codeimp
fcde15398a
Fixed a bug with thing heights in Visual Mode for things that have no sprite
2009-08-19 14:06:21 +00:00
codeimp
3ca0b615aa
- Things browser no longer closes when double-clicked on a category
...
- Find & Replace mode now changes render presentation to show Things on-top when a Things search is performed
2009-08-19 13:14:55 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
907669a1c9
Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
2009-08-15 08:41:43 +00:00
codeimp
67dfcb2c0d
@ This action was for testing only (BlockMapMode). Removing it.
2009-08-14 13:55:29 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
...
@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
9d6d86936d
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
2009-08-14 07:31:07 +00:00
codeimp
72741d82bf
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
2009-08-14 07:23:10 +00:00
codeimp
0ab176fb87
@ Added Image Drawing Example plugin to repository
2009-08-02 22:10:34 +00:00
codeimp
578259fe67
@ Forgot to expose RenderRectangleFilled to plugins. Added now.
2009-08-02 21:47:44 +00:00
codeimp
068ea01e84
@ Made CreateTexture and ReleaseTexture public: Plugins must be allowed to load images as textures in video memory.
2009-08-02 21:34:16 +00:00
codeimp
403c57a746
@ Added RenderRectangleFilled overload that allows using a texture
2009-08-02 18:48:38 +00:00
codeimp
696b067095
@ modified constructor usage of ResourceImage class for more versatile use
2009-08-02 18:21:53 +00:00
codeimp
ed5c468fec
@ added calls to FindDefaultDrawSettings() when opening / creating a map to ensure these defaults exist
2009-08-01 23:03:07 +00:00
codeimp
5edec9046b
@ Fixed an undo/redo bug that caused problems in Visual Mode when multiple levels are undone at once
2009-08-01 08:33:28 +00:00
codeimp
1f493e526a
@ Added support to null a linedef type or thing type in a game configuration to resolve conflicts
2009-08-01 07:45:12 +00:00
codeimp
5ca1137c9e
@ Fixed a bug that caused configuration with overriding structures to fail loading
2009-07-31 12:54:39 +00:00
codeimp
680c0f854d
@ Numeric linedef flags are now automatically sorted
2009-07-31 11:00:11 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
...
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
a9ef78d33f
@ Removed unique key check in configurations: Setting with the same name now just overrides the previous.
2009-07-30 05:43:13 +00:00
codeimp
6661d8fb81
Exposed MapOptions for plugins and added funtions to read and write settings in the map options (dbs file)
2009-07-29 17:15:48 +00:00
codeimp
c2d5729644
@ Added sidedef functions to get the heights of high/mid/low wall parts
2009-07-29 16:34:17 +00:00
codeimp
b87690b50c
@ added config file error information in messages in case include files are used
2009-07-28 14:04:14 +00:00
codeimp
afd255bd68
Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] );
2009-07-28 13:40:30 +00:00
codeimp
2988bfeff9
@ Removed the Mass Undo/Redo plugin (this functionality is now in BuilderModes)
2009-07-24 06:48:20 +00:00
codeimp
24b275e6d3
@ this may be a useful function
2009-07-23 14:52:39 +00:00
codeimp
7a63edfc91
@ Fixed tabs in side panel being shown as selected while the side panels are closed (hidden)
2009-07-23 11:44:32 +00:00
codeimp
93bcd61f7b
Selection is now kept when leaving Edit Selection mode (also when pasting)
2009-07-23 11:19:50 +00:00
codeimp
50d06210df
Fixed a bug in the thing/linedef argument input boxes that caused an incorrect value when only increased/decreased with the up/down buttons
2009-07-23 09:43:51 +00:00
codeimp
29972eae8e
Information panel now correctly updates when undo/redo is performed
2009-07-23 09:23:40 +00:00
codeimp
5e53857fa6
@ Side panel docker (with auto hide enabled) now stays open when a textbox is focused for input
2009-07-23 08:53:52 +00:00
codeimp
b68ae937eb
@ fixed some bugs with the undo / redo list scrollbars
2009-07-23 05:09:53 +00:00
codeimp
1cc018f974
@ fixed side panels not always collapsing when mouse leaves the area
2009-07-22 21:15:14 +00:00
codeimp
061221d9ac
Added Undo/Redo list side panel
2009-07-22 15:16:28 +00:00
codeimp
399c558b4c
@ latest visual changes on the side panels and added preference options
2009-07-21 18:48:00 +00:00
codeimp
f2e1561093
@ work in progress on dockers
2009-07-21 15:15:38 +00:00
codeimp
77230eee5b
@ work in progress on dockers
2009-07-21 13:42:36 +00:00
codeimp
1a17a2be2b
@ work in progress on dockers
2009-07-21 05:51:13 +00:00
codeimp
bec1acf6c9
@ work in progress on dockers
2009-07-20 15:16:40 +00:00
codeimp
a5ad32d6d3
@ work in progress on dockers
2009-07-19 20:30:15 +00:00
codeimp
bf8285030b
@ Added begin of DockersControl. This is going to be a long and tedious development.
2009-07-17 15:06:15 +00:00
codeimp
7af4e711bb
@ Work in progress on the Mass Undo/Redo plugin
2009-07-15 15:17:23 +00:00
codeimp
0ac4c4ad4f
@ Fixed a bug in General.Map.UndoRedo.PerformRedo(n) (bug occurred when n > 1)
2009-07-15 15:10:50 +00:00
codeimp
5b9c65b47a
@ Work in progress on the Mass Undo/Redo plugin
2009-07-15 05:32:47 +00:00
codeimp
fffc868ce2
@ Work in progress on the Mass Undo/Redo plugin
2009-07-13 14:52:32 +00:00
codeimp
153ea1d767
@ Added Boris' Copy/Paste Sector Properties plugin to solution
...
@ Added new project for Mass Undo/Redo plugin
2009-07-12 21:37:33 +00:00
codeimp
dbc89a36aa
@ version number update
2009-07-12 11:52:48 +00:00
codeimp
7bf248130a
@ and a small improvement on that
2009-07-12 11:17:30 +00:00
codeimp
123167461d
Added option to drag automatically (without having to press the mouse button) when pasting
2009-07-12 11:14:34 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
2bbaf80b5a
Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
2009-07-12 09:32:53 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
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@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
f3cd641ad2
@ another visual bug fix
2009-07-10 20:36:14 +00:00
codeimp
0db777a5aa
@ Set default key to toggle highlight to H
2009-07-10 19:23:24 +00:00
codeimp
748a35c883
@ Fixed a bug with the scrollwheel usage in numeric input controls
2009-07-10 19:19:28 +00:00
codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
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@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
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- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
efb7e4a43a
@ Fixed a problem with geometry being marked on undo/redo
2009-07-08 07:49:29 +00:00
codeimp
9d0bd09f25
@ work in progress
2009-07-07 20:59:56 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
...
- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
5a1dfbee72
Edit Selection mode now also highlights Things for snapping
2009-07-06 08:34:14 +00:00
codeimp
59a08256a4
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
codeimp
f33d0ed1ff
Added classes/functions for plugins to create and/or select new/existing things filters
2009-07-05 10:26:57 +00:00
codeimp
e10eccf01e
Little performance optimization for undoing changed sidedef properties in Visual Mode
2009-07-05 09:40:18 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
70e60bc39a
Added preferences options for script editor tab width and auto-indent
2009-07-03 08:49:53 +00:00
codeimp
582b01ee9d
- Fixed missing resources in testing parameters.
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- Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
- Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
2009-07-02 14:15:47 +00:00
codeimp
13a47b93df
Fixed texture alignment wrapping to work only for the alignment axis.
2009-07-02 08:18:52 +00:00
boris_i
6eb77d0bc0
Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
2009-06-28 14:47:21 +00:00
codeimp
a42d9143e0
@ fixed bug that caused walls not to update on sector change in Visual Mode
2009-06-27 09:45:35 +00:00