mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-16 17:11:28 +00:00
@ Added Boris' Copy/Paste Sector Properties plugin to solution
@ Added new project for Mass Undo/Redo plugin
This commit is contained in:
parent
dbc89a36aa
commit
153ea1d767
11 changed files with 584 additions and 2 deletions
12
Builder.sln
12
Builder.sln
|
@ -7,6 +7,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderModes", "Source\Plug
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Statistics", "Source\Plugins\Statistics\Statistics.csproj", "{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyPasteSectorProperties", "Source\Plugins\CopyPasteSectorProps\CopyPasteSectorProperties.csproj", "{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MassUndoRedo", "Source\Plugins\MassUndoRedo\MassUndoRedo.csproj", "{2D55F377-4582-4F86-B751-5E6876EB0003}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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@ -22,9 +26,13 @@ Global
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.ActiveCfg = Release|x86
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.Build.0 = Release|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|x86.ActiveCfg = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|x86.Build.0 = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|x86.ActiveCfg = Release|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|x86.Build.0 = Release|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|x86.ActiveCfg = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|x86.ActiveCfg = Release|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.ActiveCfg = Debug|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.Build.0 = Debug|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.ActiveCfg = Release|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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42
Source/Plugins/CopyPasteSectorProps/Actions.cfg
Normal file
42
Source/Plugins/CopyPasteSectorProps/Actions.cfg
Normal file
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@ -0,0 +1,42 @@
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//
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// This file defines which actions there are, what description they have and
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// some behaviour options. The Doom Builder core will bind to these actions
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// with delegates (function pointers) where you use the BeginAction and
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// EndAction attributes. This file must be named Actions.cfg and must be
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// included in the plugin project as "Embedded Resource".
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//
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//
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// Options:
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//
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// allowkeys: Allows the user to bind standard keys to this action.
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// allowmouse: Allows the user to bind mouse buttons to this action.
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// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will trigger regardless if Shift or Control is used.
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// repeat: BeginAction will be called for automatic key repetition.
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// default: Default key is only used when the action is loaded for the first
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// time and the default key is not used by any other action.
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//
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// allowkeys and allowmouse are true by default, the others are false by default.
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//
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copysectorprops
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{
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title = "Copy sector properties";
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category = "sectors";
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description = "Copies sector properties.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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pastesectorprops
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{
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title = "Paste sector properties";
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category = "sectors";
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description = "Pastes sector properties.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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224
Source/Plugins/CopyPasteSectorProps/BuilderPlug.cs
Normal file
224
Source/Plugins/CopyPasteSectorProps/BuilderPlug.cs
Normal file
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@ -0,0 +1,224 @@
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#region ================== Copyright (c) 2009 Boris Iwanski
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/*
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* Copyright (c) 2009 Boris Iwanski
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.CopyPasteSectorProps
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{
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//
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// MANDATORY: The plug!
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// This is an important class to the Doom Builder core. Every plugin must
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// have exactly 1 class that inherits from Plug. When the plugin is loaded,
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// this class is instantiated and used to receive events from the core.
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// Make sure the class is public, because only public classes can be seen
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// by the core.
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//
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public class BuilderPlug : Plug
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{
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// Static instance. We can't use a real static class, because BuilderPlug must
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// be instantiated by the core, so we keep a static reference. (this technique
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// should be familiar to object-oriented programmers)
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private static BuilderPlug me;
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// Static property to access the BuilderPlug
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public static BuilderPlug Me { get { return me; } }
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// These variables will store the properties we want to copy
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private int floorHeight;
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private int ceilHeight;
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private string floorTexture;
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private string ceilTexture;
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private int brightness;
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private int effect;
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private int tag;
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private UniFields fields;
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// This is set to true to know that we copied sector properties.
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// If this is false, the variables above are uninitialized.
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bool didCopyProps = false;
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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// This binds the methods in this class that have the BeginAction
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// and EndAction attributes with their actions. Without this, the
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// attributes are useless. Note that in classes derived from EditMode
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// this is not needed, because they are bound automatically when the
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// editing mode is engaged.
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General.Actions.BindMethods(this);
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// Keep a static reference
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me = this;
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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base.Dispose();
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// This must be called to remove bound methods for actions.
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General.Actions.UnbindMethods(this);
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}
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#region ================== Actions
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// This is the method that will be called when the "copysectorprops" action is used by the user.
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// The actions are defined in the Actions.cfg file (the name must be exactly that) and the
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// BeginAction attribute indicates that this method must be called when the key for this
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// action is pressed. You can use the EndAction attribute for methods that must be called when
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// the key for an action is released. See above for the BindMethods method call which must be
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// called in order for these methods to work.
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[BeginAction("copysectorprops")]
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public void CopySectorProps()
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{
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// Only make this action possible if a map is actually opened and the we are in sectors mode
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if (General.Editing.Mode == null || General.Editing.Mode.Attributes.SwitchAction != "sectorsmode")
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{
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return;
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}
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// Make sure a sector is highlighted
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if (!(General.Editing.Mode.HighlightedObject is Sector))
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{
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// Show a warning in the status bar
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General.Interface.DisplayStatus(StatusType.Warning, "Please highlight a sector to copy the properties from");
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return;
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}
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// Copy the properties from the sector
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Sector s = (Sector)General.Editing.Mode.HighlightedObject;
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floorHeight = s.FloorHeight;
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ceilHeight = s.CeilHeight;
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floorTexture = s.FloorTexture;
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ceilTexture = s.CeilTexture;
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brightness = s.Brightness;
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effect = s.Effect;
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tag = s.Tag;
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// Remember that we copied the properties
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didCopyProps = true;
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// Let the user know that copying worked
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General.Interface.DisplayStatus(StatusType.Action, "Copied sector properties.");
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}
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// This is the method that will be called when the "pastesectorprops" action is used by the user.
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[BeginAction("pastesectorprops")]
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public void PasteSectorProps()
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{
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// Collection used to store the sectors we want to paste to
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List<Sector> sectors = new List<Sector>();
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// Just for fun we want to let the user know to how many sectors he/she/it pasted
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int pasteCount = 0;
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// Only make this action possible if a map is actually opened and we are in sectors mode
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if (General.Editing.Mode == null || General.Editing.Mode.Attributes.SwitchAction != "sectorsmode")
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{
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return;
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}
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// Make sure there's at least one selected or highlighted sector we can paste the properties to
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if (General.Map.Map.GetSelectedSectors(true).Count == 0 && !(General.Editing.Mode.HighlightedObject is Sector))
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{
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// Show a warning in the status bar
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General.Interface.DisplayStatus(StatusType.Warning, "Please select or highlight at least 1 sector to paste the properties to.");
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return;
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}
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// Check if there's actually a copied sector to get the properties from
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if (didCopyProps == false)
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{
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// Show a warning in the status bar
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General.Interface.DisplayStatus(StatusType.Warning, "Can't paste properties. You need to copy the properties first.");
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return;
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}
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// If there are selected sectors only paste to them
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if (General.Map.Map.GetSelectedSectors(true).Count != 0)
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{
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ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
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foreach (Sector s in selectedsectors)
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{
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sectors.Add(s);
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pasteCount++;
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}
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}
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// No selected sectors. paste to the highlighted one
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else
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{
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sectors.Add((Sector)General.Editing.Mode.HighlightedObject);
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pasteCount++;
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}
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// Make the action undo-able
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General.Map.UndoRedo.CreateUndo("Paste sector properties");
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// Set the properties of all selected sectors
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foreach(Sector s in sectors)
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{
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// Heights
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s.FloorHeight = floorHeight;
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s.CeilHeight = ceilHeight;
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// Textures
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s.SetFloorTexture(floorTexture);
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s.SetCeilTexture(ceilTexture);
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// Other stuff
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s.Brightness = brightness;
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s.Effect = effect;
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s.Tag = tag;
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}
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// Redraw to make the changes visible
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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// Let the user know to how many sectors the properties were copied
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General.Interface.DisplayStatus(StatusType.Action, "Pasted sector properties to " + pasteCount.ToString() + " sector(s).");
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}
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#endregion
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}
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}
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@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.CopyPasteSectorProps</RootNamespace>
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<AssemblyName>CopyPasteSectorProps</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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||||
<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
</PropertyGroup>
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||||
<ItemGroup>
|
||||
<Reference Include="Builder, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
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||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\Build\Builder.exe</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
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||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BuilderPlug.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Actions.cfg" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Binary file not shown.
30
Source/Plugins/CopyPasteSectorProps/CopyPasteSectorProps.txt
Normal file
30
Source/Plugins/CopyPasteSectorProps/CopyPasteSectorProps.txt
Normal file
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=== DOOM BUILDER 2 PLUGIN (CopyPasteSectorProps) ==============================
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||||
File: CopyPasteSectorProps.dll
|
||||
Author: Boris Iwanski
|
||||
Version: 1.0.0.0
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||||
Minimum DB2 Version: 2.0.1.1157
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||||
|
||||
|
||||
=== What does it do ===========================================================
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||||
This plugin copies the properties (floor/ceiling heights, floor/ceiling
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||||
textures, brightness, tag and special effect from a sector and pastes
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them to one or more sectors. Unlike the join/merge sector function this
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plugin does not change the sector references of the sidedefs.
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||||
|
||||
|
||||
=== Usage =====================================================================
|
||||
Menu entry: no
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||||
Toolbar buttons: no
|
||||
Hotkeys: yes. There are two new actions in the "Sectors" section of the
|
||||
controls. They are called "Copy sector properties" and "Paste sector
|
||||
properties".
|
||||
|
||||
IMPORTANT: you'll have to assign hotkeys to those actions to use the
|
||||
functionality of this plugin!
|
||||
|
||||
To copy the properties of a sector just highlight the desired sector (hover the
|
||||
mouse over it) and press the hotkey you assigned to "Copy sector properties".
|
||||
Now you have two ways to paste those properties to other sectors. Either you
|
||||
highlight a sector and press your "Paste sector properties" hotkey or select
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||||
(by clicking) multiple sectors and then press you "Paste sector properties"
|
||||
hotkey to paste the properties to all of them.
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|
@ -0,0 +1,32 @@
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using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("CopyPasteSectorProperties Plugin")]
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||||
[assembly: AssemblyDescription("Doom Builder CopySectorProperties Plugin")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("boris")]
|
||||
[assembly: AssemblyProduct("Doom Builder Plugin")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("cb6d7713-9c4f-4777-92f3-36cb4c452ff6")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
82
Source/Plugins/MassUndoRedo/BuilderPlug.cs
Normal file
82
Source/Plugins/MassUndoRedo/BuilderPlug.cs
Normal file
|
@ -0,0 +1,82 @@
|
|||
|
||||
#region ================== Copyright (c) 2009 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Plugins;
|
||||
using CodeImp.DoomBuilder.Types;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Statistics
|
||||
{
|
||||
public class BuilderPlug : Plug
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
private static BuilderPlug me;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Properties
|
||||
|
||||
public static BuilderPlug Me { get { return me; } }
|
||||
public override string Name { get { return "Mass Undo/Redo Plugin"; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Initialize / Dispose
|
||||
|
||||
// This event is called when the plugin is initialized
|
||||
public override void OnInitialize()
|
||||
{
|
||||
base.OnInitialize();
|
||||
|
||||
// Keep a static reference
|
||||
me = this;
|
||||
}
|
||||
|
||||
// This is called when the plugin is terminated
|
||||
public override void Dispose()
|
||||
{
|
||||
// Time to clean everything up
|
||||
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
60
Source/Plugins/MassUndoRedo/MassUndoRedo.csproj
Normal file
60
Source/Plugins/MassUndoRedo/MassUndoRedo.csproj
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2D55F377-4582-4F86-B751-5E6876EB0003}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CodeImp.DoomBuilder.MassUndoRedo</RootNamespace>
|
||||
<AssemblyName>MassUndoRedo</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BuilderPlug.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Core\Builder.csproj">
|
||||
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
|
||||
<Name>Builder</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
36
Source/Plugins/MassUndoRedo/Properties/AssemblyInfo.cs
Normal file
36
Source/Plugins/MassUndoRedo/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("MassUndoRedo")]
|
||||
[assembly: AssemblyDescription("Doom Builder Mass Undo/Redo")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("CodeImp")]
|
||||
[assembly: AssemblyProduct("Doom Builder 2")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f424d9b8-b289-4027-b694-df98abe6eb06")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -21,6 +21,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
|
||||
|
@ -29,6 +30,7 @@
|
|||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
|
|
Loading…
Reference in a new issue